I had the same kind of lobby first go on my blue geared ret, next lobby was ez games and pushed back up instantly.
Just keep playing, you win and you gain or you 50/50 and you are in the right place.
I had the same kind of lobby first go on my blue geared ret, next lobby was ez games and pushed back up instantly.
Just keep playing, you win and you gain or you 50/50 and you are in the right place.
i went 4-2, 3-3, 5-1 on my placement games, then proceeded to tank to 1000 rating on my aff lock⌠climbed out of it and up to 1900 in a day or so. it is possible. i believe in you
yea i went 4-2 my placement game on full honor gear hunter and then got put in 1700 lobbies with ppl in full gear / 4 set. Wasnât fun. Kinda wish i waited til i was full gear to start SS
Well thereâs no other way to grind conq gear. Late season placements should just be at 900 CR and then you can climb from there once you get conq gear.
People take the wizz on 1600 but they arenât so bad that they are going to lose to ungeared players.
Why donât you use the pillar?
Ya, I was down to 700MMR, and it was not a problem to get up to 1580 from there.
Doesnât even require going 6-0 to do that, just a series of 4-2 will climb climb climb, at least until 1600.
Idk, i kind of disagree. Having everyone battling it out in that mmr bracket from the beginning might just have more distinct breakpoints between 0 and like 1800mmr for the first few weeks of the season instead of widely inflated ratings at the top and hell brackets at the bottom.
So like the beginning of this season, you had trajectories of above average to very good players accelerating upwards from 1500 and trajectories of those in need of more love and support going down from 1500. I think there is something to be said about random 6 player matchmaking pools where you are way way way more likely at the low end to âget unluckyâ with a majority of teammates not having any idea what to do at all in this type of game where you canât just completely carry the match and the game weirdly feeling easier (for an average player) the higher rating you get.
The end result would definitely be lower rated players staying even lower on the MMR scale at beginning of the season, but it would also slow down the inflation at the top end by a lot because the upward activity is starting from 0 instead of 1500. If itâs all relative anyway, I think this is a decent way to differentiate the brackets to keep them closer together and it feels like starting at 0 might just make more sense for the bracket with way wider mmr swings because of 6 game exposure blocks instead of per-game changes.
Think of it like a bell curve though. The peak of the bell curve has the greatest diversity of ability and specs/classes. If everyone is tossed in the mid range, than everyone on average is closer to the rating that best suits their ability.
For a player like me, the lower brackets are just something to farm. Itâs a stepping stone. The experience isnât valuable for me at all and it can be a total waste of time for those lower players.
If anything, I could be starting higher to minimize the amount of âfarmâ time I have to find that proper rating.
Maybe you saw it, but I just worked this out on my alt hunter.
The first 5-6 matches below 1800 are just getting me into a range that is more suitable for my ability. Well, that means everyone in those games in taking potentially unnecessary losses, especially if Iâm going 6-0. Even worse, since Iâm building my MMR, those players are also taking potentially big losses to a player that might even be a lower MMR then them.
This problem would only be worse if I was starting from scratch every time. That said, I get the point youâre making, but I think a lot of us are unaware of just how low MMR can go. There are players in the sub 500 MMR/CR range that are in their proper range. Do you think itâs good for me and every other player who starts a new character to farm them as we move up?
If it were a race and we all started and stopped at the same time, then starting at 0 would be fine. That could be really fun for a short period, but that just isnât how arena works.
Someone at your level will probably move just as quickly from 0 as 1500, especially if everyone is starting at 0. Youâre just not going to move from 1500 to 2400 in your first handful of 5-1âs or 6-0âs. Youâd go 0-1500 or something in that same time and be matchmade against the same people. The whole curve function would just be lower on the scale if that makes sense.
For a gladiator+ caliber player in a lobby full of 0-rival experienced players, this experience is exactly the same, the primary difference just being the numbers on your rating. There is also the inverse of this where the dps who got to be on your team for those matches also got wins that they might not have, had they not been partnered with you that round. Move down the rating scale a little bit and consider the situation of average players with some rival/duelist experience and apply the same situation, but with them being in the lobby instead of a gladiator player. They might not necessarily 6-0 as much as you do, but them being there still provides some level of the same kind of benefit to someone with absolutely no idea what to do.
I see what youâre saying as well, this is a really good discussion. To get to 500 mmr, you have to lose down and play with everyone else who has also lost down to that mmr. In theory, that person still got farmed by the same number of high rated players at the beginning, but that just happened at 1500 instead of 0. On top of that, as they continue to lose, their partners continue to get worse. I donât think negative MMR is a thing, so if 0 is the starting point and also lower limit, maybe this person goes 0-500mmr instead of 1500-500mmr over the same time. Key point being that this type of person may have an easier time improving out of 500mmr if there is more exposure to better teammates actively pushing out of that bracket instead of only getting teammates losing into that bracket. It may also âfeel betterâ to have just taken more games to get to 500 than everyone else as opposed to actively losing 2/3rds of your MMR to get there.
I think for this reason, it is very important and makes a lot of sense for 1500 to be the MMR starting point for 3s. You want that split so that it is actually possible for teams who belong in the 1200-1800 brackets to actually get there at some point, and 0mmr would weirdly feel harder than like 1200mmr because new âgoodâ teams really would be farming new bad teams. I think thatâs just fundamentally different in shuffle, though, because your lobby isnât pre-picked like regular arenas where entire teams of gladiators would be starting at 0 instead of individual gladiators on random teams that may or may not have other people that know what to do.