Who created this raid boss? This has to be the most unfun boss I have ever done. Small $%^ boat that requires people to move constantly, sirens spawning after Brother Joseph dies. Laminaria has far too much HP, far too much !@#$ spawns on the ground far too much movement, far too many ads. The raid is great so far but this boss is ruining the entire raid.
Ye health felt a bit overtuned on normal, we wiped to enrage a couple times tbh which should never happen to a CE guild on normal lol. Really important to just focus on getting the add way the hell to the back and keeping it slowed while dpsing boss. Let dots and the dispel mechanic get the add low until you have to hard swap. Having the buff go on a random person kind of makes normal harder than heroic in some respects tooā¦
Its a BLOCKADE.
get it ?
Does the fight even have a traditional enrage? We killed it on heroic without the boss getting above like 40 energy. Manage the adds correctly and you can spend a really long time it seems in phase 2
No youāre right, I just meant we died to 100 energy which is a result of failing to get adds far enough away
I guess I kind of explained it inaccurately. It just has a lot of health and you canāt brute force it.
to be fair the good CE guilds are not having any issues with it.
Wiping a couple times on new content /= having issues but alright lol
Weāre not CE but went 6/8m last tier. My team literally facerolled every boss up until this one on an off-night normal clear. The adds were teleporting to the boss from the back of the room. Either weāre completely misunderstanding how the mechanics work on it, or thereās some sort bug going on.
I think the fight is a hard challenging fun. I like how it takes some time to fight through it. Once you beat it and understand the fight, itās rewarding and becomes fun. I hope they donāt do anything to it drastically. I wish all the raids felt like this.
on⦠normal? Normal should be absolutely face roll for CE guilds. If you were replacing normal with heroic than I would be nodding my head in agreement.
Yes, we had some wipes on normal. gasp
Iāve also killed it on heroic.
I suppose I found it amusing when you brought up how you are a CE guild struggling on normal content when other CE guilds are not.
After doing the fight on normal and heroic I would argue that the fight is actually more difficult on normal due to how the Energizing Wake is randomly assigned to players rather than being something you can plan for and assign players to. This means that if the buff picks someone who isnāt paying attention or is unfamiliar with the mechanic, you wonāt get any puddles cleared, meaning the raid will run out of space to drop puddles or soak circles. The adds themselves are fairly trivial, keep them slowed/dotted until you can drop a tank debuff on them, then hard swap for the kill.
Itās way overtuned for normal right now. Additionally, sometimes the Storm adds teleport to a particular spot, and sometimes they donāt. So you have a 75% chance of wasting time running the add out, and 25% of a disaster if you donāt.
Storm adds need way less hp. Like 20% less, at least. As is it would be a somewhat easier than average Heroic boss, IMO.
I like the boss, but I think thereās something going on with the mechanics⦠or itās overtuned. The adds spawn sometimes in the middle, even when the person with the debuff is well away from the middle⦠among other things. Iām sure itāll get hotfixed eventually.
The adds magically teleporting to the middle when youāre as far back as possible from the boss is annoying. Especially when multiple adds are up.
This is what seems to be killing us every time too. :\
Overtuned, and bugged with the adds teleporting closer to the boss 70% of the time.
I wasnāt aware CE guilds were now the benchmark for designing Normal mode fights that donāt even have all of the mechanics that Heroic does.
On the bright side, I managed to clear 9/9N in PUGs, but you need to stack an absurd amount of DPS to circumvent the problems of Stormwall Blockade, before grabbing another healer to rebalance your raid for Jaina Proudmooreāa fight that is significantly more mechanically challenging, but appropriately tuned and doable with a lower overall iLvl.
From all the complaints Iāve heard about it Iād expect a nerf on it in the coming weeks. At least to the normal version.
Itās really not a hard fight (blockade)⦠You can heavily stack dps on it and 4 heal with like a 20+ man group since thereās basically no healing requirement after the short boat phase. Iād imagine a lot of the people having issues are trying to stack too many healers on it. You need to adapt your raid comp to the fight setting.