Stop The Classic Boost

a retail boost is $60 so idk why it would be priced differently, same amount of levels, it’s actually easier and faster to level in retail than classic.

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:rofl: :rofl:Holy crap I needed this laugh today. Thank you.

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Not least to mention the time investment for levelling bots is inconsequential. 10 days /played is a big deal for a human, assuming you can only play 4-20 hours a week and level one account at a time. That ends up taking weeks, if not months.

But for a bot, 10 days can literally be 10 (roughly) consecutive days. A week and a half, with multiple accounts levelling concurrently. A computer is not troubled by the human concepts of social obligations, sleep, hunger or boredom that makes WoW levelling ‘difficult’.

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So what is really the main argument for keeping the boost.

Would the game have more positives from adding the boost vs not having it.

Or does not having it bring more positives to the game vs having it.

Obviously there could be positives and negatives to both options, but do people want the boost because the positives of having it outweigh the positives of not having it.

Reading that back I feel like I restated the same question in 3 different paragraphs lmao

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It’s not short term profit if they open it for more than one boost, and I hope they do!

I bet they do bc I’m buying

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Well, speaking for myself (who levelled 1-60 for thr first time in late Vanilla / early BC), it was underwhelming. The first 30-40 levels were still great but the high level zones were barren and tedious. Never got to run ZF, Strath, ST, Scholo, Mara, etc. Never meaningfully engaged in the plot lines and factions because they would be for nought in Outland. Barely saw another player, same faction or otherwise.

The high level zones feel like the culmination of everything that you’ve been working towards in Azeroth, and preparing for the epic end game. But because you enter the Dark Portal at 58, you have no incentive to see it through. So levels 40-58 become a bland holding process while you wait to join the big kid’s table in Outland.

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You know I’m curious if they log their bots off periodically to emulate human behavior. Cause otherwise blanket banning accounts that are logged on for 5 days straight sounds pretty effective with minimal risk of hitting real people. If possible the big thing to do would be to monitor activity in the game because even if a human does play for 72 hours straight there’s a 0% chance they’re sitting in front of the computer the entire time and also the last 24 hours is gonna be far less productive.

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what laugh, hes right, it wont damage the game

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Good luck with that.

Personally, I don’t have an issue with it since it can’t be used for Classic Era servers, but I understand the concern. If it’s only one, though … I don’t think it’s too big a deal and it will make it easier for players not interested in Vanilla era to jump into Burning Crusade Classic if that’s the version of the game they’re most interested in playing.

That is not the part I am laughing at.

i think one of the cool things about classic, atleast for me when i started, was seeing people around while levelling and trading them mage food and water or grouping up for a quest or killing mobs and stuff. the idea of stripping a lot of that out and making boosts unlimited is going to make that experience on par with retail, and realistically worse. bc the people who do level will prob find far less people in the world, which is basically the best part of levelling in classic, and with that gone the levelling becomes so miserable people tend to be incentivized to boost to some degree.

really one time one account seems more than okay. I can imagine there is people out there who would love something like race change, faction chance, wow tokens, unlimited boosts, and other payshop services, but if they add these things its going to overall be a pretty bad thing for classic overall, i would imagine anyway. i cant see how that could be great.

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one thing that guy mentioned in the video was that if people jump into bc at 58 with a boost, when they encounter the transmute stuff for raids and heroics theyll be kind of wanting a boost for that too as it can prove to be tedious. maybe not require as many hours as the natural levelling experience but still a significant amount none the less.

Thats why he made the point about the game stagnating faster bc people will hit 70 and when they hit the wall where you cant enter this dungeon or that raid because you need to get all these faction reps etc. they might just bail. now idk, would stagnation be more likely from returning or new players hitting lvl 40 and quitting or hitting the transmute requirements and quitting. i have no idea. guess its down to personal experience really. levelling with friends is prob a blast, and i imagine the transmute stuff can be done in a similar way with friends.

Idk im an outside person looking in as being fairly new to classic. i heard about tbc a few months back and jumped into the game and started levelling and had a good time so far. i just find in that video he brings up a lot of good points, i guess i just dont know enough about classic over the last year and a half to make accurate conclusions about some of the arguments being made for and against the boost but regardless he presents his arguments pretty well, im just kind of trying to find a similar representation of thoughts on the opposite side of the argument

So I get what you are saying, and I agree that leveling is a more important feature than in retail. But the playerbase has changed since Vanilla and with it the mentality of the game has changed too.

That being said the longevity of the game is not in leveling. We can see with boosts being so prevalent that many view leveling is a burden to overcome more than it is something that is being enjoyed.

Even you have said yourself that you leveled and lost interest because you didnt enjoy the max level content. So obviously leveling isnt enough to hold interest. Its the people that enjoy the max level content that stick around. So it reinforces the idea that getting people to max faster isnt detrimental but in fact beneficial. If leveling is what you enjoy then that is fantastic. Everyone who agrees with you can join up and continue to enjoy that. To those who have no interest in that it gives them a way around the vanilla part of it so they can access their enjoyment more

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Yikes!
TLDR
Lay off the ritalin

lol im bored alright, yikes to you for using yikes.

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Agreed, but the whole point of Classic is to capture how Classic was played back in the day. We’ve long moved past “warts and all”, but a paid service for getting into the content is a far step up from making other tweaks into the game to accomodate the playerbase.

I think a lot of this has to do with people are like water in that we like to take the path of least resistance. Because boosting is available people boost, if they can’t they will find the next best grind whether that’s AoE farming or grouping or whatever.

Yes and no. Once I shelved Classic end-game I played a bit, kept leveling my warlock, but I also got a few new games, and ultimately stopped playing unintentionally while I played those finite games, but then shadowlands came out and I went back into retail full swing.

My retail time has come to an end (again/for now) and I started playing Classic, but I had lots of alts I was playing and leveling in early Classic. In hindsight I kind of regret it considering I fell out of retail and I always “knew” TBC was coming so I feel like I should have focused my time on prepping for TBC instead. If I had a crystal ball I definitely would have put some extra time into Classic.

In truth I think a one-time boost isn’t an awful awful thing and it seems like a fair compromise for people who didn’t play Classic Vanilla, but would totally play Classic TBC. But I still also find it unnecessary at the end of the day.

The reality is that the game did just fine when TBC originally launched, in fact the subscription count only grew over the first two expansions so there’s really no good justification for it being necessary and if they didn’t offer this boost you’d actually be creating a market for in-game boosters in TBC.

Personally I think Blizzard is just capitalizing on behavior they are seeing, if boosting wasn’t prevalent in Classic it’s possible they wouldn’t offer it. They want in on the action and are looking for ways to cash in on the Classic version of WoW since they are essentially not charging for it right now.

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Your first sentence is not supported by the logic of your second/third. Whether the game is damaged by a policy, and whether the game can still manage to be successful, are two separate issues.

The thought of having to level a toon is agonizing.
I despise everything about PVE and only want to do BGs so the boost is a great thing.
If you love grinding toons then go for it, and stop pushing your ideology on others as if it is wrong.

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Lol, I see people with your style of comment a lot, cracks me up. I guess all info that doesn’t originate in your brain is others “thinking for you”, good luck going through life with that mentality.

I watched that video. he is definitely over exaggerating the impact it will have on the game. As he himself has said, there is no way to recreate the experience. Also, he showed a chart tying paid services to the decline in subs and correlation does not equal causation when there were a great many other factors to the decline. On a side note, the one change that ultimately had the worst effect on retail was faction and race changes and he had no real issue with that one.

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