Suggestion: 1 WoW Token = 10 Extra Character Slots

EDIT - Placing what I anticipate being my last post in this thread here for easier viewing.

This topic has gone through about an 8-hour period where responses have died down. So, I am going to assume this thread has run its course and present somewhat of a summary - in the off-chance that some poor developer is forced to read the forums and comes across this post. Naturally, if the conversation picks back up, then I will continue to participate.

SUGGESTION SUMMARY

There is some support for Blizzard to increase the number of character slots a single account can contain. The methods by which this could be accomplished is as follows:

  1. WoW Token. The WoW Token would be utilized to unlock more character slots. As far as how many character slots a WoW Token would unlock, obviously, this would be a decision for the WoW Team.
  2. Achievement. The player would be able to ‘earn’ additional slots by reaching specific levels on a character. In some of the examples used, leveling a character to 70 would unlock an additional character slot.
  3. Account Age. In addition to the base 65 characters, accounts would be awarded additional character slots based on the number of years that this account has had an active subscription. For example, if the reward rate is 10 character slots per year, then a 15-year-old account would have 65 + 15*10 character slots (for a total of 215 character slots).
  4. Blanket Increase. According to some within this thread, there should be an overall total increase of character slots with no strings attached. Given the nature of bi-yearly expansion costs, monthly subscriptions, paid boosting services, and a Blizzard store more detailed than some talent trees, I do believe there is merit to this line of reasoning. However, I presented this thread as someone willing to purchase WoW Tokens to sort of demonstrate the earnestness of my request / suggestion.
  5. Higher-Tier Subscription. This one is rather straight-forward. Higher-tier subscription rewards more character slots. I have not had a chance to deep-dive this, but Silverleigh has a few posts about it within this thread.

DETAILS OF REQUEST

At the end of the day, an MMO is a game designed to be played in an infinite number of ways, with no single goal in mind. There are obvious mainstream objectives such as gearing up one’s own character, but, at the end of the day, as long as a person is enjoying the game, then there is a degree of success for the developer and the player. I don’t believe providing a full list of ways to enjoy WoW is necessary, but I believe we could all agree that the ways are endless.

Similarly, some players still enjoy the repeated adventure of leveling up a character. This is their personal spin of having fun in WoW. For them, unfortunately, this comes to an end when they need to delete a character in order to continue their adventure. While owning a 2nd account is an option for some, many people prefer to simply have everything on 1 account. Monetarily speaking, there may be an untapped market of people who are unwilling to purchase a 2nd subscription, but they would be willing to make a 1-time purchase of a WoW Token.

While this only affects a very small percentage of the community, I believe this could be a blessing and curse. The inclusion of something like the WoW Token would force people to “put their money where their mouth is” so to speak. It would also provide a built-in soft cap by limiting people based on the personal funds someone is willing to put into their account. This, in turn, would yield a negligible to minimal impact to the WoW Token prices and server loads (especially if purchases incurred a 2-week cooldown).

OPPOSITIONAL OPINION SUMMARY

As a whole, nothing substantial was brought up as a concern as far as negative impacts to the community. I have presented a list of repeated complaint summaries below.

It is also noteworthy, when pushed, most individuals quickly devolved to personal insults, the insistence to detract from the topic, announcements of departure, and belittling of the playstyle of others. Given their inability to rationally reason out their perspective, I would take the following input with a grain of salt:

POTENTIAL NOTEWORTHY COUNTERPOINTS

The details revolving around Blizzard’s financial and technical capabilities was largely left unexplored as the conversation would be largely speculative. Pixypockets began to give a bit of numerical insight into this, which could give a little more clarity of feasibility. However, ultimately, it will always come down to the collective accounting of many highly specific details (none of which are available to the public) regarding the feasibility of a concept.

Unfortunately, the vast majority of complaints of this concept centered around themselves and their own playstyles. So, deeper concerns such as name-hoarding was never mentioned, so I will bring it up here. I do not believe this to be a concern, because, while we see it to some degree today, most people have less than 15 characters. Therefore, despite having an additional 50 characters for free to name-hoard, this does not seem to be an overwhelming problem outside high-population realms. So, the belief this would be an explosive issue with WoW Token-paid-for character slots is unsubstantiated.

CONCLUSION

I believe this suggestion has endured the critical fires of the forums quite well, and I hope developers see this post and provide this option for people who love the game and simply wish to continue their adventures on 1 account. Thank you.

1 Like

Question: as the level cap increases, would you get another character for each character that you level to each cap? Say you have a batch of 60 level 70s in dragonflight, then you unlock 120 total slots. Do you then get 180 total slots if you level the original 60 up to level 80? Or, would you have to level the new characters 61-120 to the new cap of 80 to unlock slots 121-180?

I would leave that up to them and / or the community to figure out.

A potential risk would be a player ‘soft-locking’ themselves into a character cap when the next expansion came out - so they would need to delete several or many characters in order to make a new one with the new allied race or whatever.

A potential solution would be replacing “max level” with a hard number. So, perhaps, a new character slot is unlocked when a current character reaches 50, 60, or 70.

So that means i would have an extra 20 slots ? And tokens are cheap as hell,

So, the number here is more-so a place-holder for the idea. If Blizzard and/or the community see 10 as too high, then it could be 1, 3, 5, or any other number.

I didn’t want to put it in the initial idea, but they could position the number in a way that benefits them in the future. So, for example, maybe they start at 3.

1 WoW Token = 3 Additional Character Slot

This would give them the availability of having “sales”, such as 1 WoW Token = 5 Additional Character Slots during a Christmas holiday sale or something.

The current number of character slots is already excessive. If anything it needs to be brought down.

5 Likes

How many character slots do we have?

65

You don’t need 65 characters.

You can’t even remember 65 characters, much less play them all.

7 Likes

You got folks with multiple maxed out accounts.

Not sure I could handle that much crazy.

2 Likes

:scream_cat:

How the heck did they manage to have 65 characters and still need more?

1 Like

Some have characters for RP, different types of farming, old mains they don’t want to part with, old characters that unlocked all of the Legion artifact stuff, etc.

No one is playing all 65 at max level.

2 Likes

I know this game has been around for 20 years … but 65 isn’t enough?

1 Like

For some, probably not. At one point I had 50ish. Many of them were different RP characters for different guilds or situations on the two main RP servers.

But once the massive “one list to rule them all” was introduced and most of the people I was RPing with left… I deleted around 20ish.

Only 10ish are max level and only four do I play regularly.

And a bunch of them unlocked the Legion artifacts, hidden ones, etc and I’m sure as heck not going back to redo that if I ever want to work on getting a coloration I don’t have or something.

They also gave us 5 more slots with Remix.

We don’t need 4 tiers of the same raid.

We don’t need infinite tiers of the same dungeon.

We don’t need catch-up mechanics each patch.

However, we have them, because different players play in different ways. Likewise, allowing them to have the ability to expand and continue with their respective gameplay is suggestion.

2 Likes

this is such a bad idea we get threads of blizzard is forcing us to buy tokens just to play the game

is a double edge sword

I think the way they currently handle it is fine. We don’t need infinite character slots. When new races or classes get added, then I think we can revisit adding like another five.

And it makes no real economic sense on Blizzard’s side. As it stands, to get extra character slots, you need to buy a second game license, and pay for that sub fee. That’s $15 a month, every month. It’s $20 for them if you pay for that sub with tokens.

Versus ten extra slots for a one-time $20 payout.

No way they’ll ever take that deal.

1 Like

It’s fine for you, though, right?

For some people, it’s not enough character slots. So, giving people the ability to expand their character slots would have very minimal effect you. So, why not allow people to have a way to continue to play the way they want?

op did not say one time but each token is 10 slots

A one-time payment, or a token a month as a lease? What I’m saying is that a one-time payment makes no sense for them. They lose money on that deal.

1 Like