Depending on how long you’ve played, you may remember a time when sub Rogues didn’t take fall damage. Like, at all. You could jump off a cliff and falls hundreds of feet with no problem.
Prior to that, Rogues took reduced damage from falling with an ability called Safe Fall.
Now, I’m well aware Fleet Footed exists, but compared to Safe Fall it definitely isn’t as good.
Lots of classes have ways to mitigate fall damage: Mages have Slow Fall, Priests have Levitate, Hunters have Updraft, Druids have Flap… I’m sure I’m forgetting somebody.
I’m not saying Rogues should have slow fall. I’m saying we just shouldn’t take fall damage. There is an inherent advantage to slow fall besides mitigated damage - it also allows you to aim and glide to a spot much further away. All I’m saying is Rogues should be able to drop straight down and not die. It’s a great unique ability that fits well into the fantasy of the class. There’s nothing quite as Rogueish and cool as seeing one jump off a cliff and disappear in mid-air. It’s unique and it’s something I’d personally love to see re-added.
It would be simple to implement: just change the Fleet Footed ability.
18 Likes
It would be pretty awesome, but I could see it being implemented in a weird way, like for only one spec.
Like how sub got the ability to sprint on water even though that was a general ROGUE glyph… still salty about that one, that was my favorite glyph!
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I do miss it. Catlike Reflexes was the best thing we got in Legion. I loved that trait. For the dodge, too. With the order hall potion, I could reach 100% dodge. It was glorious.
But, yah. The no fall damage was super great. I don’t know if we could possibly convince them to change anything simply because there is are perks for the soulbinds that interact with fall damage. 
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There’s nothing wrong with them being optional. Just like DHs are likely never going to suffer fall damage, it’s ok for Rogues not to, in a different way.
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it would be cool as something you have to activate to use, like slowfall or flap or levitate or even glide.
Oh man. Imagine if they made it a “skill shot” kind of move.
Brace: Brace yourself for landing taking no falling damage for the next 0.5 seconds. 10 second CD.
Better hope you have good latency. 
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I’d rather have it passive like we had in Legion though. There are plenty of active abilities that do the same for several other classes, so I think Rogue could do with having the passive again.
Easy fix if people are worried about it being too overpowered would be to just make it so we never DIE from falling damage, but still having it do damage. Such that dropping off a cliff can only ever bring you to 1 HP.
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I don’t think any fix would really be necessary. For something to be considered “overpowered,” it generally needs to provide some combat advantage. But if there’s anything in the landing zone to fight, one can already shadowstep to it.
The situations where one is in combat with no step charges to negate fall damage (getting blown off the lumber mill in Arathi, or maybe 3 boss fights with falling/launching mechanics?) are, statistically speaking, rather rare.
Otherwise, if you jump off a mount from orbit and land with nothing nearby, having 1 or full HP wouldn’t matter much since we can eat (or have Soothing Darkness) to heal from stealth either way.
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Well you have to consider that a big barrier to getting class changes or adjustments is what other players and classes think. Lots of times cool suggestions are probably disregarded because other players from other classes just don’t want specific classes to have nice things. Which is something easily mitigated for by proposing self restrictions on how powerful skills are, even if it has nothing to do with combat.
That’s actually a fun idea. I see falling from the sky to die from one hit from a low level mob, and it cracks me up.
At least safe fall back would be nice. It feels jarring when my classic wow rogues play more roguelike than retail.
It’s gonna sound like an old man comment but retail rogue just feels bad.
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Not taking damage from Fall Damage is pretty much 99% flavor with almost no combat application. The instances where fall damage would be the deciding factor between a win or a loss are so minimal it’s not even worth factoring in, especially on a Rogue. I don’t think imposing restrictions on something like Catlike Reflexes is needed.
Just push your friend off the cliff first and shadow step to their corpse. No fall damage, EZ.
We really only got it in the first place because fall damage used to break stealth, which is why druids in cat form had/have it too.
Zero fall damage like sub had in legion would be cool I guess but I’m not seeing what it does to reinforce the rogue theme. Just doesn’t feel really appropriate for the class.
@Shroomä
I really don’t see how you could argue it’s overpowered. As I said in my original post, classes with Slow Fall not only mitigate damage but are able to aim themselves toward a target. Demon Hunters in particular can not only aim themselves (like Slow Fall) but actually make adjustments as they’re falling, more like a glider.
All I’m saying is let Rogues drop straight down without fall damage, like Sub Rogues did in Legion. No gliding at all. If anything, that’s less powerful than the majority of other classes.
@Erelir
Well, as I said, the majority of other classes have some way of mitigating fall damage. So it certainly fits within the WoW world more broadly. I don’t think a slow fall ability really makes sense for Rogues because, like Warriors and Hunters, they’re really not “magical” at all (not in the way Mages, Druids, Warlocks, et al. are).
But Rogues being able to drop in silently and in stealth definitely seems like, to me, that it fits nicely into the flavor of the class. When I think of a Rogue, I think of a quiet assassin. And of course all the characters in WoW have a “super hero” style to them, in terms of their speed, strength, and various abilities.
Being able to quietly drop in from hundreds of feet in the air without making a sound and not taking any damage seems exactly like something the “quiet assassin” would be able to do.
Blizzard obviously agrees, at least in part, or it wouldn’t have been a thing during Legion. All I’m proposing is that they bring it back, and make it baseline across the class (instead of only for sub rogues).
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Man, what I wouldn’t give for a toy/item that could push friendly targets.
Been having fun with snowballs while leveling alts in dungeons. It knocks the target down(essentially stunning them for 1 second). So, if you get a caster in your group, you can make their dungeon experience horrible. 
Would be annoying to a melee, too. But, definitely not as bad.
Fleet Footed gives the exact same fall damage protection that Safe Fall did.
The only time we had zero fall damage was in Legion with one of the Sub Rogue Artifact traits.
2 Likes
Warriors can jump to the sky to get to their order hall, surely we can have fall damage immunity.
I don’t see how you don’t see how well this fits Rogues. A lot of cartoon/anime/videogames assassins can jump really high and jump from really high without taking any damage.
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@Rumni Right we had it in Legion… so why’d they take it away? It very obviously fits into the class lore, and it has virtually no combat usage except maybe escaping combat, which further cements it as a Rogue-like ability.