STV questing

the spawn rate and drop rate of quest mobs and items its really bad, imagine when you have a ton of people trying to get them

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I think it has to do with dynamic respawns and layering in areas where populations are substantially lower (but still quite high for classic zone standards). They recently seemed to have made a post that they have adjusted it

well, its not working if they did something, still pretty bad at the moment.

The zone is a nightmare. Up the respawn or something

They said “We made changes”

Flux if we know what that actually means. Kinda seems like a “Trust us bro, it’ll work” statement. Or I suppose “It just works” is the current version of that.

In general they need to do something with all zones where you need to collect items from npcs, because those are the bottle neck quests, you need to compete for those kill to trye to get the item, meanwhile when you just need the kill you can form a group with the people around you.