Stress free tanking: best comp for heroic dungeons?

It’s 21 points into the Shadow tree. Is that shadow only?

Ah… is lockout a prerequisite for interrupt?

If so, bash does prevent casting for 4 seconds, so acts the same (if not better, as it prevents any action over 4 seconds).

Independent of spec?


Is it really though? To be honest, I hardly notice a difference between using salvation and not…


Yes, as a tanking paladin, I probably could salvation myself and still hold threat in most situations.

Interesting topic!

I would be cautious with warlocks.

Hunters can MD/Feign death.
Mages are good.
Rogues are fine.
Paladins have salvation.
Warriors are… eh.
Shadow priests can be magnets. Silence is on a 24 second cooldown. Eh.
Two druids in one group is crazy talk.
Shamans have shock, totems, and ankh. An early windfury could be scary though.

Edit:

I would go hunter, mage, holy paladin and enhance/elemental shaman or ret paladin (lol)/resto shaman.

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agree

still don’t trust hunters

what you mean magnets? like aggro? and isnt silence 45 sec cd? 24 seconds sounds like retail. shadow priests still have mind control, mind soothe, the silence is really nice on pulls, mana battery helps keep dungeons moving fast, fortitude, shadow protection

im thinking rogue instead of hunter. or shadow priest instead of ele shammy.

This is why I spent all of classic building my reputation on my hunter. A lot of the people that raided in classic and moved to tbc know I know what I’m doing. Haven’t had an issue getting into group for stuff yet, because I get asked to come to dungeons. Heck I’ve been asked into SV at level 67… I did well as well because I was ready with 104 hit rating+SV talents (I’m not BM, playing SV to stand out more from the FotM rerollers, lol) and I was CCing mobs 3+ levels above me, dpsing for a decent 500-600 dps (still wearing naxx gear and not hit capped, so it’s good under the conditions, considering I was also CCing).

I know there are a lot of bad hunters out there, I do my best to stand out from them, lol.

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i actually thought ab this earlier. as a pala tank my ideal group would be protadin, 2x frost mage, lock and rdruid.

as a bear i feel like itd be guardian druid/rogue/warrior/shaman/ rdruid hpala

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At lvl 70 hunter has misdirect and in this xpac if they run around they should reroll. Most hunters know what they are doing.

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if youre a plate wearer just bring 3 cloth dps or cloth and leather dps so you can have all the mail/plate drops thats how i make stress free groups

Back in the day I had the luxury of having a permanent shockadin paladin, and permanent druid healer. The pair of them could keep the group alive through anything.

For primary DPS we tried every class and spec, and our picks were as follows:

  1. Survival Hunter - can permanently CC 2 mobs, and misdirect all threat onto the tank, plus feign both to drink and to cede mobs back to the tank.

  2. Frost Mage - can sheep. Dear god is sheep amazing, because it doesn’t require a rogue to stealth up to mobs that can see them.

  3. Shadow Priest - refills everyone’s mana, brings fort, and fear ward.

  4. Ele Shamans - shaman go BRRRRRRRRRR. Totems. So many totems. Mana. HP. Windfury. Grace of Air. I could type like 12 more.

And the classes that were the most useless:

  1. Survival Hunters - you know the one. Backpedals and dumps all their DPS, and only remembers FD after the healer has gotten onto the aggro table healing them.

  2. Rogues - rogues have sap, but sap has a 10% chance to fail and leave them unstealthed and in aggro range of the pack. They have to be in melee range of mobs that can literally global them. Sorry rogues. It’s not fair.

  3. Warlocks - warlocks expect to AoE. A druid tank prefers precision, and in heroics I generally kept X stunned, tanked skull, and CC everything else. Good warlocks can be a huge asset, but they are few.

  4. Feral Druids - feral druids are a worse rogue, who bring incredible utility that you already have if you’re a feral tank, and resto druid healer. If you’re any other tank, with any other healer, then feral can be awesome.

Anyway, that’s my biased findings from vanilla TBC running a ton of heroics. We built our Kara / Gruul / Mag crew most out of people we met from those dungeons. Tons of fun.

Good players in any spec > a specific spec.

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I have not been particularly happy, the few times I’ve brought a resto druid. I’d almost take a priest/paladin and a moonglow balance/resto hybrid before I brought the resto druid.

Frost mage and warlock. They’ll just blizzard+seed of corruption everything and you will need only tank bosses

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We didn’t pick based on what would be most optimal. We took our friends. Back then that’s how MMOs were played. You could get the content done with almost any mix of competent players.

rogue, mage, hunter, priest healer

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Yeah maybe for you but I remember a wall of no’s for shaman in most heroics. “No cc no invite, you can come as resto”

So your RL friends and guildmates refused to take you into dungeons? That sucks. We took everyone on whatever they wanted to play, and our guild had no problem clearing content.

Prot Paladin.

3 mages/warlocks

1 elemental shaman to heal some on bosses

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People are taking their personal experience in whatever small guild they were in as what the experience was overall for most people.

Outside that bubble, players were just as toxic and min maxing as they are today - there’s just more of them.

If you remain in a tiny bubble where anything goes…it’ll be the same experience for you

What? Ignoring how good our cleave is (especially right now), especially for Elemental, our utility is really useful for many dungeons. Totems are really good, Heroism/Bloodlust is insane, and some mechanics like charms and fears can be trivialized with tremor totem.

It sounds to me like the people you’re trying to group with are really bad. It may be different on Horde, but Shaman are in high demand for everything on the Alliance.

CC isn’t even needed when you can trivialize trash mechanics. Even then, there are many more classes that can bring it if needed.

This isn’t today, people don’t care that much about CC today,

in 2007 it was you’re either a mage, hunter or warlock or no invite…it’s like that on pservers where the boss hp and damage are doubled as well. You’ll see it with certain heroics like BF too

Well yeah. People in 2007 were awful. We needed the CC to actually do the heroics because we were all so bad.

That’s why I loved my prot paladin friend I made, we 3 manned heroics just me as a warlock, a resto shaman and a prot paladin with a bit of gear. Good times and lots of gold