well duh.
I said last year that their goal is to make flight such a pointless pain that we just give it up entirely so they dont have to think about making well thought out content anymore at all that takes their game mechanics into account.
Theyre counting the seconds till they can just remove flight, as theyve wanted to since WoD.
Making it nigh on pointless was a good move in that general direction.
It serves little purpose.
Those who were going to run all the content were going to do that anyway.
Those who werent are unlikely to do it for flight. Theyâll just run A to B, get the content done and unsub until the next patch or expansion.
I like the âonce for allâ PF provides for those who like that sort of maze running game play, but they could have easily ADDED it to the existing method of getting flight then instead of replacing it.
All I want is an expansion with Telâabim in it, where in the name of the loa of kings are all these bananas coming from.
Thatâs false. All the zones are on the same map file. Itâs similar to the Emerald Nightmare, in which youâll just take a quick portal and teleport. Heck, there may not even be a loading screen
Oh no, there will definitely be loading screens. I canât hearth from one side of the Tradewinds Market to the other without getting a loading screen, and you think they can do it for gaps as large as the ones in SL?
The zones have been getting smaller and smaller. Even more so when you really look at them and see for many that half the zone is unused mountains LOL.
Even if thereâs a load screen itâll take like 3 seconds.
This is really a non-issue.
In any case, youâre kinda missing the whole point of the thread. Whereâs my big open world? Why do we keep getting crammed into mazes?
I have to agree.
And on top of that I want it to feel like a more natural world again. In vanilla you had big zones that were filled with wild animals, forests, mountains and plains grasses.
Now you have a zone with every square inch filled by some faction trying to kill you like an fps shooter.
Yes and no, you have to account for how much more phasing there is now
Not really, the zones were actually pretty bland in comparison. Everything was just copy/pasted throughout the zone. The assets looked nice, but the actualy layouts of the zones were super uninspired.
The zones were intentionally large and annoying to navigate to artificially extend content. Much like how it was in vanilla and bc/wrath before you got flying.
Some the best looking zones in the game. They had a ton of variety and were enjoyable.
You mean big empty copy/pasted terrains that are uninspired? Go ride around zones like tanaris, desolace, badlands, blasted lands, etc etc and tell me bigger is better. Pre cata barrens and tanaris take the cake for more sprawled out and repetitive looking landscape though.
Iâd much rather have smaller and more detailed zones. I prefer every square meter(not literally, but the majority of the zone) looking like itâs had the touch of human hands vs hey, letâs make this big huge area for the sake of making it and place 30 trees in the whole zone. Oh letâs throw the big terraced mountain thing in the middle that will make it even more annoying to get around for questing (talking about old barrens).
Moral of the story is that bigger is not better. If you want a big world, go play Daggerfall or No Manâs SkyâŚ
If you look closely at the âactual world as seen from Argusâ youâll notice that it already isnât lore-friendly. The northern end of the Eastern Kingdoms stops where the vanilla map does, with Quelâthalas being a tiny blob of land instead of the Ghostlands, Eversong Woods, and Quelâdanas.
EDIT: Hereâs the texture if anyoneâs curious:
True, Eversong/Ghostlands is on a different map file (if you havenât already, try swimming around to where Quelâthelas is supposed to be) and they probably didnât think stitching it in made a big enough difference for most to notice.
The funny thing is, you can just barely see Azuremyst and Bloodmyst peeking out of some clouds near Kalimdor, so someone didnât entirely forget the BC areas. Teldrassil is almost completely obscured as well.
I bet the time skip post shadowlands will revamp the old world changing nation borders etc ⌠Showing new groups controlling different areas and maybe a new human lordaeorn and worgen player hub city and then just use the NPC like in lordaeorn now to go back to the old world itâs my best guess
That is funky. Maybe Azuremyst/Bloodmyst made they cut because theyâre out in the ocean, so no extra work was needed to blend them in properly. The Ghostlands map has a significant spatial conflict with the Eastern Kingdoms map, so photoshopping it in mightâve looked funny⌠though they couldâve just painted clouds over that area, so who knows.
Looking closely at EK again, Iâm noticing that Gilneas seems to be MIA as well. It seems that whoever made the globe simply used a pre-cata version of EK. ÂŻ\_(ă)_/ÂŻ
You have it. You just have to take a shrine to the next part of it. Itâs still open.
Take a look at Final Fantasy 15 for instance. The game is open, but each region is cut off. Or Assassinâs Creed Odyssey. Itâs open world, but is divided by the ocean.
Youâre not really getting mazes here though. Bastion is twice the size of Nazjatar in length and itâs literally just a bunch of rolling hills. Maldraxxus is just a bunch of wide open fields with death stuff all around. Revendreth though is more of a maze, as thatâs part of its theme. Itâs a giant castle. Finally you have Ardenweald. Which is a giant forest.
I demand more taiga biomes.