Subtlety Talent request

Some of us like the shadow aspect of subtlety and some of us prefer the old ways more.

Please consider bringing back [Sanguinary Vein] and [Hemorrhage]. Hemo is already in the 10.0.5. files and would greatly help with sustained damage for us Subtlety rogues.

Everyone has their playstyle yes but I really enjoy bricking ambushes with some nice ruptures and backstabs to back it up while waiting for a hard locked 1 min dance.

My request is to put in choice nodes, the team demonstrated that they are doing that and druids have gotten many new / adapted talents as an example.

1.Instead of Improved dance - I’d love for improved Find Weakness for 40% total (choice node)

2.Hemorrhage versus sepsis for those of us who want sustained damage

  1. People keep griping about our Shadowdust , ok cool put in Sinister Calling.

Our abilities hit for crap and that is why people have turned to nonsense like secret technique and reprimand and giving up any utility to try to meme.

The answer isn’t “hur hur go to classic” . We all did that crap 15 plus years ago or whatever when Wrath and Cataclysm was out.

I’d be more than freakin happy to hard lock dance to 1 min and get rid of all the crap attached to buffing it AS A CHOICE. That was you jokers are happy that like current and us other rogues can then make choices for the other stuff we want.

p.s. nightstalker does not work

2 Likes

Go play classic lol.

2 Likes

lOl fUnNy cOmMenT

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Or alternately those abilities were fun to play with (they were) and builds that don’t utilize them still truck people single target. There are several mods in the tree that make Sang Vein look like trash. Because spoiler alert, it was.

I would honestly like a branch of the talent tree that moves away from the extreme reliance on Shadow Dance. I believe the class should feel complete in on itself without being reduced to a single ability.

I’ve been playing Assassination lately and I like how I always feels that I’m capable, I deal good damage. I have my Deathmark on CD but I don’t feel that I “need” Deathmark or any other ability and I can function perfetly wihtout it.

Unlike with Sublety where it has fun moments where things are happening, except when you run out of Shadow Dances and it feels that the whole flow of the spec suddenly stops. It’s a bit jarring.

EDIT: Also, can we get away from the “Shadow this of the Shadows” or “Dark that of Darkness” theme? A bit exaggerated imo (and kinda lazy).

I would really like things to be more organized and for Shadow Magic side of the tree to not be BIS for DPS. At the same time, I doubt that will ever happen because damage is literally the only thing the Shadow Magic theme can add to the class.

Still. I’d swap Lingering Shadow with Finality. Swap Gloomblade and Deeper Stratagem.
(Maybe have Gloomblade where Veiltouched is and Veiltouched where Deeper Stratagem was). This would give the other branches some good damage boosts.

I’ve also been thinking about a Find Weakness buff, as well. That actually would be amazing for a non-Shadow Magic themed build. Could go even higher than 40%, maybe. Not sure if they will ever drop Improved Shadow Dance. But, we do have a ton of Symbols of Death talents and surely them making one baseline or just removing it would be fine in place of a Find Weakness buff talent.

Also, Weaponmaster feels way to RNG. While, it’s awesome getting those procs during your burst, it feels like it basically decide the match on a 15% roll. I also imagine it leads to pretty inconsistent DPS in raids/dungeons. I am kinda on the fence on if I’d like to see it just removed or not. :x

Lastly,

I don’t think it would. It would merely force us to have the debuff up in order to deal our current damage. If Blizzard felt that our damage was poor enough we needed a 15-20% damage boost, they’d just buff our abilities.

You have to understand that with Sanguinary Vein, all you are really doing is making it so if we don’t have Rupture applied to the target, we deal 15-20% less damage.

What if it instead of being a chance, could be every 3 or 4 attacks made with a combo point generator gurantees that your next combo point generator hits for an aditional time.

They could even make it so if your extra attack from Weaponmaster overflows on the max amount of combo points that you can have adds a buff that is consumed on your next finisher that grants you a single combo point so it’s not lost.

Might add a bit of awkwardness before a burst window. But, I do really like the overflow idea. We do have a big issue with wasting combo points!