Stop rewarding the 1%

The 1%?

WoW isn’t really an “MMO” anymore. It’s a competitive content game. We’re just lucky they still put in non-competitive content.

It’s practically the League of Legends, Apex, Tekken, etc of MMO’s.

I keep hearing this, but every time I log in, I see no one competing. People are just standing around RPing like normal.

Weird.

My point is making your game competitive is the opposite of killing it. There’s a reason League of Legends and Fortnite are so popular. People love the grind. Even casuals want a competitive grind.

That’s not enough. The problem lies withing the unprofessional decision-making of the developers.

  • Archaeology transmog set? Let’s make it a RAF-set
  • Heritage Blood Elf mount? Let’s make it a store mount.
  • Unreleased heritage weapons? Don’t release them, bind them to raid bosses which aren’t associated by anything with the item.
  • High quality mounts? Only for PVPers, we do not update the current mounts

It’s just embarrassing at this point, especially when it comes to the Blood Elves. They got an extreme blow to their ego with the official release of Alliance High Elves subrace and now they have to double-dip for a mount, which was apparently part of the new Blood Elf questline? Ridiculous.

And why are so many unreleased mounts not utilized as evergreen world quest content? You can find so many holes in this game that one has to wonder if the game director actually knows that he’s sitting on a gold mine on content which waits to be utilized.

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I can only speak for myself, but I absolutely refuse to compete with anyone for anything under any circumstances. If there is another contender for anything I desire, they can have it. I will find a new goal that is uncontested.

the game should cater more to the people who pay the bills and the subscriptions. in this case the casual players that RP, do world content and LFR and collect transmogs and mounts

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I’m not sure appealing to you would be good for business.

1% is a massive exaggeration. Almost everyone wants to be competitive in some way. A challenge is part of the fun.

Just because the hard content is inaccessible to some percentile of the player base doesn’t mean the game is being catered to the extreme.

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Too bad it’s not the Dead or Alive: Beach Volleyball of MMOs. :smirk:

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And that’s fine. But you still didn’t get raid or PVP rewards from dailies or fishing. Never have and never will.

So is questing. You finish your quests and then get to repeat them every day with WQ until the next patch hits.

There’s more content and rewards for casuals to do than there ever was in classic. What you’re really qriping about is one stinking mount that requires you to do more than dailes and fish. That’s just mind numbingly pathetic.

Might want to check the profile before making such an ignorant statement. I raid occasionally but I don’t PVP, M+ nor do any raid above normal. And yet I still find plenty to do in this game. Fancy that.

I would buy Dragon Flight right now if Alexstrasza and Thrall were playing volleyball barely clothed :eyes:

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Maybe not. I can’t say for sure. I can only speak for myself.

I’m going to need to see a source on this, because as of now, it’s an anecdotal statement and it contradicts everything I know about my own reality. I have never liked competition or challenge, and all my friends are the same way - likely because I don’t befriend competitive people or challenge-seekers.

I’ve encountered plenty of them here on the forums, but not enough to believe that “almost everyone” is like them. I’m sure there’s data or research of some sort out there dealing with this. I may try looking some up.

No, it means that the game is not working optimally. In the best-case scenario, voluntary engagement with content should exceed 90%. That would indicate that the content is good. Making lackluster content competitive and challenging does not, in any way, render it more digestible or appealing. The community would be better served by introducing quality content without any significant challenges or competition tied to it.

Rewarding to top 1%

Now that’s the American way!

Catering to players like him would be horrible for business.

Anytime someone uses the words “catering to the one percent” that’s usually coming from an envious person that has no concept of risk vs reward and was raised to think everyone should get the same trophy. After our little back and forth my suspicions were proven true.

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What do you consider “quality content” without any challenges tied to it?

Can you give an example of this happening in the past?

Literally the entire questing experience of every expansion. The only exceptions are certain group quests, and even those are soloable by most classes. None of it is challenging.

The majority of the story is told through questing, and exploration goes hand-in-hand with that. Engaging. Fun. Interesting. Story-rich. Zero challenge.

Their extremes scare me to be honest. I’m glad they’re speaking out on their wants but it seems so off-base from the average gamer that I fear they’ve brought misery upon themself.

I think FF14 handles “casual” content well. Even the hard content is accessible to the average casual. You feel success faster thanks to the single boss raid design. You feel the daily improvements thanks to the lack of randomization.

I prefer WoW’s content over FF14’s, but I do think Blizzard could streamline some things and remove a lot of the chaos. Mythic+ shouldn’t necessarily dominate the competitive scene where it forces raid folks into it.

lol what a rude post. Someone needs to go touch some grass or get an actual life. Sitting in the basement 25/7 aint the way kiddo

Considering the clear majority of WoW content meets this…(completely ignoring your subjective adjectives describing it)…

It makes the complaint rather short sighted and selfish.

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