Suggestion: Augvoker buffs should apply more strongly based on the number of targets below than 5

I’m loving playing my Augvoker, but while I know that I’m an asset to a 5 player party, I’m finding it a little frustrating/annoying/demoralizing casting my buffs when soloing or in delves (to be clear, I still have fun!). The buffs are tuned in the assumption that they hit 4 targets! If I’m not mistaken, the mastery can’t apply to myself, even if I’m the only person in the party! I realise people say it’s a poor solo spec… but to me that’s a poor excuse.

Here’s my idea:

  1. Shifting sands can apply to myself, but only in the case where there are no viable alternative targets.
  2. Ebon might has 400% of its total effect, divided among the targets hit:
    4 targets: 100% each
    3 targets: 133% each
    2 targets: 200% each
    solo: 400%

I say this not because I think Aug needs a buff in solo content. TBH with Healing Brann I’ve been chain pulling solo t8 delves… although that might just be because Healing Brann is OP. I say it because buffing is our gimmick, and it feels kinda pointless to even bother with in most solo content. I’d happily trade some of our unbuffed damage in return for this change, even if it made us weaker over all.

What are your thoughts? I’m new to Augvoker, and haven’t played WoW itself in 8 or so years, so I may be completely off base in my assumptions.

2 Likes

I don’t think this is needed but I do think that our personal ebon might buff should be much stronger when we’re not in a group so that soloing is much easier.