Good afternoon, dear Blizz, I would like to know if you have any plans for xama tank. Thanks
- Regarding guild management, what are Blizzard’s plans to address the 999 character guild cap? This used to be a high bar but now with 13 classes, 16-17 races, 2 factions and 50 toons, you can cap a guild with 19 players.
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Extra feedback that can by cut for brevity: Part of makes a guild work is player engagement. This means guilds want to encourage alt gameplay, and not spin off alts into another guild. Having a welcoming guild that is active in multiple gameplay venues exposes new players to new or different tentpole systems. And retiring players are energized to find that they remain in their guild if they have been away due to real life issues.
** - Are there any plans to renovate and reinvigorate guild management? The current state of guild management is lackluster, being the remnants of the old Cata system with perks that are difficult to complete for necessary quality of life functionality (bank slots) and a haphazard migration to a forums-style role system that does not give guild management the tools we need to tailor the guild to our goals.
- Are there any plans to provide additional tools for guild management, such as making join date transparent, allowing players to discover their account creation date (we found putting players’ “WoW anniversary” on the calendar promotes engagement) or allowing us to flag players by date criteria - the big one being comparing how quickly the player remained offline after being invited.
- Are there any plans to improve the guild finder interface, which is bare-bones and lacks the discrete controls guild management needs?
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Issues to date (for context):
a. You cannot remind players to accept an invite, nor can you uninvited them if they haven’t responded in months.
b. The buckets for type of guild are too broad. Most guilds are a blend of activities. A friends and family raiding guild could be looking for for folks who are interested in raiding but are also for folks who have a more laid back approach. The guildfinder forces both guilds and players into severely siloed buckets.
c. There is no easy way to connect with a player to interview them.
d. Guild members attempting to bring alts in should have a VIP line to make it easier to get alts added.
e. You can’t prune recruitment history
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What will the status of Pandaria Challenge Mode sets be after warbands are implemented? Will we have access to those appearances somehow if we had obtained them on another class/character?
What do you plan to do about the rampant fly hacking, botting, and gold selling/buying in Era? Please don’t tell me how many accounts bots you’re banning today. Tell me what you’re going to do beyond that to fix this plague.
Suggestion new Addon: Change PvP System
To make PvP more attractive for new PvP Player and reduce boosting.
New Season (0,5%) Title: “xxx/Obsidian/xxx” Hero of the Horde / Alliance + Mount other Color or Pet
RBG only in Season Title, like Gladi in 3v3: Hero of the A/H + Mount
After hitting 2400 cr win 50 games.
Rework MMR / CR System, do it like in Hearthstone.
You can’t lose rating until you hit 1400 cr
You got 1400 cr now you can’t drop below 1400 next rating wall will be 1600 cr.
You are now 1600, you can’t drop below 1600 next wall is 1800.
This go until you hit 2400. At 2400 you can’t drop below 2,4 but there is no safe wall more.
Example
0-1400
1400 - 1600
1600 - 1800
1950 - 2100
2100 - 2400
2400 - Open
EU: https://eu.forums.blizzard.com/en/wow/t/suggestion-new-addon-change-pvp-system/474901
US: Suggestion new Addon: Change PvP System
For Classic Season of Discovery, are there any plans to buff and/or tune both instanced and open world content to make up for the large number of buffs coming to every class?? You guys mentioned the mindset of making everyone OP to balance with warriors. That sounds like it might make most of vanilla content even more trivial than it is. Any plans to address this?
I think that hero specs are a huge step in the right direction for classes and class identity, but there seem to be some notable gaps. Most obviously absent are blademaster and warden (but also lich, and perhaps battlemage). Blademaster in particular is frustrating given how many years the community has been waiting for it to be added as a full-fledged class. Does the absence of certain class themes suggest they are being saved for future full classes, or is this just an oversight? It’s just time for blademasters!
With Dragonflight, you announced that you were moving away from race/class restrictions, eventually opening up all classes to all races. However, I noticed that the new Earthen allied race is planned to be available for all classes except druid, demon hunter, and evoker. Are you still planning up opening up additional race/class combinations? What’s the plan for that moving forward?
Where are the trolls and Loa in all of this content and lore revitalizing, and will we see them get a little more focus in this saga?
Coming off of BfA, we’ve had small snippets here and there, some of which could be completely missable if you didn’t pick the night fae covenant or complete their story. In Dragonflight, this seems much the same. Trolls have little to no narrative involvement besides to serve as another npc, another enemy, a silent cameo. While I am thankful they at least get this, it feels as though a big part of wow’s lore is simply being forgotten. As a troll fan, I want to hope that isn’t the case but it’s been strange to see mention of two ancient enemies of trollkind, the Arathi and Nerubians, yet have no mention of any troll or zandalari heroes that could be involved. Similarly, Midnight was spoken of as bringing the scattered “elven tribes” together in regards to Quel’thalas, yet the Amani and forest troll tribes are not mentioned.
I don’t think I need to remind any developer of the lore regarding the troll tribes, but I hope and wish that these next few years of wow can tell more of their stories and see more of their involvement while leaving behind old narrative tropes that reduced so many of the troll tribes to mere mob fodder.
Hero Specs and if they would get race/lore cosmetics were addressed by other people, so I will simply suggest the following that could have been added for trolls among the specs:
Hero Spec Suggestions
Raptari
Loa Priest
Loa Speaker
Hexlord/Hexxer
Witchdoctor
Shadow Hunter/Atal Mhuto
Arcanital
Another example follows in 10.2 regarding the above question of the Loa, which will be releasing in a scant few days, so I’ll put it under a spoiler:
10.2 Spoiler
Despite other Loa, like Gonk and Torcali, being referenced as accessing the dream, we only seem to be getting Q’onzu, a new character, as representative of the Loa in the Emerald Dream. This feels like a narrative dissonance, and an oddity that not even Gonk or Torcali could be called upon to aid, or play a role, yet a daughter of Kimbul is there to serve as hunter pet tame.
Are there any plans to preserve Wrath as a separate part of Classic? Wrath is the final part of, what many players see as, the original ‘classic’ era (pre world revamp). Many players see Wrath as a very important part of Classic and may be quite sad to see it go away.
With the philosophy to not waste player time, any plans to increase how many mounts end boss drops after it was killed? Having to clear the raid 12-13 times after already spending 2 months to clear the raid is not fun, I feel like everyone that kills the boss deserves it.
With the welcome increase of so many great Cosmetic items allowing us to really be creative with Transmog outside of armor type restrictions, are there any plans to remove armor type requirements for the purposes of Transmogging in the future?
With Cross-realm guilds being a thing. Will low pop servers get more mergers, are we looking at a mega-server style later? If so how will unique character names be maintained?
Will the mount customization-feature become a bigger thing in the future:
Could this be a way to update older mount models with modern features (such as old vanilla racial mounts)?
Are dragons done after DF or can there be more deeper customizations (wing types, secondary colors (plates, wing leather, bottom scales), magic glow effects/translucency), e.g. via Trading Post?
With some of the emphasis of SoD being placed on wPvP, is there a plan to combat faction imbalance?
Most WoW PvP servers tend to gravitate towards one faction vastly outnumbering the other.
I’ve seen some private servers implement a hard 45/55% limit on faction balance. Is there a plan to do something similar in SoD?
Will old world flying mounts be available to use for “dynamic flying” a.k.a. dragonriding in the next expansion, or just the new ones?
Many earthen NPCs have beards and hair made from stone, instead of the regular hair the playable earthen have been shown with. Will stone hair and beards be a customization option for them?
Khaz Algar appears to be inspired by “Hollow Earth” type stories like Journey to the Center of the Earth. Those stories usually include dinosaurs and cavemen. Will we see any dinosaurs and cave-people, perhaps cave trolls, in Khaz Algar?
Will female dwarves and dark iron dwarves be able to have beards like female earthen? They had them in Day of the Dragon.
For Retail WOW, are Blood Elf Druids a topic being considered in the future? For example, next patch/season and or next expansion? Also is Silvermoon city going to get a revamp in “Midnight”
TBC flight is much slower then Dragon flying, will (TBC) flight speed be slightly increased? Thinking about those with accessibility issues, etc. (I am sure they want to get across the zone to participate in the rare kill.)
Warband Feature: Has there been any thought about allowing us to pick one of our alts as a companion or a customizable NPC to fight, tank or heal by our side?
Warband Bank: Could we see this update to look more like the AH? It sorta seems like it could make it easier for players to find items since you would have a drop down for ore, cloth, flowers, etc. Also, will currency and key fragments from previous expansions be placed in the Warband Bank or are those still soul bound?
Will we keep Augmentation Evokers as a support spec or switch to a pure dps or tank? (I vote tank spec.)
Can you elaborate how guild recruitment and player guild searches will work in War Within? If your server does not matter; could we see random invites from anyone *(unless we check the box to block guild invites) in any server or do we need to be Battle Net Friends or in the same WoW community or will the LF Guild suddenly have thousands of guilds to select from…
New BG has been announced…What about the PvP rewards? Prestige Honor System introduced as a casual path in legion hasn’t receive updates since BFA prepatch.