Stormwall Blockade

Who created this raid boss? This has to be the most unfun boss I have ever done. Small $%^ boat that requires people to move constantly, sirens spawning after Brother Joseph dies. Laminaria has far too much HP, far too much !@#$ spawns on the ground far too much movement, far too many ads. The raid is great so far but this boss is ruining the entire raid.

6 Likes

Ye health felt a bit overtuned on normal, we wiped to enrage a couple times tbh which should never happen to a CE guild on normal lol. Really important to just focus on getting the add way the hell to the back and keeping it slowed while dpsing boss. Let dots and the dispel mechanic get the add low until you have to hard swap. Having the buff go on a random person kind of makes normal harder than heroic in some respects too…

1 Like

Its a BLOCKADE.
get it ?

7 Likes

Does the fight even have a traditional enrage? We killed it on heroic without the boss getting above like 40 energy. Manage the adds correctly and you can spend a really long time it seems in phase 2

No you’re right, I just meant we died to 100 energy which is a result of failing to get adds far enough away

I guess I kind of explained it inaccurately. It just has a lot of health and you can’t brute force it.

to be fair the good CE guilds are not having any issues with it.

Wiping a couple times on new content /= having issues but alright lol

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We’re not CE but went 6/8m last tier. My team literally facerolled every boss up until this one on an off-night normal clear. The adds were teleporting to the boss from the back of the room. Either we’re completely misunderstanding how the mechanics work on it, or there’s some sort bug going on.

I think the fight is a hard challenging fun. I like how it takes some time to fight through it. Once you beat it and understand the fight, it’s rewarding and becomes fun. I hope they don’t do anything to it drastically. I wish all the raids felt like this.

on… normal? Normal should be absolutely face roll for CE guilds. If you were replacing normal with heroic than I would be nodding my head in agreement.

Yes, we had some wipes on normal. gasp

I’ve also killed it on heroic.

I suppose I found it amusing when you brought up how you are a CE guild struggling on normal content when other CE guilds are not.

After doing the fight on normal and heroic I would argue that the fight is actually more difficult on normal due to how the Energizing Wake is randomly assigned to players rather than being something you can plan for and assign players to. This means that if the buff picks someone who isn’t paying attention or is unfamiliar with the mechanic, you won’t get any puddles cleared, meaning the raid will run out of space to drop puddles or soak circles. The adds themselves are fairly trivial, keep them slowed/dotted until you can drop a tank debuff on them, then hard swap for the kill.

3 Likes

It’s way overtuned for normal right now. Additionally, sometimes the Storm adds teleport to a particular spot, and sometimes they don’t. So you have a 75% chance of wasting time running the add out, and 25% of a disaster if you don’t.

Storm adds need way less hp. Like 20% less, at least. As is it would be a somewhat easier than average Heroic boss, IMO.

2 Likes

I like the boss, but I think there’s something going on with the mechanics… or it’s overtuned. The adds spawn sometimes in the middle, even when the person with the debuff is well away from the middle… among other things. I’m sure it’ll get hotfixed eventually.

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The adds magically teleporting to the middle when you’re as far back as possible from the boss is annoying. Especially when multiple adds are up.

This is what seems to be killing us every time too. :\

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Overtuned, and bugged with the adds teleporting closer to the boss 70% of the time.

I wasn’t aware CE guilds were now the benchmark for designing Normal mode fights that don’t even have all of the mechanics that Heroic does.

On the bright side, I managed to clear 9/9N in PUGs, but you need to stack an absurd amount of DPS to circumvent the problems of Stormwall Blockade, before grabbing another healer to rebalance your raid for Jaina Proudmoore–a fight that is significantly more mechanically challenging, but appropriately tuned and doable with a lower overall iLvl.

5 Likes

From all the complaints I’ve heard about it I’d expect a nerf on it in the coming weeks. At least to the normal version.

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It’s really not a hard fight (blockade)… You can heavily stack dps on it and 4 heal with like a 20+ man group since there’s basically no healing requirement after the short boat phase. I’d imagine a lot of the people having issues are trying to stack too many healers on it. You need to adapt your raid comp to the fight setting.