Stop Making PVP servers if you allow transfers off

It certainly would surprise me if the game someone has been playing for 450 years doth get quitted

so you not only want warmode, you want phasing as well.

good news. you can have that in retail.

enjoy.

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I expected better of you, TBH.

(We already have phasing…what do you think Layering is?
Ever been in an STV event but can’t be on the same layer as the rest of your party? Grats…“you’re phased.” Not arguing that it’s any good, but it is what allows the massive servers for content grouping while still being able to play.)

Next time just admit you’re incorrect with grace, or disappear as is forum tradition.

Phasing and layering are two different things and do not work the same way

I’m for them having PVE/Warmode servers, PVP servers, and even allowing free transfers off of PVP servers to the other servers.

The more options available for players that don’t like PVP servers, the better.

I feel even with all that though, they’d still be in here complaining about PVP servers.

In Classic, they work the exact same way.

It’s not the phasing they introduced in Wrath…

Hell, if they could make Layer 1 into Normal Mode and Layer 2 PvP mode…it would be…the exact same effect.

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im not incorrect dude.

that is the problem.

you want to be able to pvp when you want so i suggested a pve server.

but now you also want to be able to control who youre up against when going for mobs and resources by being able to just turn off one side of the equation with phasing.

you are asking for wholesale changes to a server mode that alot of people prefer over the non dangerous pve server mode cause of your inability to handle the pressures of pvp servers and all that they entail.

if you want that much control there are 2 options that readily come to mind.

  1. retail

and

  1. a single player game.

what you are asking for would wreck pvp servers that many many enjoy and very seriously harmed wpvp in retail the moment it was added till current day.

at least with pvp servers they should add in a warning window popup when joining them so everyone is aware beforehand .

but given that the server type is like 20 years old almost, everyone shouldve known what it entails before making a character.

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There is a reason that people layer swap on pvp servers until they get one where their faction outnumbers the other 10-1. There was a reason that almost every single pvp server in classic turns into a 99-1% faction balance.

World pvp is trash. Its 99% ganking lowbies and ganging up 10-1 on randoms passing by.

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You’re being incredibly disingenuous, and you know it.
The only way to get any reliable PvP on a PvE server is to queue for a BG.
wPvP is a unicorn. (Hell you can’t hardly get people to show up and form a raid group on a PvP server to PvP when a zone is being heavily camped…and you expect me to believe that wPvP is common on PvE servers? No. I don’t believe you’re that stupid, just disingenious.)

If the change happened, and you never left Warmode: What would change for you?

Your camped opponent right now disappears by logging off, hearthing, or getting layered. You have no idea which.
Your camped opponent would instead opted out of Warmode at a nearby inn and you can only guess as to whether he Logged off, Hearthed, Layered, or Opted out.

It would make no difference to you.

  1. Answer the question above and explain how it would ruin the experience.
  2. No, PvP in retail was destroyed well before Warmode.

And as a Shaman, you’re supposed to be a healer and nothing else… why are you playing elemental? (The “it’s been this way” argument doesn’t have legs in SoD.)

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In theory unless they implement whatever “phasing system” you think they will than yes. You would have layers with pve players that can hop between however many layers are active and than “phased” war mode layers that would be active once you activate war mode. You would have 2 completely separate “phases”.
with layers your all on the same thing.

In example on retail if you have Warmode on you don’t see any body else with war mode off even in capital cities. They would have to bring in phasing like that to classic. Your asking for a system that you don’t even understand.

You would have guilds killing world bosses with war mode off going to the capital than killing bosses with war mode on is a better example

Really? Then how come I lost so much WSG rep in getting swapped from a layer about to win the Ashen event to a layer that had won it 10 minutes earlier…?

Phasing is when the actual environment is different for players… (I.E. Wrath Icecrown progression, Classic Nightmare incursions, etc…)

Trying to point at PvP/vs non-PvP flagged as an environment change is a bit silly.

Ever been on layer 8 for STV?

1000 people in STV… you’re on a layer with 12 total.
That’s already happening.

Assuming there wasn’t multi-kill prevention Debuff… you can already do that now.

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it would though.

on a pvp server youre trapped in with all the other crazies.

thats part of the deal.

everyone is subject to being camped or camping .

layers being what they are now is a poor example against pvp servers as the layer you switch to might be just as bad if not worse.

youre asking for phasing.

good luck chasing that guy that ganked you and you finally have the upper hand and he crosses zones only to disappear into the mists and you are left frustrated that you couldnt get the killing blow on him.

there are all sorts of other “neat” things to phasing that would frustrate you to no end but you arent even taking these things into account.

but whatever , think what you want about my points. i dont care.

just passing the time till the group gets ready for some ab and maybe some ganking later.

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Already explained why that’s false.

Warmode changes the whole worldset, not a “location by location” phasing. Don’t be dumb.

  1. In real Warmode as opposed to this strawman you built to burn down: He would have to go to an inn to opt out. (I think you know this, you’re just being a turd.)
  2. I only guess that the mage I camped for killing my lowbie hunter in the Yeti caves just layered because their body disappeared and didn’t leave a skeleton. (He “Opted out.”)

Oh look… exactly what you said would happen with Warmode happened on Crusader Strike PvP server…

“Peace.”

They do not work the same way even in classic, you have a lot to learn if you think layering and sharding are the same thing.

Look up some forums about sharding on the retail servers and you’ll see. You can have players/mobs/bosses anything you name disappear right before your eyes.

Like someone said above, if that’s what you want, retail has it for ya.

So what’s the actual argument here? Do you want people stuck on a pvp server that don’t want to be there?

Like we have people proud of the fact that they grief players. Then laugh at them and tell them to go to a pve server…

Now that they are offering transfers off… You’re complaining?

Like what is this?

Better not complain and you need to keep playing with us

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That’s for you to decide.

heh so youre not asking for phasing. youre asking for a new layering + tech to even further push it .

heh good luck with that.

and ya phasing does work like i said it does.

phasing is zone by zone placing of people on different server nodes to keep it from being over taxed and overwhelmed (also underwhelmed i assume) .

layering is basically stitching all those zones together to make a fluid world that stays the same from zone to zone.

so in my example of phasing: you would chase that person to the edge of the zone and when they passed over the zone line or whatever line they have for it they would disappear.

you want layering that also layers only pvp flagged people or another layer for non pvp flagged people.

thats a whole nother mess that i doubt seriously the devs would even attempt or have the manpower to accomplish even if they wanted to.

in all your examples of the player logging off or going to another layer other people on the pvp server would still interact with them and either gank them or be ganked by them or whatever.

they wouldnt be able to truly escape the danger fully.

and thats what we sign up for as pvp players.

we dont want to be able to turn it off when the going gets tough.

steel sharpens steel.

makes us stronger or culls the weak.

if you want to transfer go on and transfer. i wont hold it against you.

please dont try and wreck pvp servers for everyone else though.

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Layering is just Shards on a world scale.

(ht tps://wowpedia.fandom.com/wiki/Layering)
Layering is the same as sharding, but affects an entire realm, covering all zones.

From Tom Ellis interview with PC Gamer
"Instead, the sharding tech was reinvented by Omar Gonzalez, a developer who had apparently “locked himself away for weeks” to get Classic running as per an interview with Ion Hazzikostas in 2019. Ellis says “he took sharding and started stitching the shards together into something that became known as layers. Yes, a layer is actually just sharding with a lot of sticky tape.”

ht tps://www.pcgamer.com/the-server-tech-that-saved-wow-10-years-ago-is-causing-problems-for-classics-season-of-discovery-dev-reveals-a-layer-is-actually-just-sharding-with-a-lot-of-sticky-tape/

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I don’t think they have the possibility to do that. (As I’ve said in previous posts in this thread: the server architecture is probably hardwired in this regard.)

But I find it amusing picking apart the arguments of people who realllly don’t like the idea of players having an official function to do what they already do now via layer invites…

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There are far too many people who enjoy pvp servers for this to happen, a handful of people complaining in the forums won’t take away pvp servers. Could you imagine what would happen if they actually tried to add war mode to classic? Players would not have it. Maybe a few would like it, but way more would be against it. It ain’t gunna happen. There would be instant backlash

In fact I’m pro just going to stop replying to this thread, it’s just a waste of time. These players will need to go play retail to get what they want. Dead population war mode