Strangulate removed again..... sigh

DK already has the least amount of CC in the game. Why is this happening? What a truly, remarkably awful change.

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Incredible how DH is allowed 5 different CC buttons but with DK 3 is too many.

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The 1 sec duration increase and reduced CD will probably make it better than now in some cases. It will probably be better for frost in all cases.

I’m not upset about the change, but I wish they would make it a choice node with Asphyxiate instead of a PvP talent.

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in what world is it a buff to remove a second cc? now all the healer needs to do is trinket one ability. we also lose total cc duration. this is a direct nerf in every way to all specs.

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  • DEATH KNIGHT
    • Strangulate (PvP Talent) now overrides Asphyxiate, but its cooldown is decreased to 45 seconds (was 60 seconds), its duration is increased to 5 seconds (was 4 seconds), and its range is increased to 20 yards (was 15 yards).

I think this just means if you Strang a target that is Asphyxiated it cancels the stun right?

no, you have to take Asphyxiate as a base talent, and then taking Strangulate replaces Asph, so you have to choose between a stun or a silence.

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A 45 sec CD 5 second silence is kinda nuts tho

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You know what’s even better? A stun into a silence for a longer duration. And the ability to force a trinket with stun and then silence after the trinket. Now, if you get grounded, faded, nelfed, etc. you will go 90 seconds without supplying any cc.

you can also take the silence and not worry about reanimation causing a DR

You can definitely look at it that way. Not sure where you pulled 90 seconds from when Remorseless stun/Sleet/Chains/etc exists.

I’m holding out hope that this is blizzard’s attempt to tone down the amount of micro CC that classes have been dumping out lately. Firstish pass they’ve made at pvp talents, hoping for more.

I mean ret pallies been making it work w/o multiple cc’s. You’ve still got pet kick stun sleet a 15 second cd interrupt. Not too bad tbh. All ret has is hoj blind/repent and a kick. Like the other guy said , let’s hope blizz is reducing cc bloat.

Ret also has sac, sanc, bop, magic bop, and lay. They have better defensives for themselves and their team. It’s toolkit is essentially a damage/support role. DK is only damage. We have 2 minute amz anchored to one spot on the ground, that’s about it. Also, I’ll be the first person to agree that there’s too much cc in the game. But if you pull out the spreadsheet and look at all the tools other classes have available to them, why on earth would you decide to hit DK first? Not rogue with blind, sap, gouge, cheap shot, kidney shot, smoke bomb, duel, and the ability to garrote silence an entire team tied to their best damage ability? Not dh with aoe stun, single target stun, incap, fear? Not druid, mage, lock with spammable cc? I just can’t wrap my mind around removing cc from DKs before these other specs.

For sure. If this is their first pass at it, I’m DELIGHTED that despite being forced to choose one or the other, they actually buffed Strangulate across the board to compensate.

Our class talents are shaping up in a way to allow us the ability to give our team baby AMSes, making us a nightmare for Casters again (imo, who knows when the season starts). Further iteration is needed and if they don’t look at CC bloated classes like Rogue or Druid Clone, I’ll be big mad.

I think its still a buff for FDK CC but sucks you have to invest 2 talent points into on ability. It should be a choice node with Asphyxiate for sure.

Sure, it is probably a good change for frost dk, as many here have already said. The problem is, we haven’t been able to play frost dk competitively for two expansions. It has no consistent damage and has to run. It’s damage is completely telegraphed and shut down by disarm. It might be good for frost, but frost isn’t good unless it receives many changes. Instead, blizz has doubled down on pillar damage by putting even more of our dps budget into our cds with these big frost strikes. Frost will continue to be a cheesy hit and run spec that isn’t fun to play. So a buff to frost, but a nerf to UH is just a nerf to dk because it’s the only spec worth playing in arena until significant changes are made.

I’m not saying your wrong and there are greater offenders, let’s hope dks aren’t the last

I hate this change even for frost.

Yes the extra range and 1 sec duration helps the frost go, but having the insta, ranged stun of asphyxiate has still been incredibly useful to me to create pressure and peel defensively in all pvp formats.

Particularly for anyone who doesnt play rated 3s and prefers solo shuffle, bgs and world pvp, where its harder to land your set up, asphyx was a good backup stun for opponents who are able to escape your remorseless winter stun.

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