Dude is living back in 1999.
If you want a modern example look at Elden Ring.
Thatâs how video games should be made. No stupid story or constant cutscenes interrupting gameplay.
Heresy detected.
The Inquistor will be seeing you momentarily.
That existed in WoW way before FFXIV ever existed.
WoW players have been asking for that sinceâŚidkâŚ2004.
FFXIV is an RPGMMO
WoW is an MMORPG
You mean, you hate the new pokemon. Not everyone. This is basic market forces here, if there was no one would enjoyed the direction pokemon has been going, then itâs course would have reversed long ago.
Also, Elden ring has more story hand holding and cutscene then the entire Dark Souls trilogy. Another clear example of going progressively towards deeper narrative detail.
FFXIV is an RPGMMO
WoW is an MMORPG
Iâve never heard this distinction. I guess it means that FF14 just is more JRPG inspired? Even tho IRRC it was originally pretty heavily WoW inspired. But they did a massive rework of it at some point.
Yea the designers said they want to focus a lot more on the RPG part of the game. WoW used to have that some on the RP realms that they set up. They used to even have a strict naming policy and super strict rules on the RP ones and you had to refer to them as realms and not servers, and lots of other rules there too such as way stricter naming rules there too. They no longer enforce all of that stuff on the RP realms here.
Their focus there for FFXIV is to keep the RP alive so that way it stays true to itâs roots. And part of that is how you refer to stuff in the game and about the game as well.
You mean, you hate the new pokemon.
The newest pokemon is better than Sun and Moon. Those 2 were the worst in the series.
I actually remember back in the day seeing the Game Grumps play that game and they were raging hard about the cutscenes. That generation really was something awful.
Elden ring has more story hand holding and cutscene then the entire Dark Souls trilogy
UmâŚno. Dark Souls 1 Iâm pretty sure has significantly more cutscenes.
And they have basically the exact same tutorial. I think what you mean is that Elden Ring is less punishing, which is true. But it doesnât hold the players hand or treat them like a baby.
Another clear example of moring progressively towards deeper narrative detail.
No. If anything Sekiro is a more story driven game than anything else in the soulsborne genre fromsoft has released.
I suppose it depends on what you count? I recall an intro and two separate outros. I suppose there was some minor cutscenes that I would consider important, aka senâs opening up, and some that I wouldnât, the bird flying you back and forth. Pretty sure Elden Ring had more of both varieties as well as preboss cutscenes, or interboss cutscenes. Not to mention significantly more npc sidequests and dialogue.
Yea the Elden Ring cutscene for bosses were more substantial, but Dark souls had more bosses with cutscenes overall so itâs pretty understandable.
Not to mention significantly more npc sidequests and dialogue.
Again, seems roughly the same unless you count every shopkeep as a separate character.
I was thinking more of the character out in the world. Ds1 had what, onionbro and his daughter, sunbro, and big hat bro? Elden ring has the girl that loves dead people, the girl that eats eyeballs, the killer cripple, the serial poop muncher, the coolest jar, the old cop one day from retirement, the witch, the other witch, the good doggo⌠probably a dozen more that involved you coming by repeated to progress their story.
Plus, you carry a magical girl around in your pocket to expose history lessons at various landmarks like some fairy tour guide.
omg < yukon converse >
no dont your gonna give him a heart attack.
Lulz slutmogs. I think the intro cinematic to FFXIV covers that XD. I also recall most Blizzcon costume contests (beginning back in the early days) had âslutmogsâ. Remember the âfemale blood elfâ XD
This is a really weird way to say you donât want the game to be
Ya know
Good
Edit: damn man, this dudes flat out coping and seething while foaming from the mouth lmao
That is absolute bull.
I played XI, and ninjas were squishy AF until they got Utsusemi: Ni (which wasnât exactly the easiest thing to get either, you had to do Level 30 BCNMs to get it back in the day, and it was fairly expensive to buy from the AH) which wasnât until I wanna say 37. And even then, it was easy for a Ninja to be caught with their proverbial pants down and take huge damage because without Utsusemi, they had the tankiness of any other melee DPS, which is to say, almost none.
Also, until they got their Element: Ni spells, they had poor threat generation. Pulling threat off of ninja tanks happened all the time, the DPS had to actually throttle their damage output because Ninjas had terrible threat generation until they got their Element: Ni spells (you could possibly mitigate this by having a thief in the group post-32 thanks to Sneak Attack+Trick Attack+Viper Bite along with an OT that could provoke the enemy first and take a few hits which required either a warrior, or another melee with /war, but that requires you to find a thief and OT looking for group and if there wasnât one, the healer was going to have a bad time). And even then, not all Ninja wanted to use the consumable reagents for these spells and would oftentimes show up to groups with only Shihei (the Utsusemi reagent) and nothing else, or only 1-2 other spell reagents and didnât bother casting most of their spells. Ninja was an expensive job and not everybody wanted to foot the bill.
Paladins were still regularly invited to XP groups even into the Abyssea era, clear up until Trusts became a thing (because you were happy to just HAVE a tank, even if it was a PLD). Now, granted, they werenât the most popular of tanks, but they were still invited regularly because while Ninja had Utsusemi, they were entirely useless against any enemy with an AoE attack, because AoEs stripped Utsusemi off instantly regardless of how many shadows were left, which meant that Ninjas made poor tanks against any kind of boss with an AoE attack and against some decent XP mobs that had AoE attacks.
And to be honest, the most popular setup was two war/nins both casting the Ichi version. One warrior would tank for a bit and when his utsusemi was down, the other warrior would provoke which allowed the first warrior to recast and of course, warriors were good damage dealers even when dual-wielding axes. But of course this required you to find two war/nins looking for group which wasnât always possible, and a single war/nin made for a âmehâ tank.
I was around since the release of Chains of Promathia, so I pretty damn well remember what it was like along with the sentiments from players at the time. Paladins were shafted in leveling parties and ,prior to the shield update that came midway through Treasures of Aht Urghan, you werenât doing any serious tanking unless you were wearing an earth staff (because of its ridiculous % damage reduction) or got an entire linkshell to pour resources in getting you Aegis (at the time the best shield in the game). Warrior tanking was essentially dead when people figured out you could tank with ninjas.
Taking this back to WoW terms for a moment, utsusemi tanking not being nerfed into non-existence would be like Blizzard leaving reckoning bomb in the game after it was discovered in vanilla.
Ninjas loved to swap to a combination of +evasion/parry gear to maximize Utsusemi uptime when not using weaponskills. The only real external factor needed was Haste from a white or red mage, which was easy to get since white mage was the only healer in the game (so you had one in every party) and red mages had been sadly turned mandatory mana batteries (so you also had one in every party, unless you won the lottery and found a willing bard).
SureâŚafter enmity loss was added to losing utsusemi shadows, which came much later down the line.
Paladins were essentially the second-string pick at the time. Barring a linkshell that wanted to focus on Dynamis (to get you an Aegis), everyone knew that a ninja tank meant your healer spends less MP to heal and since ninjas donât need MP, thereâs less need to rest and/or wait for healer/tank MP. In a way, they suffered the same problem summoners suffered in that they were utterly boned during the leveling process (which was a good 60-70% of the game) to weirdly justify the stuff at level cap (Aegis in the case of paladins, lv70 blood pacts and Astral Flow in the case of summoners).
It overall had a cascade effect that Iâm surprised people still either donât see or refuse to acknowledge. The most hilarious part is that the same crap is going on in FFXIV, but instead of accidentally giving players a way to negate damage, they accidentally inflated tank DPS to ridiculous levels that has warped how its players see tanking.
I played during CoP too. I even got my Rajas Ring before Aht Urghan came out, so yes, I remember those days too.
Three of the jobs I levelled? WHM, PLD, and WAR.
I remember how much it sucked to get a Ninja tank in most XP groups and how much weâd rather have two war/nins than a ninja because most ninjas sucked.
Your memory is a bit muddy⌠near the end of CoP into ToAU, WHMs started falling by the wayside and people started inviting more SMNs for healers because they had auto-refresh. That+that one body piece I canât remember the name of + ballad or Refresh was 4mp/tick which was just astounding at the time. Sure, you lost Haste, but people were willing especially if you had a RDM whoâd cast it instead.
I remember it well because I was trying to get into Dynamis at the time, and while my WHM was wanted in Dynamis and I was in a Dynamis LS, nobody wanted me for XP groups and I had to quit Dynamis because I couldnât refill lost XP because I couldnât find groups as a WHM because SMN healers were all the rage, occasionally a pair of RDMs, or RDM+BRD was used instead.
And letâs not forget the dual war/nin lolibri groups during ToAU, lol. Theyâd mow down hordes of weak birds (who could hurt sometimes but in general were easy to kill and gave way too much XP for how easy they were) for massive XP. These groups heavily favored war/nins because they just had more damage output.
A Pre-40 ninja had almost zero threat generation other than provoke and the occasional katana weaponskill. I remember well healing groups with Ninja tanks Pre-40, threat bounced around everywhere unless you had a THF for SATA which wasnât always possible.
Heck, the LS I did the CoP story with, opted to NOT use a Ninja for pretty much any of the story battles, half of them we used a PLD, and the other half we used a pair of war/nins (Promyvion, mainly, because of how utterly ridiculous the enemies in there were).
The final boss of CoP? PLD tank. The main tank for the LS was a PLD and he tanked the final boss fight.
Most people that arenât Savage Raiders donât care what kind of tank you bring. Unless you do Savage Raids, you can be any kind of tank and youâll be just fine. Now, granted, for a few expansions (mainly SB into ShB) people dissed Paladins and praised Warriors, absolutely, but⌠nobody cares what a few vocal minorities jawed about on the forums. I leveled my PLD just fine during all of the expansions and used it in pretty much every duty finder content around and nobody complained.
That, and you know, Duty Finder doesnât discriminate.
With how things are these days in Dawntrail, I main a healer in my Expert runs, and I find I donât really care what kind of tank I get. PLDs lose their health very slowly because they have constant self-heal from nearly everything they do, and WARs let themselves get down to 20% left and zip themselves back to full almost instantly.
Either way, I only throw one boosted Adlo and thatâs all I need for a trash pack with either tank and both tanks are about as good at soloing bosses (Paladins have a slight advantage here) if the healer goes down.
I will admit tho, I donât see too many GNBs or DRKs lately for some odd reason. I guess people just havenât been leveling them? /shrug Or itâs just the luck of the draw.
Whether something is different than something else, or the same, is completely irrelevant to whether or not itâs good.
âSameâ is not actually a pejorative and âdifferentâ isnât a virtue.