How many of you out there think “I sure hope Blizzard puts another extra arbitrary restrictions on the next cool expansion feature. I want to be able to experience as little as possible of this new system!”
Let us grow our character’s power and keep what we earn. Stop squishing us and deleting things you give us. Literally no one wants things to be “grounded in an expansion pack” only to disappear later.
Let us play how we want to play, and reward us for content we complete immediately after we complete it. Not at the end of the week, not on a month long rotational cycle. We already wait for a week or two for pay days in real life, Literally no one is excited by the idea of recreating that in a video game.
Let us come to an understanding that waiting isn’t content, and arbitrary restrictions do not create meaning and layering another convoluted system on top of the existing ones does not create balance.
The developers do not understand the players and we need to start asking them if they actually play the game.
If that’s the case, why did I continue playing WoW through the first four expansions? Why is it that the more of this type of content that was put in the game, the lower the player sub counts got - until they got so low, Blizzard changed the metric to start measuring how long they kept the existing players in game?
I’ll wait while you try to explain how “players have changed” even though it’s the game that’s changed.
I want innovation, like add Color dyes for armor, Better customization, Create Mount usage like Guild Wars 2 POF expansion, instead of repainting their wheel.
They need to think outside of the box like they used to.
I can name a dozen F2P MMOs that have innovation within their systems but what they lack is a popular world like WOW.
One day if I get the energy, I’m going to create a post of what I think is wrong with WOW expansions.
Every expansion created some means of slowing you down from consuming the content. Whether it’s timegates or grinds, if players weren’t slowed down, they’d consume all the content and quit.
As for the reason the sub count plummeted, you can thank systems like LFR for that, which encourage players to stay hypercasual and quit anytime, instead of needing friends or caring about improving their characters/gameplay. That’s a topic for another thread, though.
MY son is taking interest in my games of later. What makes daddy play fallout 4 and skyrim, again…
So I go son there is alawsy something to do even 800 hours later.
He goes 800? no way.
look at the hours played on steam my little dude…800+, per game.
Here are some hints for blizzard. Death by RNG is not fun to some.
I like to rp. I will play games like skyrim, again for the 40th time only because I have an RP angle to it. So I go lets go see the cart to helgen…again. Okay I mod this out with live another life mod and start elsewhere but you get the gist. You still have to go to helgen even with live another life at some point.
And the items I need to match that THE look of the RP are there. Literally sitting in the bottom of the “dungeon”. I kill these fierce beasts, bandits and such…and that item is mine.
By level 50 I can have my build I want in place. My look in place…now we are ready to play in style.
Enter wow…I’d like a mog or 2 for THE look of some chars. RNG is not cooperating. Since one of the few vices I don’t have oddly enough is gambling RNG is actually a good way to turn me off to a game.
Here enters rants on soul bound crap. Make this crap account bound, When a hunter can’t get that bow on 15 runs and my duid gets it run 1…but can’t move even on account…that is just crap really.
They can’t help it. Someone is playing the game wrong and this needs to be stopped. Removal of all player options is the only solution. People will get used to it and adapt, because people are stupid and have no idea whether a game is fun to play or not.
It would go a very long way if they would let us keep one thing about each expansion moving forward at least.
FFXIV has new abilities that stay with you with each expansion. Are they all the greatest and most balanced? Not a chance…Some of them are nigh useless and mess up with your current rotation.
Yet, the very fact of having them beats everything else in people’s eyes from my experience.
Which would be a lot easier without multiple new systems to balance around each expansion.
The overwhelming majority of people would accept classes being within 3 percent of each other or so. Anyone that can’t shouldn’t be listened to in most cases.
The multiple systems should be on top of balanced classes. That would make them optional for casuals, and available for min maxers as a smaller part of the expansion than the role they play now.
This 3% number is meaningless, given that there’s a 50% difference in dps between best and worst dps specs.
They quit WoW because they’re unmotivated. They’re unmotivated because they can see all the content, but made no friends and had no incentive to improve their characters or their gameplay. So basically you have an MMO that encourages new players to treat it like a single player RPG. Of course it’s losing subs.
Wow has always been the game that anyone could log in to play, whether they joined with their middle school class in 2004 or are no longer in middle school, even though you think they should have brought 30 players with them anyway.
There are always people who are unmotivated in every game. They play when they want, and when they’re done, guess what? They’re free to leave.
It’s not up to you to order people to recruit enough of the right kind of “friends” to complete the content you think they ought to want to complete, or to play wow as a second job despite the fact that that’s not how they play any of the games they dabble in.
That used to be one of the great things about wow - somebody could log in and play when their friends weren’t online. Now the target demographic seems to be control freaks who think everybody who isn’t an elite player playing the game as if it were their job is playing the game wrong and should be stopped.