Strongest and weakest Torghast classes/specs?

Out of curiosity, I’d like to know how easy/difficult you find your classes in Torghast. Which classes do you envy? Or are glad to not be playing?

I’ve found Druid to be the easiest of the 6 I’ve tried so far; Mass entangle just wiping up a group without even putting you in combat, then Convoke melting the bosses.

Mage had a problem of multiple weak anima powers, but the patch replaced most of them with solid ones, and holed up the main weakness (occasionally getting stuck with lots of Poly traits), and is overall pretty strong.

DK feels incredible honestly, just diving in with all CDs up (especially the one that makes Lichborne machine gun coils off), and clearing everything out.

Priest imo feels a bit weaker, until I get the Fade-clone trait. Can’t kite as well as others, not very tanky, not as many one-shots.

Tbh, most people don’t care and don’t have interest in this weekly chore. Torghast is hardly any content for me.

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I found it to be fairly easy with bm hunter, though the regular version of torghast you might be done with before you see your best powers due to rng but even without them not much of an issue completing it.

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Torgast only gives you one piece of loot out of 17/18 sadly. Haven’t done it in a while.

Between my 6 60s I’ve only done like 2 runs in the past month, but min-maxing it in my head is still kind of fun even if the content is pointless.

(spoiler) add anima to Torghast (/end spoiler)

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If you have SFE and get all the trap upgrade anima powers, BM is quite a beast.

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I usually run with groups but it seems pretty easy with WW monks, druids, and just about any tank class or a class with good survivability like Pallys. Mage is also nice because you can blink over traps but can be very RNG if you don’t get survivability early on.

WW monk is pretty good in there, especially Night Fae running Dance of Chi Ji.

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My favorite WW powers are the one that gives you stats when you roll and the one that gives you extra celestials that is paired with the one that makes the celestials stay up longer. You can get to a point where you have 2-4 celestials up 80% of the time.

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Unless it’s more rewarding or meaningful I hardly find myself enjoy such content. The quest lines are forcing us to run Torghast and it’s the same thing over and over again.

Monk

Get the common trait that turns your heal into an aoe damage effect

It’s hilariously strong

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My BM Hunter has a pretty okay time, until once in a while she gets stonewalled with a boss that hits her in addition to the pet with some insanely overpowered ability, or that hits harder than the pet can be kept healed even when used on cooldown, or that needs to be interrupted more often than she has interrupts. Those “You’re not allowed to win this fight” match-ups are always fun.

My Sub Rogue struggles like crazy, I’ve pretty much given up on taking her through. Sometimes I can try to get my friend to go through with me who also plays a 199-iLvl Sub Rogue, so usually that just ends in us failing together. Anyone else would rather I take my hunter for an easier run.

When I did my layer 8 Twisting Corridors there was a monk in my group that did 250k dps on the final boss.

As a destro warlock, it’s not too bad, though the consensus is that Demonology is better.

I’m only working on TC 5, TC 4 took we several tries.

Most of the time it just comes down to my health. If I can get my health up, then it’s probably a good run.

The powerful Demon ability that buffs it 100% per level is buggy and very fragile. If you die or lose the demon, its reset. But that’s shouldn’t necessarily mean it’s all over.

My powers of choice are demon damage, multiple Infernals, and 100% infernal uptime, but even that’s not necessarily a boss cracker.

Best I’ve done is 81000 DPS solo so far.

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Some classes are more sensitive to the anima power RNG, such as this one. Get the right powers and the damage is not just mind blowing, but Torghast becomes fun.

My enh shaman seems to be the least sensitive and then my ret paladin. My fury warrior is, as always, frustrating at lower floors and starts playing like she should everywhere else around floor four. Not quite as RNGy as Fire Mage, but too close to risk the time sink.

MM Hunter is weird since so many of its anima powers suck and the good ones aren’t dramatic. The end result is boring runs. (And her pet ended up getting one shotted by floor 16 my first TC run.)

I’ve been having fun steamrolling things as a protection paladin.

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Prot pally is a breeze, never had any struggle with it yet.

For TC though (at least higher layers), roots becomes less of a thing. You want to carefully pick out the Faeleaf (or whatever the enemy NPCs are targeting) and single target that (no AOE) until the mobs reset. Then you can single pull each of them (or however you like) in a controlled fashion.

Ret Pally - Total waste trying to do anything more than level 3 for me.
Prot Pally - Cake walk. Up to level 6 and not interested in doing any higher.

I only got to do my demo a few times but one time I started out with some anima that gave my pet a I think 100% damage and hp bonus per floor. But it would disappear if he died or was unsummoned. It stacked with other anima pet bonuses obviously and mastery. Was really easy to say the least.

Edit: Oh and the Tormentor’s spiked noose(charm on DH) I gave it a try once on the 17th floor on a mawsworn guard. It one shot the boss with massive strike, literally. I had always skipped that anima power but I won’t be doing that again.

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