Stormherald / Deep Thunder

Whats so great about this wep? i hear people calling it BIS, its even in the Beta from the pvp vendor… and yet the proc rate is low and its stats don’t seem good enough to warrant using it over something like Lionheart. Can anyone chime in?

“The proc rate is low” :rofl:

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It was called Stunherald for a reason.

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And Skillherald, almost as infamous as Cloak of Skill.

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Stormherald has a chance to stun for 4sec. This is off any diminishing returns table. It has a PPM of between 1.8 and 2 meaning that, on average, it procs about every 30sec. But more than that, its PPM is increased by things like Windfury totem or Rank 1 Hamstring spam so you can frequently see even more procs than that. In addition, Arms Warriors can spec into “Mace Spec” which gives your swings a chance to stun the target for 2sec, this is also off the DR table.

So you have a weapon and a 5/5 talent that synergize to just randomly stun the crap out of your target with no diminishing returns on duration. It’s absolutely insane to get stunned 3 times in 12sec and not be able to control your character at all. With the “time to kill” in 70s BGs and arena being very low due to our low health pools and lack of resilience, that makes these weapons LETHAL in PvP.

It is the best weapon for Season 1.

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Trust me, the proc rate is NOT low, it can stunlock more than a rogue can legitimately, and it hits hard enough, the stun seems to be a separate diminishing returns counter than the one for charge/intercept so a warrior intercepts and hits you and you’re stunned for about 5 seconds which is like 2 autoattacks and a rage spender while you’re helpless which is enough to kill most people that aren’t geared resill or being healed. I’ve only survived it by the grace of being an overpowered mage and being able to blink and kite but it has still killed me a bit too, i’ve had enough encounters believe me when i say it procs a lot and hits hard.

Honestly from experience going against people with it, as a mage who tries to avoid even being in melee encounters for obvious reasons, it seems the proc rate is about a 5% chance not to proc and 95% chance if you get hit you’re getting stunned. just don’t be in the melee range, gotta learn when to blink and not blink as a mage, eat rogues cheapshots so they don’t just shadowstep kidney shot ect ect. try to counterspell a warrior that’s coming near you to keep it in combat so it can’t charge that way you can freely blink any intercept if you need, even then if a warrior is using this weapon u might want to just eat the intercept and save blink until you get mace stunned. I don’t think it’s too OP having gone against it, it’s an interesting new dynamic and fun to go against. good for them. obviously don’t waste your counterspell on the warrior if it has a healer though just to keep it from charging you could just icelance instead then to put it in combat.

I remember there was a guild called: “WELL TIMED MACE STUN BRO”

If that doesn’t tell you something about it then I don’t know what does.

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Plus, it has a super slow speed which means it tops high end damage per swing, and usually items with slower speeds have higher proc rates to make up for the slow weapon speed.

So its this that makes me question it, i’ve played with it alot while learning pally and i’ve only ever seen it proc once against people i fight, and once against myself by another warrior.

Where?

10char

Duels, Bg’s

Beta then?

Every time it procs, you win. Just think of it that way.

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Because it’s an extra 1-1.5% 4 second stun chance on top of the 10% stun chance that a 3.8 speed mace has with warrior’s mace talent in TBC warrior talents.

That’s why it’s so good; puts you (warriors*) at around 11-11.5% stun chance per hit along with the rest of the great stats: 3.8 speed, great top end damage, great stats.

I should add it’s really best on a warrior as an addition to the warrior mace talent. Warrior mace talent is what gives warriors so much stun (especially with the TBC buff that makes it speed dependent and gives up to 10-11% for slow maces compared to the flat 6% of classic vanilla wow.

A lot of these posts are just flat incorrect.

Stormherald isn’t what gives the massive stun advantage to warriors, it’s the mace talent.

Mace talent is normalized to weapon speed in TBC thus buffing a 3.8 speed weapon from 6% stun chance to 10%.

Stormherald’s built in proc is only around 1-1.5% chance. But when you add that to the warrior’s talents, it gives even more of an edge.

Other classes probably don’t have the same benefit as warriors; i.e. paladins or shamans or whoever.

Just realized OP isn’t a warrior, so obviously he’s asking a legit question. Stormherald really is mainly for PVP warriors.

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Honestly. The weapon is busted in pvp and should probably be nerfed.

The PPM on Stormherald/Deep Thunder’s 4 second stun proc is nowhere near that high; it’s very low, somewhere around 0.2-0.25 PPM or 1-1.5% chance for the 4 sec stun proc.

It’s the warrior mace stun talent that got a big boost in TBC when it was normalized and now gives 10% stun chance on a 3.8 speed weapon; around 6% chance on a 2.0 speed weapon.

In vanilla/classic warrior mace stun was a flat 6% regardless of weapon speed.

Thus, the power of Stormherald is when combined with a warrior mace talent to push a warrior’s stun chance to around 11-11.5% but still have all the great stats (3.8 speed, great top end damage, great str/agi/stam) that another weapon would have.

The proc was 1% in beta. Or like 3-4 stun procs every 300 swings.

If thats true then it explains so much lol