Stuns and Dodging - No Consistency

Realize that when the demon hunter came out the game was fully and certainly dead and dying, but please make the behavior of dodging more consistent.

Makes no sense why some abilities that are physical and/or physical like are dodgeable and some are not. Make the game the smallest bit more intuitive as though you were paid to do it - suggestion to the devs.

Different abilities behave differently.

Have you noticed, if you stun a DH and attack from behind, he will still dodge most of your attacks? No other class has this effect. DH without a doubt is a class that must be reworked or removed for PVP to be enjoyable.

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Yeah, Blur is omnidirectional dodge.

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It shouldn’t be though.

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Ehhhh, Blur giving dodge from behind is probably fine.

I’m just not sure if it’s meant to be giving 80% up from 50%.

I wouldn’t mind blur being just evasion 2 at 100% dodge on a 3 min CD if it meant u could counterplay it by stunning from behind tbh

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Rogues are shaking with evasion being a lesser/longer cd version of blurr

No he won’t. If DH were able to dodge while stunned there’d literally be riots at this point.