SUGGESTION: Add Timers To All BGs!

Hello,

I was doing Isle of Conquest tonight and got into a group where the Alliance team was camping all of the graveyards in the Battleground. As a result of this, The entire Horde team was unable to rez because once we did we would get 1-shot instantly.

The Alliance team must have been doing this for quite some time in the same Battleground as some players that had left before I joined had re-joined the same Battleground I was in after leaving it. Only to find they got camped again.

As a result of this, The only option we had was to take the deserter debuff and hope we never got into the same queue once we re-queued for Epic Battlegrounds.

The largest issue was when the Alliance team was killing us, Our resources kept going up. As a result the Battleground was taking a very long time to end. Not to mention no one on the other team was doing any objectives. They were simply just farming kills from the Horde.

As a result of all of this, I recommend timers no longer than (20) minutes be implemented for all Battlegrounds that presently don’t have a timer. This would both make the Battleground end sooner and ensure players that they don’t have to leave and risk coming back into the same Battleground only to have their gameplay impeded by groups that solely queue to farm kills and not do any objectives.

This in my opinion, Would make a lot of players a lot happier when doing both (10) and (40) man Battlegrounds!

Any feedback is welcome regarding this suggestion!

4 Likes

20 minutes seems a bit short for an epic bg. I like the idea, though. Or maybe an option for a team to vote to surrender if they’re absolutely getting wrecked and there’s no chance of victory or something.

6 Likes

To be fair, the group you encountered are well known griefers. That group insists on just farming kills and not winning the BG in the generally accepted sense.

Screenshot and report them next time. It will take a good bit of negative feedback before Blizz does anything though.

1 Like

IoC just needs to have refinery/quarry removed, there really isn’t any need to have reinforcements regenerate, it’s never utilised in any meaningful way for your team, kinda weird that its still a thing in that BG.

Also a timer on epic BG’s would be awful, at that point just do regular BG’s.
I actually enjoy a good long epic battle, I’ve had some amazing AV’s where both teams are evenly matched and shenanigans happen all over to try and break out of the middle of the map.
Similar with Ashran when both teams are pushing really well and you both get down to the last 20 reinforcements, it could go either way depending on who plays well at the last moment. A timer would just kill that.

2 Likes

Timers are a terrible solution that has impacted the gameplay of some of my favourite maps like Warsong Gulch.

Epic battlegrounds by design are supposed to last longer than regular battlegrounds. There is nothing “epic” about a 20-minute match.

As I said in the other thread on this same issue, my suspicion is that this is only happening because we’re in an 8-month content draught and those players have nothing else to do.

I will be interested in seeing if this continues after tomorrow when (hopefully) more players come back to the game and there’s actually stuff to do again. A small number of players have suggested long term solutions for what may be a short term problem. A change like a timer, or removing quarry/refinery, will permanently impact the battleground - for the worse.

A better solution would be to let players AFK out without penalty if they have been in the game for X amount of time. Endless Ashran has that technology. It would need to be a decent enough time so that people don’t abandon if it looks like the game is a loss early on. For epics, this should probably be 30 minutes (given good Alterac Valley and Ashran games are ~40 mins - an hour long).

2 Likes

Good luck reporting people not breaking any rules.

4 Likes

It’s a good idea for randoms, but I agree with everyone else on Epics

However,

I think there should be something like this at a certain point in the game for Epic BGs once you’ve hit a specific threshold for point difference. So if 20 minutes in its 400-200 or something, there’s an option to surrender the match and move on that needs a 3/4 majority vote.

bad idea considering epics are designed to go up to an hour. a timer of 1 hour and 20 minutes would be doable though, however if i was holding out with a turtle for that long and suddenly lost becuase of a timer i would be upset.

you ran into RUIN, which has been a problem lately because there isn’t enough ally players queueing so they can sync 8 groups and have full control.

the best thing you can do is either spoil their fun by getting everyone to not rez or just leave the game and queue into a different one.

you need to play more epics if you think a 20m timer is anywhere remotely okay. your statement is on par with me saying that since i wiped on a raid boss once that boss should be nerfed by 60%.

Even a Blizzard green/MVP is complaining now? My my this is a surprise :face_with_hand_over_mouth:

And yes, a number of people have already suggested adding a reasonable timer to IoC. A 1 hour timer should suffice for your average, normal/non-premade players.

An alternative solution is simply removing the passive “+reinforcements” effect from Quarry/Oil Refinery. Either solution would address all the complaints surrounding Isle of Conquest lately.

I don’t think the devs intended artificially created 4-5 hour matches in Isle of Conquest. Seems like an oversight on the part of the devs.

Even the longest AV I have played on retail has rarely gone over the ~2 hour mark… and AV has 700 reinforcements to IoC’s 400 reinforcements. It doesn’t make sense… unless the reinforcements regeneration rate in IoC is overtuned and needs a look at from the devs :thinking:

1 Like

the thing is there is no excuse for what they are doing, its definitely to grief. in the amount of time they spend in IoC farming the GY they could just go play maps normally and play 3-4 games in the same time getting 400 or more HKs and 2k or more honor, but also getting 3-4 times the conquest.

in general if we had more players queueing it would be immensely harder for that team to get all 8 groups into the same game. they can do it currently only because there is so few ally players queueing anymore. blizz could solve this by equalizing ilvl in pvp, or mixing factions, or both. tons of casuals left because of the ilvl situation, and we have massive faction asymmetry in casual pvp. the ally pvpers stick to randoms and the horde pvpers stick to epics.

personally i’ve avoided randoms since 8.0, and all because of one map: seething shore. i know im not alone in that either, so blizz could delete seething shore and bring more people back to randoms as well.

Fyi, getting everyone to not rez just prolongs the bg, which is what we want. If you want to end an IOC where we are farming you down to reinforcements, just die.

1 Like

He should be talking about more important things while he is here, like the terrible gearing system

It looks like they’ve already made up their minds on PvP gear for 9.1, I don’t see any last minute changes happening with that.

Next opportunity to petition for changes will be 9.2 at the earliest, it’s unfortunate.

How many will still be around when 9.2 comes out, I wonder.

Report for what?
They aren’t breaking any rules at all.

for necroing threads without a necromancer’s license. maybe also the fact that they go out of their way to upset the rest of the community on both factions, but lets go with unlicensed necromancy.

1 Like

The technology exists to make graveyards immune for rezzers. So if we log in some day and find that’s happened, we know who to credit or blame.

My longest IoC game, that i have data for, only lasted for 38mins. I think a 45min timer would be fine (just like wintergrasp). I’m curious what other peoples duration stats are like though.

Hey now, it’s not just “that one guild” that does this. Just last weekend I got gy camped at docks by a Horde group that wasn’t too interested in killing our boss.

You know how to counter that, right? :wink:
(Assuming walls are still up)