Subtlety Rogue: Thoughts and Ideas for 9.1.5 and Onward

I wanted to make a post to share some thoughts about Subtlety rogue, and some potential ideas Blizzard could use/iterate on in 9.1.5, since I saw that there are class changes/legendary changes/etc. planned for the patch. I will try to cover all the aspects of the spec. Before I begin I just want to warn that I may ramble a bit at some points, or things may get a little disorganized. As a disclaimer, this post will mostly pertain to M+ and Raid.

Also as a preface, I know Sub rogue is currently very well tuned in Single Target, I think its in a good place considering the fact that this is the only thing it has going for it. Sub’s cleave is atrocious and its AoE is only good over a very long duration. Also I think the 3 Rogue specs are very well tuned right now in general in relation to other specs in the game, and in relation to the other Rogue specs. All 3 specs are viable right now and you don’t feel forced to play 1 over the other, which is how pure DPS classes should be balanced.

Summary on the Thematics/Flavor Changes of the Spec
At the start of Shadowlands Sub received a pretty cool addition of shadow damage into our kit, we also lost some of that flavor though. Nightblade, our previous maintenance DoT effect that dealt shadow damage, was replaced with Rupture, a generic bleed that we share with our brother spec, Assassination. What we did receive was Find Weakness (previously a talent) as a baseline passive that interacted with our finishers, causing them to do additional damage, as shadow damage. As icing on the cake, we have a conduit called Deeper Daggers that increases our shadow damage dealt after we use either Black Powder of Eviscerate.

Thoughts on these Changes
I very very much enjoy this shadow damage theme in this spec. I feel like it gives the spec a nice flavor that separates us from our friends Outlaw, and Assassination. It gives sub a neat spell blade theme that I think is cool for the spec. I wish Blizzard wouldn’t be so halfway with it though, and instead just went all in. Replace Backstab with our first row talent (that is never taken) Gloomblade, bring back Nightblade, you could make SHADOWstrike also deal partial, or full shadow damage. Perhaps even change something with our mastery to incorporate shadow damage. In conclusion, just give sub more shadow damage, it adds enjoyable flavor to the spec.

Talents
In this section I want to go over all of the very sad talent rows in the sub rogue tree and share my thoughts on them, and suggestions for potential replacements/reworks.

Level 15 Row: Weaponmaster, Premeditation, and Gloomblade. This row quite unfortunate. Weaponmaster is stale in my opinion and adds randomness into your rotation, sadly its far superior to the other two in single target. You always play it in raid. The only diversity this row has is that you play Premeditation in M+ and PvP. Gloomblade is an absolute atrocity and should not be a talent at all, it should be baseline as mentioned beforehand.

Level 25 Row: Nightstalker, Subterfuge, and Shadow Focus. This is our row that modifies Stealth/Shadow Dance. My favorite in this row is Nightstalker because it makes Shadow Dance more bursty which is the dream for sub rogues, sadly this talent is currently not good at all because of how starved you become in dance. Shadow Focus is the default pick in 99% situations because it solves this starvation issue, it makes it so you never think about pooling before Shadow Dance, and makes it so you always get your 8 globals in the burst window. Subterfuge is a somewhat interesting talent, but it suffers from the same thing as Nightstalker, you run out of energy, so funnily enough you end up not even utilizing that extra second of Shadow Dance. This talent row being like this is actually a result of the Shadow Dance change made at the start of Shadowlands. Going from a 5 second window to 8 without changing anything else, buffs Shadow Focus quite hard, making it almost required.

Level 30 Row: Vigor, Deeper Stratagem, and Marked for Death. This is our row that modifies our energy and combo points. For our other specs Assassination and Outlaw, this row actually has some choices. For Sub rogue this row is a very quick and easy choice. Deeper Stratagem. I personally don’t even mind this being the case. Deeper Stratagem fits the spec very nicely, a 6 combo point maximum compliments subs combo point generation very well.

Level 35 Row: Soothing Darkness, Cheat Death, and Elusiveness. This row is a defensive row so I won’t talk about it much. Cheat Death is a default choice, you can opt into Elusiveness though for certain fights/dungeons. One comment I’d like to make is that, Fire Mage has a baseline Cheat Death in cauterize, why can’t rogue have that :slight_smile:

Level 40 Row: Shot in the Dark, Night Terrors, and Prey on the Weak. Similar to the level 35 Row, this row has no real rotational implications, so not much to be said. People just choose whatever they want here.

Level 45 Row: Dark Shadow, Alacrity, and Enveloping Shadows. Before I go into this row, I have one very big point I want to make. Alacrity, needs to go. This talent is so stale, and so bland, I hate that I even have to look at it in this talent row. Please for the love of god replace this talent. With that out of the way, lets talk about Dark Shadow (DS) vs. Enveloping Shadows (ES). DS is currently a super dead talent, you take ES in every single situation in the game. Were in this situation for the same reason as why the level 25 row is so one dimensional, the Shadowlands mini-rework. At the start of Shadowlands, Shadow Dance went down from 2 charges baseline to 1 charge. Making the +1 Shadow Dance charges of ES very good, and on top of that, the talent gives you more CDR on your Shadow Dance charges. Also on top of this, the other main aspect of Subtlety is the spell Symbols of Death, you layer this spell on top of your Shadow Dances. Why this is an issue? Well, if you try to play DS currently, a natural desynchronization happens between Shadow Dance and Symbols of Death, creating a very awkward and uncomfortable gameplay loop because you don’t want to hold either Shadow Dance (since you only have 1 maximum charge so you have to fire off immediately) and you don’t want to hold Symbols of Death, so you can get the maximum amount of casts of it in a fight. ES doesn’t have this problem because you have 2 maximum charges, so you can go past your 1st charge and still not fire off Shadow Dances, wait for Symbols of Death to come up and then synchronize both, which in the current iteration of Subtlety is the core goal you want to achieve. This row for myself, and other Sub rogue players is probably the biggest problem child. We want Shadow Dance to be super bursty, akin to the Fire Mage’s combust. Dark Shadows helps achieve this but it currently just breaks the gameplay of the spec and feels bad.

Level 50 Row: Master of Shadows, Secret Technique, and Shuriken Tornado. Master of Shadows is a general purpose talent which generates a bit of energy when you press Shadow Dance/Stealth. Quite boring for a final row talent if I’m to be honest. Nonetheless you default to this in single target situations since the other two talents in this row are AoE specialized talents. Secret Technique, a 45 second cooldown finisher that used to be Sub’s only AoE option before the introduction of Black Powder. In 9.0/9.0.5 this talent had a purpose in M+. In 9.1, Black Powder and Shuriken Storm were buffed, which made the 3rd talent in this row, Shuriken Tornado, substantially better than Secret Technique. Currently Secret Technique is a super dead talent that you don’t even consider for any content in the game.

Suggestions for Potential Changes in Subtlety Talents/Passives/New Abilities/Etc.

Death from Above
Death from Above, or DfA, this is currently a PvP talent in all three rogue specs. Why this glorious ability that used to define Sub’s gameplay was doomed to be a dead PvP talent I do not know. What I do know is this talent is looked upon very fondly by all players who experienced it back in Legion. It created an iteration of Sub that many enjoyed for its extreme burst, and preparation you had to do in your rotation to achieve it. Perhaps it was removed for its positional locking nature and how it could randomly kill you sometimes. What I do think this ability shows is that Subtlety in its current iteration of having multiple charges of its main cooldown, and a mini cooldown in Symbols of Death, NEEDS some sort of cooldown akin to DfA to create moments of heavy burst that gives you a feeling of reward and satisfaction. In BFA this was an Azerite Power Night’s Vengeance that achieved this where you got a big powerful Eviscerate hit after using Nightblade. Currently in Shadowlands these moments of enjoyable burst are achieved through Flagellation, our Venthyr ability, and the legendary that augments it. I think Sub needs some sort of talent/baseline ability that acts as this catalyst of large momentary burst.

One idea I have is something akin to what Arcane Mage and Retribution Paladin have in their Touch of the Magi, and Execution Sentence abilities. A cooldown that puts a debuff on your target, that gathers a % of your damage dealt, then at the end of the debuff deals the stored damage to your target and/or targets around them. I personally like delayed damage effects such as these very much and think it would be a cool addition to Sub rogues kit in its current iteration. It would be fun in single target and also be fun with Sub’s funnel capability in AoE.

Regardless of the form it comes in, I’d really like if Sub got some big burst button as a baseline spell.

Shadow Dance
Shadow Dance is Sub’s main button that creates our gameplay, our highs and lows. Before the reworks post-WoD, Shadow Dance used to be a flat 60 second cooldown where you dealt absolutely monstous amounts of burst damage. Now its more of an enabler that you layer other cooldowns on top. I don’t mind the current gameplay, but I would prefer if there was a choice to play the more burst Shadow Dances. This choice does exist in talents like Nightstalker and Dark Shadows. The issue is these two talents are not playable unless they are to be buffed very hard. I think a way to fix these talents without buffing them super egregiously is to revert/partially revert the Shadowlands Shadow Dance changes. I think reverting back to 2 baseline Shadow Dance charges and maybe dropping the duration to 6 seconds instead of 8 would be beneficial for the health of the talent tree. This change would close the gap between Enveloping Shadows vs Dark Shadows, and Nightstalker vs Shadow Focus. Ideally these talents are at a similar power level and you can play the different builds without sacrificing throughput. I think 2 baseline Dance charges and a slightly shorter Dance would be a good change to begin with and also a viable change to make in a .5 patch.

Black Powder
Black Powder is Sub’s AoE finisher that you spam every other global in AoE. I personally don’t like this button existing in Sub’s kit, but other’s like that it exists and that it gives choices. Let me explain why I do not like it. I personally prefer the idea of Sub being a funnel first spec in AoE, and instead having it do burst AoE instead of sustained AoE. This is how it used to be with our Secret Technique talent. I’d really love to see Black Powder reworked. Here is an idea I personally like.

“Every target hit by your Eviscerate is afflicted with a stack of Shadow Venom. Black Powder detonates Shadow Venom stacks on every target afflicted for X shadow damage per stack.”

I think this type of ability could actually serve two purposes. A big AoE burst button, and also that aforementioned catalyst for big single target burst. The stacking aspect means you could build this debuff up on one target during downtime, then go into Shadow Dance and pop the debuff for massive burst damage. In AoE you would apply this with Eviscerates to either one priority target or however many targets you’d like, then trigger this when you like. I think this would create interesting and fun gameplay that you could plan around with your cooldowns. Overall just more fun than the current bland spammable finisher that is Black Powder. You could make this the new Black Powder, or remove Black Powder and rework Secret Technique into this.

Mastery: Executioner
This is somewhat of a lesser complaint but, our mastery currently sucks pretty bad in single target. It needs to be buffed. Perhaps allowing it to buff our Slice and Dice effect/duration. It would be a welcome change.

Vanish
This will be a short section, but one about something that makes me pretty frustrated. Why does the spec that is supposed to be the stealthy guy spec not have some sort of cool interaction with Vanish. Why don’t we have a lower cooldown Vanish. You guys could do some cool things with Sub vanish, give it a reset mechanic, some sort of short damage amp, etc. Do something with Sub vanish, it giving just 1 extra shadowstrike is unacceptable.

Conduits
I wanted to talk about our conduits briefly. They’re quite undertuned compared to something like Ret paladin conduits or some other spec’s conduits, but besides that they are pretty cool. Perforated Veins is the only one I hate, please stop trying to make backstab a thing, we hate that button with a passion, stop wasting our borrowed power budget on things that buff it. Deeper Daggers is awesome. Stiletto Staccato is also cool because it makes Shadow Blades a more appropriate cooldown.

Legendaries
In 9.1 you guys at Blizzard made Covenant Specific Legendaries, and let me tell you, this was probably the best thing you could have done for Sub, because oh my lord are our Spec specific legendaries TERRIBLE. Obedience (Venthyr Legendary) and Resounding Clarity (Kyrian Legendary) are definitely a large part of this specs success currently, not even because they are super op, they’re just better than our other trash legendaries. The Sub legendaries currently leave a lot to be desired.

Covenant Choices
Currently Venthyr is very good for Subtlety. The Obedience legendary turns Sub into a one minute burst class with 30 second mini-bursts. It’s an enjoyable playstyle and it does very good single target damage.

Kyrian is the second best choice. With the Resounding Clarity Legendary, the grand total DPS you do compared to Venthyr is actually pretty much identical. The way you do it though is different. The playstyle is a bit more spammy, and you’re actually more akin to an Outlaw Rogue. You press Shadow Dance quite a lot in this build and your damage profile is very flat. Still a fun choice for some.

Night Fae is sadly pretty undertuned. Sepsis is a sad excuse for a covenant ability. It does terrible damage, has a terribly long cooldown for the effect it has. Toxic Onslaught is also just very bad and is worse than our already bad spec legendaries. I’d love to see Sepsis get some damage buffs and become a one minute or even a 45 second cooldown. It’s just a really sad covenant for rogue right now and everybody would love to see it buffed.

Necrolord is the other not so great covenant for Subtlety. Although its more so for the reason that Serrated Bone Spike just does not really mesh with our kit very well. Serrated Bone Spike for Sub is essentially just a replacement for Backstab casts. Its that bland. In AoE you don’t even really cast this thing, you just play it for the great AoE soulbinds. Unless you buffed the hell out of this covenant, I don’t think it’ll ever be that good for Subtlety.

Shadow Blades
The last thing I wanted to mention is our three minute cooldown, Shadow Blades. This cooldown is a very, very low power level button for the cooldown it has. This could be remedied in a couple ways. The easy way would just be to reduce it to a 2 minute cooldown. The other way would be to rework it. I have some ideas for this. I think a return of the “auto attacks deal shadow damage” aspect of a previous iteration of Shadow Blades should return. You could also make it so while Shadow Blades is up your shadow damage is increased by X% making it so your eviscerate’s shadow damage aspect is boosted. Regardless of how you do it, please do something to this button, its just at such a lower power level for being on such a long cooldown.

Conclusion
Subtlety is in a good spot right now. The spec works. Its tuned well in the areas it should be tuned well. It has clear strengths and weaknesses. The gameplay flows smoothly. With all these things said, it can still be improved upon. I love this spec and its a big part of why I even play WoW, and I want to see it improve further and further. I hope this post gets the attention of some devs and that it helps create ideas that improve the gameplay of my favorite spec, Subtlety. If you’ve made it this far in the post, thank you for reading.

10 Likes

Sadly I’m at work right now so I can’t fully go into a lot of the points you made, but I do want to say I think this is a great, comprehensive summary of well thought out sub changes, while I think some are wishful thinking and stuff we probably wouldn’t see until 10.0, it never hurts to dream. I wanted to touch on your point to death from above, I did very much so enjoy that talent back in legion, but I thought I’d give you my Version of a rework to DfA.

Death from the Shadows (passive) - while in shadow dance any combo point you spend on your target applies a stack of death from the Shadows, once shadow dance ends all the stacks on the target are consumed dealing X damage per stack

This could use the death from above animation with maybe a little more of a shadowy effect to it… I think this would fit the whole making sub a more shadowy themed rogue you are looking for, and it would add what I consider a cool twist on a fan favorite ability without just recycling an existing ability.

Id also love to see sub get a version of the shadow reflections cooldown from back in WoD? Maybe as a new legendary in 9.2? Because God knows sub could use some more actually interesting legendaries.

Sorry if I rambled a bit, but if this was interesting to you, I’ll probably post more of my ideas once I get back from my shift

5 Likes

I don’t agree with this. Opening with shuriken storm in a large AoE pack does stupid damage, which seems like a reasonable power balance. Super good single target and fairly decen’t AoE. Sure it’s not monk aoe but nothing is.

3 Likes

Honestly, I’m down for any type of delayed damage mechanic, some type of burst pop at the end of Shadow Dance, as you described would be very cool I think. Shadow Reflection was something that I should have mentioned when talking about effects like Execution Sentence, and Touch of the Magi, since Shadow Reflections was essentially that on a 2 minute cooldown.

2 Likes

id like cold blood back for one.

id like to get rid of the whole shadowdance thing as well, and go back to the real sub rogues that were all about control and backstabs

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Legion ruined the spec and everything since has been hot garbage

Subtlety was a beautifully designed spec all the way through WoD and all Blizzard needed to do was leave it the hell alone

8 Likes

Yeah there’s a fair bit of people with this opinion. Personally, I don’t really care as long as the idea of the spec remains fairly the same. I’d play WoD version, Legion version, I still enjoy the Shadowlands version. I just enjoy the spec.

2 Likes

That’s good for you but for me, Legion/post-Legion Subtlety Design is THE sole reason that I don’t play retail any longer and only play classic.

I can’t stand what they did to the Rogue I’ve played since the very beginning and I will never play modern WoW again as long as Subtlety remains this re-imagined abomination of purple particle #classfantasy (symbols of death, shadow blades, shuriken storm, black powder, “shadowstrike” which makes me literally want to vomit just thinking about it, and all the other modern nu-Subtlety trash that is based on somebody else’s very radically different idea of what a Subtlety Rogue is all about), frequent wet-noodle Dances and one dimensional Cheap Shot / Ambush (I’m not calling it by that other name) spam gameplay, absolutely godawful new sounds / animations / spell FX, and so on…

Where is the ruthless, vicious killer of a Rogue that I grew up playing? The one that Gouges your eyes, kites with bleeds and poisons, pools up a full energy bar and unloads it into a powerful Find Weakness window (not this terrible nerfed trash that also happens to proc randomly in combat)

The new version of the spec is awful in every dimension. Gameplay is awful. Aesthetics are awful. Overall concept and fantasy are awful. I can’t think of a single thing about it that isn’t trash.

And by the way, the class designers who designed the prior masterpiece version are long gone. Even the inept hacks who replaced them and designed the godawful Legion version (Chadd Nervig and John Yang) have both moved on to the Hearthstone team. Those two morons either never cared to begin with and were just collecting a paycheck, or else they were so stupid that they genuinely thought they were doing good work and literally had to change jobs to avoid the hatred and blowback from all the furious Rogues who had to watch their beloved class of well over a decade get totally ruined.

So whatever class designer is responsible for it now probably doesn’t even understand what players are asking for when they say “we want pre-Legion Subtlety back”. I mean thanks for trying with BFA and Shadowlands or whatever, at least we got poisons, bleeds, and Find Weakness (nerfed, utterly terrible, rng garbage edition) back, but… this ain’t it, chief.

P.S. Chadd if you’re reading this, because you probably are the kind of guy that googles your own name… /spit /spit /spit /spit /spit thanks for ruining the WoW character that I loved since approximately March 2005 you talentless hack.

4 Likes

I guess its a good thing that they made containment servers for players such as yourself, that are extremely dissatisfied with the modern version of the game, and do not understand that WoW after a certain point evolved completely. As I said though, being dissatisfied with that is fine, there is Classic for you.

3 Likes

“evolved”

tell me, what is an “evolution” about removing bleeds, removing poisons, adding them back, deleting find weakness, adding it back but it’s nerfed to a piss-weak 30% and procs randomly from basic builders?

there is no “evolution” here it’s a revolving door of inept imbeciles just making change for the sake of change

where is the “evolution” in removing Gouge which is one of the most iconic Rogue abilities of all time and for many players was bound to the same button (mine was “4”) for over a decade?

how much of the story do you actually know? were you present on the Legion beta forums when Chadd Nervig explained to us all that removing Gouge was necessary because Subtlety was going to be extremely powerful with super high uptime Shadow Dance, spammable Cheap Shot, and spammable 40 yard range teleport Ambush? (which of course didn’t even last a single patch, as even Rogue players were complaining that it was totally stupid gameplay)

Were you there in Legion beta when I personally convinced Chadd Nervig to unprune Shadow Step (it literally never occurred to that imbecile that Rogues use Shadowstep for Kicks, or to Step to a friendly target… he thought Shadowstrike was a perfectly adequate replacement and I personally had to teach him otherwise… you’re welcome)

Were you there in Legion beta when I personally convinced him to unprune Blind because it somehow never occurred to the lead class designer that Blind is kind of an important and iconic button for the spec that is famous for Shadow Dance → Sap ?

“evolution” lmao.

4 Likes

I mean, seems like a lot of what you’re talking about here has PvP implications, if you refer to the first paragraph of my post I explicitly stated that what I’m talking about is basically all PvE, I don’t really care about Gouge outside of an extra interrupt. By evolution I meant their shift towards making specs feel different from their other specs. So making Subtlety feel different from Assassination, or Outlaw (I’m sure you really hate that word so, Combat). That’s why Subtlety in Legion basically got Shadow Damage Rupture with a damage amplification on it, so it felt different from Assassination that had just generic Rupture. It’s why Subtlety has Shadowstrike and not generic Ambush. At a certain point they shifted to try to make specs feel and play different from their brother specs. Different from how classes were in the earlier years, where it was a CLASS, now its more of you playing a SPEC. A large reason as to why they probably reworked Subtlety to what it is now is to make it more accessible to newer players, and make it less intimidating to play/learn. Whether that’s the correct approach is up to interpretation.

  1. That’s exactly how they tried to justify it, and players at the time rejected it hard. “We want to make Subtlety more accessible to a wider group of players” ← there’s no need to speculate, this is a direct quote from the imbecile who was in charge of it. It doesn’t matter that the Legion beta forums have long ago been deleted… those words will be forever burned into my mind.

  2. It’s a flat out idiotic change because Rogue is a pure dps class with 3 leather wearing, agility based, pure melee dps specs, and Assassination and Combat were already perfectly accessible for complete newbies. Subtlety offered deeper gameplay that was hugely rewarding to players who had mastered the Rogue basics and were looking to try something different.

We used to see threads on this forum all the time that went like, “I’ve been playing Assassination for a year now and decided to give Subtlety a try… wow! I feel like I’m only scratching the surface but I can see the tremendous potential. What advice could you give for an experienced Rogue that is new to playing Subtlety?”

It was a spec that players admired, feared, and respected. It was a spec that inspired people to take their gameplay and understanding of the Rogue class to another level. And in a pure melee dps class with 3x pure melee dps specs, having a spec that filled that niche was simply awesome.

They took it in the direction of just another generic and boring spec, not truly differentiated by gameplay concepts in any meaningful way but players will fall into the trap of saying it’s “now more unique” from the other Rogue specs because it had purple rupture instead of red rupture. :roll_eyes:

4 Likes

Wow we have a celebrity here folks. Too bad I am actually the one who did all these things. I personally invited these people to my house and personally had lunch with them then personally won their affection by showing them my first edition charizard collection. They were so impressed they decided to change everything I asked them to. We were all sitting round the campfire saying how bad your ideas were. Then everyone clapped.

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Revert the whole spec to MoP and build from there since it was destroyed in Legion.

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Sub playing off of FW windows, and stealth is what makes sub rogue sub rogue. Rn it’s just Shadow Dance simulator, and stunning for your mage lol. It’s actually such a dog stand-alone class in arena rn.

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This should be stickied at the top of the forum!

:surfing_woman: :surfing_man:

5 Likes

This is EXACTLY it. Well said.

The fact that Find Weakness tied burst damage (primary damage profile) to openers from Stealth (primary class ability), which naturally occur at a time when you have a full energy bar (primary class mechanic) and the player could sync their Dance / Vanish / open from restealth to their stun DRs (primary CC) is just… chef’s kiss

Find Weakness was the glue that related every single disparate concept of Rogue gameplay together into a single mechanic that you can play around.

And those inept morons at Blizzard first decided to prune it outright (literally the dumbest possible thing they could have done), then brought it back as an optional talent (very dumb), and then made it baseline again (finally a step in the right direction!) BUT made it proc randomly from basic builders (nope, we’re back in “literally the dumbest possible thing they could have done” territory once again)

Raising my sneaky Rogue fist in solidarity with my Rogue brethren.

2 Likes

Hard pass. Play shadow priest if you want to be a shadow magic caster. Let sub go back to tricks and street magician hacks on perception.

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I say this about Brewmaster too. Like everything half changed to working versions during the “unpruning” of Shadowlands, Brewmaster is at least halfway back to decent. Sub on the other hand? Worked for a brief time.

Which reminds me. I had the thought last night that either Sub is fun and great, or you may as well play Feral Druid. They both have the same weaknesses, except Druid at least brings some utility.

Bruh, please never leave WoW forums. Because everything you have written here fills me with grim satisfaction.

1 Like

“Backstab when behind your target”

Equivalent to a mind blowing multivariate calculus incoherent and unreachable by the minds of new players. How did we ever survive Vanilla to see the game explode in WotLK as the most popular MMO on the planet, without this supreme benevolence and wisdom to protect and guide the baby players?

Positional rewards, to me, make sub rogue sub rogue, really hammering home difficult to master. The ideal being up to 3 ways to play your class through subtle positional changes radically changing the outcome of a fight. Shadow magic is for another class, or exclusively through talent choices.

The problem with stealth is it needs reworked to be a sneak, not such a strict invis. Simply better stealth detection and much higher reward for landing the opener (which is already pretty high). This should be both a sin and sub niche, with sub focused more on player position in the opener rather than sin’s goal of just reaching the target.

I think Shadow Dance has a place in the positional game as a short cooldown, moderate uptime utility skill that reverses positional requirements during the window, unlocking unexpected and unique encounters through its clever use. But what it is now is absolutely absurd and just ruins stealth mechanics for the rest of the class.

1 Like