Why is it that the space allotted for general macros is much larger than character specific ones? Wouldn’t it make sense to use general macros as a means of making template macros such as @cursor and mouse over macros and then use specific spell ID related ones with actual specific characters?
Edit: To add a little clarification - the amount of space allotted for character specific macros is tiny because if I wanna make mouse over macros for all of my various spells through all three specs, there’s no way there’s enough.
Cause you have mouse over macros for the various heals, so:
- Shadow Mend (Disc & Shadow)
- PW: Radiance (Disc)
- PW: Shield (Disc)
- Pain Suppression (Disc)
- Leap Of Faith (Disc & Shadow)
- Purify (Disc)
- Purify Disease (Shadow)
- Void Shift (Shadow)
- Flash Heal (Holy)
- Heal (Holy)
- HW: Serenity (Holy)
- Guardian Spirit (Holy)
- Prayer of Mending (Holy)
- Prayer of Healing (Holy)
- Renew (Holy)
That’s 15 buttons right there, and that’s not counting @cursor macros for:
- Power Word: Barrier (Discipline)
- Mass Dispel (Discipline, Holy, and Shadow)
- HW: Sanctuary (Holy)
That’s 18 macros.
19 if you count Focus Silence. 21 if you count Silence Arena 1, 2, and 3.
22 if you count @player macros for things like Feather during some specific encounters. 24 if you do Party 1, 2, or 3.
23 if you count a burst CD macro for things like on-use trinket + CD’s like mindbender (this goes for most classes, but yeah).
You get the idea. And this is just priest! Other classes have it much worse like shamans given how many @cursor macros they need for various totems such as Earthen Wall, Spirit Link, etc.
Well that sounds like a design question for the dev who made the macro storage allotment 15 years or so ago, good luck getting that answered.
Macro Toolkit comes to mind.
Is that an addon that can increase the number?
I have this same problem on most of my charactors
I’m here because I read the title as “Marcos” and thought this was a thread about pizza. Needless to say, I’m disappointed.
If it makes you feel better, I’m an Italian from New York, so I know my pizza well enough.
Looking into Macro Toolkit, it appears it hasn’t been kept up to date since 7.3. I dunno if it’ll work in the current game. Comments on the page seem to point to many errors.
It still works, i use it myself.
Well that’s one of it’s features.
The Addon is basically a Macro helper sort of deal, with a little list to complete the macros with, bind it to a key and other sorts.
I wish this tool exists on Classic. 
I’ll have to give it a shot then in my off time and putz around with it.
Have you tried using the [Spec:#] condition? You can make one macro for spells for each spec.
/cast [spec:1] Kill Command;[spec:2] Aimed Shot;[spec:3] Harpoon
No, I haven’t. Can such a macro be used with @cursor / Mouse Over conditions?
thats interesting. i know it works for talent slots and rows, ive been making macros for years and ive never tried it by spec.
i wonder if thats a condition thats available. will log in and have a look. my mind is starting to race with the thought of multispec macros that arnt talent based.
this seems to mainly be a big issue for healers more than anything, but i found most hurt/harm macros can be made with mouseover/cursor conditions.
I haven’t had any trouble using Macro Toolkit it with BFA, though I’m not entirely sure which version I’m using.
I also use a lot of the [talent:1/1]
setups. Though some of the conditionals are finicky depending on how you set them up.
For example, this will only show the icon for Statue because it’s the first [@cursor]
that exists. If I swap to RoP, it won’t show that icon.
#showtooltip
/cast [@cursor][talent:4/2]Summon Black Ox Statue
/cast [@cursor][talent:4/3]Ring of Peace
Meanwhile for MW I have this, which works fine for all icons because the [@cursor]
is last.
#showtooltip
/cast [talent:6/2]Refreshing Jade Wind;[talent:6/3]Invoke Chi-Ji, the Red Crane;[@cursor][talent:6/1]Summon Jade Serpent Statue
Double [@cursor]
also only works for the first one in the sequence if you have them on a single /cast
line, the abilities listed after the first won’t even activate. This is also why the BrM macro above is split into two /cast
lines.
The icon thing bothers me since I use the #showtooltip
in all of my ability macros. Sometimes I’ll look at my bars and be like, “The hell is this?” when the default ?
is displayed.
I haven’t played with the [spec:#]
conditional, mostly because I forgot about it. I may have to look into that now, I think I could benefit from that in a couple of mine.