Chain spirits are now walking all over the place. It’s impossible to find one most of the time. I’ve seen them walking 100 feet off the south east coast in the middle of the ocean. This is just stupid.
Make them stationary again. Put them along roads / pathways as they were. The event is infinitely worse now due to this change.
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Couldn’t agree more. Previously, after we knew where the Loa was, our group could designate a place to meet and rez each time we died. Now we’re stuck body rezzing at half health and mana every time OR rezzing at the spirit it puts us at and then being unable to get back to the Loa. Either option sucks.
Also, healing aggro needs to be eliminate on all mobs zone-wide during the event. It’s a slap in the face to healers that we’re stuck with multiple mobs on us at all times during a PvP event. I’ve lost so much durability during STV because any time someone in my group aggros a mob randomly, it’s automatically on me due to healing aggro. This needs to be fixed.
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At least rename them “Unchained Spirits”
Ditto. My repair bills are often ridiculous just from this event as a healer. I wish they would remove all mobs from the zone entirely during the event, personally. We shouldn’t have to deal with huge groups of level 44 mobs during a PvP event. Very poorly thought out.
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Am i allowed to say that the entire event is insufferable trash? Least its quick and easy for the mandatory stuff
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+1 for this. Making the spirits unpredictable is a horrible change. Should be reverted. My team and I ran around the ZG area for several minutes looking for a spirit healer today and couldn’t find one. Before, we knew exactly where they’d be. Just a dumb change.
There’s actually a bit of confusion here. The moving Chained Healers were always in the game from Day 1. They patrol up and down the roads and beaches.
What Blizzard seems to have done is REMOVED about 50% of the total Chained Healers on the map, especially the ones that are anywhere close to the Altar.
I’m not sure why Blizzard did this, except for ‘fun detected’, but it is super frustrating. Give us back Chained Healers near Altars Blizzard. Pretty please.
Prior to a few days ago, I saw a wandering spirit very rarely. The vast majority of them were stationary. For example, the road outside Guru’bashi had several static spirits. As did the road east of Nessingwary.
Now they all move, except the ones in the middle of nowhere where the game sends you when you die. If you leave the GY spirit in search of another, you’re risking spending several minutes looking for a spirit to no avail.
It’s horrendous.
As someone said above, there were always spirits outside of Gurubashi Arena before this week. 100% of the time we could run there as a ghost and find a spirit. Now who knows where the spirits are. You might get lucky and you might not. Makes no sense.
Lmao, that sounds like a you problem. Can’t help it if your imagination is that one dimensional and juvenile.
I feel like most of the blizz devs cant own their terrible decisions so they let it be because god forbid they admit the change was terrible. I support OP 100%