Storage things

I can’t find anywhere on the dashboard which shows storage limits, while not being inside one of our plots.

It seems that we’d greatly benefit by an error message to let us know when storage is full when we’re trying to add a new item, or an update to the dashboard which shows the current storage while we’re outside of our plot/s.

Currently, attempting to add a new item to storage when storage is full, shows the “adding” animation, but the item remains in your inventory.
(the same thing which happens when items don’t want to add because of some unknown UI issue which requires a reload in order to learn items)

I can’t tell if it’s a UI issue, or a limit issue, without returning to a plot.

Some items are automatically added to our collections.
What happens to those items when storage is full, but we weren’t aware?
…are they just gone forever, or do they get sent to our mailbox?

There’s a ton of stuff I still haven’t collected, but storage is severely lacking.

The current amount of obtainable decor, vs the storage limit, seems to be out of whack.

(sorry if this is all over the place, brain isn’t braining well today) :squinting_face_with_tongue:

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No idea. If you buy them too quickly from a vendor, they just go into your inventory. So I’d assume the same thing happens if you buy them while storage capped.

good point.
some stuff doesn’t get added if we purchase too quickly.
i assume there’s a hidden internal cd on learning stuff which causes this.

i’ve currently got troops out on the final mission which will award an item, but i’m having to go out of my way to make sure that i don’t do any other content which award things, because i don’t know what’s going to happen to the rewards.

i feel like i don’t have a lot of “stuff”, and i’m sure there are people who have done a lot more decor-awarding-content than i have.

it’s disappointing to have purchased things, especially things which require alternate currency, and not having the space to store them.

They made it so you can delete things that were previously permanently stuck in your catalog. Mostly the neighborhood vendor stuff.

And even if you don’t have room for something new, I assume completing the mission or whatever will unlock its purchase at the relevant vendor as usual.

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the numbers are breaking my brain.

Imgur

shouldn’t i still have room for over 500 more items?

is the “total owned” factoring in promotional items which (allegedly) aren’t meant to count towards storage limits?

i’m probably just having a major misunderstanding of how stuff works.

there’s currently over 2500 decor items in the database.
the storage available, is not enough.

There are items that don’t count towards the limit, and some that say they don’t count but actually do. I don’t know how that factors in to your totals here, though.

My suggestion would be to just go through and delete a bunch of the duplicates of the generic stuff you can buy from the neighborhood vendors. It’s what I did before they increased the storage cap so I felt safe collecting more stuff.

that’s what i’ve been doing, but it feels like throwing gold away when some of the items are 150g.

it sounds like we’re a long way from the next house level update.
i really hope it’s going to significantly upgrade storage limits.
otherwise, people are just going to nope out.

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Or get rid of storage limit entirely!!

I’m redoing my horde house and I’m nearly at storage cap even though I have more than 1000 placement points left.

How did that happen? I simply changed the style of the build. So I had to buy a lot of new stuff. I already deleted almost everything I bought from the neighborhood vendor that I didn’t use for the new build (and cried because of all the lost gold), but I still have less than 100 storage points left. I’m not willing to delete decor that I bought with currency or are crafted.

So very very soon I’m at the point where I can’t build - again. This time because of the storage limit.

Honestly, how did Blizzard think the limit was a good idea? At lvl 9 you have 8680 placement points (both houses combined), but you only have a storage limit of 7500 items. Sure, you will likely not place 8680 1-point items in your houses, but you will have a lot of decor from quests and achievements that you probably won’t use but still sit in your storage.

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As many issues as I have with Palia, they did this one thing better than WoW. No limit on stored decor. None, nada, zilch.

There are placing limits mostly due to graphics issues, but they’ve managed to raise those a couple of times anyway.

If Palia can do it, then there is no reason Blizz can’t. They need to get their collective heads out of the sand and get this fixed before it turns a whole lot of people off housing forever.

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I feel like a lot of restrictions are in place just because they weren’t sure of how servers would cope.

It stands to reason that they’d need a lot of data to start working through all of the technical limitations.

The game knows when our storage is full.
The dashboard is devoid of information, and needs a little more love.

Something else which has been frustrating me, is the filters don’t seem to work very well.
I never know if something is a “me” issue, or if stuff is acting the same way for everyone… and I don’t want to be a pest by constantly asking “is anyone else having x issue?” :stuck_out_tongue:

eg: The “sort by date added” filter has never worked for me.

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I think that decor goes automatically into your storage when it is from the neighborhood vendor which is gold only. When you start spending Order Resources or Marl or Resonance Crystals, it will ask you and then set it in your bag. I think that’s how it works.

But the Big Topic is our miserable interface with decor. Our inventory, in my opinion, should still show a piece that I’ve earned but a 0 if I’ve placed them all; this way I know or am reminded of the possibilities.

Our Dye interface is a disaster; you can’t even search for a color. Try finding Gravemoss Green by mousing over every color in the box. I have dyes in my guild bank, warbank and on a character – this is nuts and a clumsy juggle that needs fixing.

And the dashboard does need love as many are saying in this thread. The brisk and bitter irony that we need an addon to make it work cuts too deep.

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if you try to purchase things too quickly, it has a seizure and just dumps them in your bag.

the option to buy in bulk would be great, even if it was just 10 at a time… but that might be another technical limitation.

i keep telling myself that it’s still early days, and there are still a lot of kinks to work out.

the bones are there, but as it is, we’re being severely limited.
i just logged in and stared at the screen, then logged out.
i want to be able to go collect more decor, but if i have to delete stuff i already own, it feels pointless.

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Yes, but as soon as you’ve learned the decor because you used it in a previous build, it’s in your house storage.

Now I have a storage full of stuff from the previous build that I don’t need for the new build that takes up space in my storage. Sadly, I can’t put it in my bank or sell it back to the vendor and get my currency I paid back.

Deleting it is no option for me. Especially the decor I spend BfA war resources for.

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There really does need to be a way to see your decor storage amount and limit when you aren’t at your house. It would also be nice to be able to see how many decor items you have placed as well which I don’t believe is available without an add-on right now (I could be wrong on that?)

There should also be a warning that pops up when you are trying to purchase decor that tells you that you are getting close to the limit. I’d say ideally within 50 of limit but with the bugginess that has been reported, maybe just getting within 500 of the limit would be better.

There should also be a popup whenever you acquire a decor item that will put you over the storage limit so you will immediately know why the decor item is going into your bag instead of being learned. This would make it very obvious that the inability to learn the decor is because of the limit and not another bug.

Then there is the obvious problem shown by the screenshot in the posts above that players are unable to add more decor even though the dashboard is showing that they aren’t at the limit which probably is a bug of some sort. I can’t think of any excuse for this issue because it should be easy to have the programming spit back these very basic numbers that don’t require a bunch of complicated calculations.

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Maybe the Blizzard designers didn’t anticipate players buying two thousand beams, or three thousand. I’m at 3600/7500 and not even close. But I get it, people want to make wall-sized designs out of identical decor that might be tiny to our eyes. If there are ten players in the forums at the limit already then, it must be happening across the playerbase.

Again, let patch 12.1 get to the PTR and we can see what the solutions are.

I’m at 6842 / 7500. The most I have of any item unused in storage is 50 Silvermoon Beams which is about 2 staircases’ worth. I have close to that of a few more building material items. Most things I just have 1 or 2 of.

The most I have of any item total is also Silvermoon Beams. I have 253 of those with 203 of them placed. The other items I have over 100 of are also building material items.

I don’t have every item available in the game. I don’t have all of the crafted items and I’m still missing some drop items and a few items that can be unlocked.

While I could probably pare down my collection, a lot of the items I currently have a surplus of are items that I intend to use once the Housing levels start going up again and I can add more rooms. That doesn’t even include some long-term ideas of things that I’d like to add once I’m basically done with the basic Class areas, Race areas, kitchen & dining, and some daylight room areas. I also want to build a big fel cavern for my Warlocks, a really annoying maze, and some secret areas that are hard to find.

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It is not even wall sized designs. It is simple things like stairs, rugs, plants, flooring and walls to divide rooms. My personal opinion is that building items should not be counted in the storage budget. It is not like we can pick rooms with pre made layouts in them. The stairwells are good but the stairs take up so much room in them. If you just want a tall room the empty stair will is pretty much the only option. Just removing those would free up so much storage for a lot of people.

Bless your budget, rocks take up so much decor on their own. I have a cave system I waiting on budget to finish. Between the rocks and cosmic void tables I want to use it is looking grim.

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The biggest turn-off for me on the pre-filled stairwells is that the door connection placements are super limited. I think there is one door connection on the bottom and one directly above it on the next level and that is it. This makes it more like the emergency stair in a high-rise instead of an actual hub for connecting multiple rooms and levels.

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I just used my to town homes for a few of alts. I did not want to make anymore stairs so it worked out.

Yes, if the 6,936 number was static, but apparently it’s dynamically calculated and can give a different result if you’re standing in a different spot in your house (or outside on your plot). That feels like some novice coder thought it would be acceptable to calculate the current used storage by counting all objects in a radius of N-meters, but then N was chosen too small to include the entire plot. While that’s simple code, it’s ineffective because it yields varying results depending on where you’re standing.

A more accurate, but more difficult to code, counting algorithm would have counted ALL placed objects in the interior of the polygon for each room (interior) and the polygon for the plot boundaries (exterior). That count doesn’t vary based on where you’re standing so it’s reliable (if it says you have room for 500 more than you do, as opposed to moving and then finding you only have room for 250 because more objects fell in the radius of the N-meter circle).

It’s also possible that exterior count is wrong if they are using plot boundaries because they shrunk the plot boundaries on us in the patch where they gave us visible lines for those boundaries in edit mode. I have exterior objects that are clearly out-of-bounds now (if I move them I can’t put them back where they were) and if they only count objects inside the boundary then those out-of-bounds objects don’t get counted (so the placed count is wrong).

Despite Terabyte drives and many personal PCs having 16G of RAM or more, computer storage is finite, so infinite storage = no limits can’t ever really be a thing.