Subterfuge: 6 seconds is too long

No, the [stealth,mod:alt] mod bug. before, when subterfuge was active, the bar would keep the stealth bar up until subterfuge dropped. Now, only outlaw does it. I can’t stack ambush and basic strike abilities onto the same modifier macro anymore, which I was relying on for my playstyle…

For the last decade and a half.

And no, I’m not the only one complaining about subterfuge.

I understand top-level players are singing about it, they’ll sing about anything that allows them to push area ratings, but average players are, in my opinion, correctly identifying it as weird, inintuitive disruption.

Just give us more vanishes if we need more stealth uptime. We were able to push 4 abilities’ last expansion in three seconds. Why do I need to have sap and shroud and distract on my stealth bar when everything else also needs to be on my stealth bar because stealth isn’t stealth anymore, it’s just part of combat?

As I said, I’ve been playing since AQ. I’m not stellar at pvp but I’ve been to high 1700s. I’ve played thousands of battlegrounds. This change was recent and its radically restructured the combat flow of rogues, mashing two skillsets that are (like druids) supposed to be distinct. It’s shadow dance for all classes. That’s fine, but if it’s gonna be that, can we pleas consolidate some of this crap? Make it more accessible. If there’s a power problem, just deal with it through number design.

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