Against melee comps when im the target, any tips ? im just a regular player who enjoys pvp and trying to improve gameplay on the matter =(
Melee cleaves are harder for MM, but a general tip is to keep pulling them back away from their healer. This will force their healer to come out and make it easier for cc to land on him so that you can get pressure.
You’re gonna need to practice utilizing all of your cc abilities. Mud trap will root the enemy for a few seconds, make sure you use steel trap too, then of course there’s freezing trap. And then you have intimidation for pet stun. You can set up your traps beforehand and lead them into it if that’s easier.
Kite, kite, kite, and more kite while droppong traps.
Use LOS on the healer and their range to your advanaged. Use your shell on their large burst cds.
I find more success when I have a cool mog on
Tbh I’ve found you have to be okay using most of your CC on one of the melee until the right opportunity to CC a healer arises. (Having the DPS target at 30%.)
I cant see your character for some reason in the armory, but you should be using all your traps, pet stun, pet freedom, pet sac and turtle efficiently. Dont blow all your cds all at once as you will just flop.
Make sure you stay at range near your healer, keep trying to range Melee and also try stay near LOS against casters, when rapid firing go behind a pillar etc.
MM aint that great though, needs a big rework but something that big prob wont happen till next xpac, you will struggle from double melee.
Hunters lack defensives and self-sustain, so rely on kiting to stay alive. The problem with that is we heavily rely on having a good healer on our side. In my experience, Hunter is a slow climb, because mediocre healers will both insist that you kite and stay in line of sight at the same time. Once you get to 1800+, you’ll find it gets easier, as the quality of healers goes up significantly.
The key to success against melee as marks in arena/shuffle is proper use of your micro cc’s and roots. Demon hunter has no root breaks. Arms warrior has no root break outside of bladestorm, which is a longer CD than both of your roots. Fury warrior has a 20 second root break. Rogue is succeptible to roots. WW has one root break for your two roots. Survival hunters and feral druids are pretty much the only two things that you can’t ever really kite.
You actually need to use your roots and mobility buttons in sequence and not waste them. Using warrior as an example opponent, you are using one mobility button for each mobility button it uses on you. Charge one gets broken by disengage. Charge two you have pet freedom for. You then have scatter into steel trap and/or tar trap. I see hunters all the time overdoing it on the first melee mobility and then just getting eaten alive. I.e., you don’t want to use disengage, scatter, and steel trap on the warrior’s first charge because it will just bladestorm out of your root. You want to make it use that bladestorm on something other than steel trap so that you actually have that 9 seconds of incap + root as a window while its bladestorm is on cooldown.
Watch jellybeans honestly
I get this. Any tips on how to weave damage in there? All our CC breaks on DMG. Do I root melee and DMG off target/healer, wait for trap go’s, or take 1-2 shots between Cc/roots?
Just interested. Thx
Root, get some space, wind up the aimed with ~2s left on root and then use your rf/arcane charges while continuing to move once the aimed breaks the thing. Or aimed into explosive and salvo volley if you catch two of them so that your RF cleaves and they eat the explosive shots as they’re running even farther away from their healer. Think about your roots as stops + ways to create distance. Definitely pull pet and stop attacking until you get some space. You are kiting and doing damage in chunks.
Jellybeans have always been crushed by melees and outplayed by casters in AWC.
It is difficult/sad/upset to watch as a hunter.
Only work when we get a large map! Small maps, hunter are sitting ducks.
Cashmeowside does it better anyway. Howbowdah?
Did u just compair awc players to getting glad lmao
every hunter spec should have access to sticky tar bomb imo.
Tar bomb and kindred beasts should be hunter-wide.
I actually think that sniper shot should go away. A lot of marks’ power budget gets spent on what you can do with that ability in world pvp and random battlegrounds. It’s overkill from what you can already do in that content, and it is not that powerful/useful in arena. That’s not to say there is no useful situation for it, I do use it there sometimes. But if it was replaced with an ability that changed aimed shot to something like 70% of regular aimed shot damage as magic with a shorter cast time/castable while moving, it would fill a mechanics hole against melee where it’s needed more.
Bursting shot is the other thing that I think needs to be completely reevaluated. Marks is supposed to have an additional layer of CC over BM in lieu of casting mechanics, and bursting shot is supposed to be it. The cone of effect sucks, in that it’s super narrow at point blank range, but it’s overall cone length is also pretty short, and the animation doesn’t do it any favors in terms of helping you see where you’re about to knock. Things too close to you sometimes don’t get caught when they look like they should have, and variability in stuff like hit box size between character models makes it miss from what looks like should be in range towards the end of its cone. Knocks are also just generally less useful than incaps/stuns/disorients. Just bring back legion bursting disorient or make it a knock down.
Basically hunter kind of needs a look in terms of its defensive/mobility/cc matrix like mage got with its rework.
unsub or reroll