Hello all! This is a thread with feedback about recently added Stormbringer hero spec. Here is also a link to Stormbringer tree in alpha for people who have not seen it yet.
- Elemental: https://www.wowhead.com/beta/talent-calc/shaman/elemental/stormbringer
- Enhancement: https://www.wowhead.com/beta/talent-calc/shaman/enhancement/stormbringer
The post would be split between each new talent in this hero spec with suggestions for improvement to make it more trackable.
Tempest
Every 400 Maelstrom / 40 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest.
Tempest
0.2% of base mana 40 yd range
2 sec cast
Requires ShamanDeal (180% of Spell power) Nature damage to your target, and ((180% of Spell power) * 70 / 100) Nature damage to other enemy targets within 8 yds of your target.
An interesting concept, but it has a lot of issues. Firstly, frequency of its generation and its damage are both too low - you get it very rarely and even when you do - it is just a bit stronger and cleaving Lightning Bolt. Moreover, you need to stack it for a long period of time before you can even use it and many battles can conclude earlier. Secondly, its animation does not fit the name - it is pretty much a lightning strike where name suggests something like a thunderstorm. Thirdly, it having a cast time makes it both much less exciting to use (compared to instantly unleashing lightning strikes on enemies) and much harder to use for Elemental Shamans in PVP, especially with all mobility increases many melee specs would get in TWW. Fourthly, it does not synergize with most effects that synergize with Lightning Bolt like Overloads, Surge of Power etc.
Suggestions:
- Reduce its resource requirement to 20-30 MSW stacks / 200-300 Maelstrom. This will allow to get it with less ramp-up, so more likely to get while enemy pack not killed yet.
- Add a mechanic similar to Sunfury’s Spellfire Orbs where you “slowly generate storm clouds above you outside of combat over X seconds, enabling usage of Tempest” - this will allow to occasionally have it ready at the beginning of combat and much more useful.
- Make it instant cast, at the very least for Elemental Shamans. If it is to become instant in general, it should still be compatible with Maelstrom Weapon stacks for synergy with Enhancement.
- Change its animation to creating a thundercloud that emits lightning strikes at each target in area, making name Tempest much more fitting for its effect.
- If needed - also increase its damage to make it at the very least stronger than other CD based spells like Lava Burst / Earth Shock (for Ele) or Elemental Blast (for Enhancement).
- Make it inherit most synergies with talents and effects that affect Lightning Bolt.
Unlimited Power
Spending Maelstrom or Maelstrom Weapon stacks grants you 3% haste for 15 sec, stacking. Gaining a new stack does not refresh the duration.
Decent effect, but having a static value reduces viability of both Elemental Blast (which is more expensive than Earth Shock) and 10 MSW stack spells (as this haste buff could make 5 MSW stack spending better than less frequent 10 stack spending).
Suggestion: Make it provide 1% Haste for each 20-25 Maelstrom and 2-3 MSW stacks spent instead of current static 3% - this would allow to scale its effect and make it equally efficient for all spenders.
Tempest
Increases the critical strike chance of your Nature damage spells by 10% and the critical strike damage of your Nature spells by 5%.
Decent effect, but has a bit of countersynergy with Enhancement, since both Stormstrike and Windstrike are Physical spells, not Nature. As such - it should affect Physical spells too or even better - make both Stormstrike and Windstrike into Nature spells for better synergies with this tree and other passives. It should also be renamed to prevent confusion with the active ability.
Shocking Grasp
Your Nature damage critical strikes reduce the target’s movement speed by 50% for 3 sec.
Can be useful, but in PVE sometimes its effect can be harmful, especially in Mythic+ and in PVP Ele and Enhancement already have access to AoE snares - for example Earthgrab / Earthbind Totem and Electrified Shocks / Hailstorm Frost Shocks.
Suggestion: Make it a choice node with other mobility / utility option - this would allow to take something else if it is not needed or harmful.
Supercharge
Lightning Bolt and Chain Lightning have a 35% chance to refund 3 Maelstrom Weapon stacks or 50% chance to cause an additional Elemental Overload when Elemental Shaman’s Mastery is triggered.
Decent effect, but Elemental’s version is heavily tied to Mastery value (as it triggers off Overloads), making non-Mastery Stormbringer builds less viable. Consider just providing a static X% chance to cause an additional Elemental Overload for Lightning spells that is not tied to getting an overload already to address that.
Storm Swell or Arc Discharge
When Tempest only strikes a single target, gain 3 stacks of Maelstrom Weapon / 30 Maelstrom
or
When Tempest strikes more than one target, your next 3 Chain Lightning spells are instant cast and deal 75% increased damage.
This choice makes sense, but is too conditional - there can be a situation where you take single-target effect and unlucky add spawn makes you lose the effect entirely and vice versa - you try to use it for AoE effect and all but 1 enemy get out of its area (which is not visible btw) and you lose the effect entirely too. It could be improved.
Suggestion: Make this effect just a choice node between Tempest generating X additional Maelstrom / MSW stacks or Tempest making next X Lightning Bolts or Chain Lightnings instant cast and deal X% increased damage no matter the target count. This will allow Stormbringers to pick between additional resource generation and mobility no matter the target count and help make this tree more viable for PVP (as currently it does not seem to be viable much, at least for Elemental Shamans).
Rolling Thunder
Elemental
Gain one stack of Stormkeeper every 50 secEnhancement
Tempest summons a Nature Feral Spirit for until canceled
Decent effect, but could use improvements for Elemental. 50 seconds is a period that is badly compatible with other Elemental’s CDs and should be changed to 30-45 seconds, which would align better and improve the synergies. Since it is also just 1 stack of Stormkeeper and Stormkeeper is already nerfed in PVP, I’m not sure that it still needs a 100% period increase in PVP, which might be lower or removed entirely.
Voltaic Surge
Crash Lightning, Chain Lightning, and Earthquake damage increased by 15%.
Decent AoE boosting node that can be tuned if needed, no suggestions here.
Conductive Energy
Gain the effects of the Lightning Rod talent:
Lightning Rod
Tempest, Earth Shock, Elemental Blast, Earthquake / Lightning Bolt, Elemental Blast and Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning.
Decent effect for Enhancement, but does not seem much for Ele, since it just adds 1 additional enabler for Lightning Rod. As such, Conductive Energy should make Lightning Rod applied to multiple targets of Tempest to make it have significant value for Ele or some additional boost for Elemental Shamans.
Nature’s Protection or Surging Currents
Targets struck by your Tempest deal 10% less damage to you for 6 sec.
or
After using Tempest, your next Chain Heal, or Healing Surge will be instant cast and consume no Mana.
Decent choice node, but could use improvements for better value and compatibility. Nature’s Protection should apply an undispellable buff to Shaman instead of a debuff to enemies hit - this will make it have good value no matter how many enemies are there and whether all of them were hit by Tempest. Surging Currents affected healing spells should not consume MSW stacks, so that they are more compatible with Enhancement’s playstyle and Stormweaver PVP talent.
Awakening Storms
Stormstrike, Lightning Bolt, and Chain Lightning have a chance to strike your target for (50% of Spell power) Nature damage. Every 3 times this occurs, your next Lightning Bolt is replaced by Tempest.
Decent effect, but being a capstone talent it could use some additional boost over just adding a charge of Tempest. For example, it could also create a small tornado around current target (or last target hit by mentioned abilities) when Tempest from it is generated, dealing AoE damage over time to target and other enemies in area. This would both make it more fitting for a capstone talent and fulfill desires of many Shamans to have access to a tornado-like effect in this hero specialization.
This sums up my feedback about Stormbringer. If somebody has access to alpha - you can post link to this thread in official Shaman feedback thread there for better visibility. You can also add your own feedback about Stormbringer to the thread and thank you for reading!