Well first of all, what makes you think that he is the exclusive source of a domination socket? I frankly have not delved too deep into that, but that is the first I have heard of that.
Past that, that is actually precisely what I meant.
Most players do the world boss once or twice on their mains and then never need anything from it again.
Sounds like your habits are in line with that.
Like, now that I have the items from the world boss I want, they could remove it and I wouldn’t even realize.
That’s what I meant.
That being aware of the world boss means you are deriving benefit from it, likely.
It’s not FPS drops, it’s server lag and borderline desync, and you can experience it basically zone wide.
What is it with these forums and trying to blame everything on the community. This is literally a game engine problem (hint: that the devs themselves have talked about in the shadowlands pr interviews they did earlier). Just pretending that the servers can handle more than 40 people in an area doesn’t make it true.
That’s kind of odd that he is the sole source of just one gem. I would have thought they would put one of each type on him, at least. I guess it’s to encourage tanks to do it more often. Were tanks in short supply for world bosses? Can’t imagine any other reason.
Because it’s not a common complaint. We only rarely see these threads pop up, and there’s clearly a large portion of the playerbase who doesn’t experience these issues at all.
I don’t get zone-wide lag in the Maw, or Korthia. Not even a little bit. I think I’ve experienced some lag in Korthia just a couple of times in the first few days, and I haven’t had a blip since. I don’t play on a dead realm either, I’m on Sargeras the largest Alliance server. So there’s plenty of people around, and the zones are obviously very populated with it being new content. I’ve only had some lag at the world boss itself, which is frankly normal and inescapable with 40+ people’s worth of spells and effects flying around.
I’m not saying world bosses don’t lag, but they are far, far from “unplayable,” and they certainly don’t lag an entire zone down. When that becomes the complaint, I sincerely think these people need to recheck their WoW settings, their connection, their computer specs, or maybe run some cleaning software.
The only one that bothers me is the teaser way up north in korthia. You cannot run there even with anti-stun equipment. That’s really dumb because how do I join a group if I don’t know where they are on the map and, ding ding ding, I may not be able to get to them on my own, and it incoveniences them to come get me. Does anyone actually do that one outside of like a premade?
The current world bosses do not exist because they add anything to the world. They exist as a tradition stemming from Legion. Copy/paste content. Another weekly item on the checklist to tick. That’s all they are.
It is difficult to believe them as the threats they are supposed to be when it is so overt that they exist as a system rather than something that has been added to flesh out the world.
World bosses in their current iterration have been a thing since MoP, and world bosses as a whole have been a thing since Vanilla. Wrath and Cata didn’t have world bosses, but VoA and BH are arguably predecesor concepts to weekly lockout free loot.
C) We’ve gotten multiple copies of each gem across our raid team, except for the specific gem that drops from Mor’geth, which we’ve ever seen drop from Mor’geth.
I’m going to go ahead and say if it looks like a duck, walks like a duck, and quacks like a duck, it is most likely a duck. Obviously it only takes one example to the contrary, but you would have thought if it was otherwise, at least one raider would have seen it drop inside SoD by now.
It’s the most generically useful gem, that anyone who gets it can slot it into something and see some minor gain.
I see. I just have not heard anyone else say that. What is the name of the gem?
I have like 3 total as well despite multiple clears of many bosses.
I don’t think there is enough evidence out there to be sure, but you are probably right. Makes sense that Blizzard would do that for sure.
oh man, remember Bronjahm in the 9.0 pre-patch? that was the worst I’ve ever seen. I’d hit an instant spell and five seconds later I’d actually enter combat. by the time i actually got a couple of mind blasts off the boss was already dead. then it could take 30 seconds for the loot window to appear. (all this at 60+ fps, for the “it’s your computer!” dorks…)
This is not wholly true. Most have just come to deal with it at this point. All of the SL world bosses lag their respective zone out too when a group on your shard is killing the boss…this lag even makes certain world quests significantly more difficult too until things settle back down. It’s just more annoying right now because that boss lags both the Maw and Korthia, which is where we all want to be, instead of one of four zones and may very well where we don’t even plan to be after killing said boss.
I’m not a network engineer so I won’t bother to speculate on the particulars, but whatever it is, it is clear their design is not working. I get the appeal of having a boss be active/visible in the world, but I think for the sake and health of the game, future bosses should be instanced. The benefits of instancing are significant too since Blizzard could make sure there are at least a minimum amount of healers and/or dynamically tune the boss based off the group comp that got put together (not to mention those who try and grief their party can be more readily removed).