Er, no, I am talking about the potions that are already in game that allow cross faction communication. The ones added because Blizzard broke an addon that facilitated that and as such added actual potions to the game for cross faction communication.
The way you worded your response makes it sound like you are unaware of them.
I actually dunno. I assisted with operating a booth during Tournament of Ages, and had to keep mine on the entire time I was operating it and handling one of the vendor items.
I know it maintains itself upon logout. I’m not sure about death.
I am glad they added the potions, I remember going to a food festival on Moonguard in Redridge a few years back and there was an Orc Player there who had to have another player communicate for them at the time because of the language boundary. Glad they added a potion to help.
Can we get a player house together when they’re added? I can be your pet goat! Being specifically YOUR pet goat is the only way for me to be the RPer I want to be. MAKE IT HAPPEN BLIZRD!@!!
So how detailed do you want WoW’s housing to be? FF14’s level where its an all in one but VERY numbered? Or ESO’s where its basically a cosmetic area but no real reason to visit?
I haven’t played any MMO other than WoW (not against trying other MMOs, but none to date have really piqued my interest) so I can’t compare on that basis, but in my mind player housing would look something like this:
Choice of where your house is placed, maybe with some zones having instanced “neighborhoods” so you can see other players using their houses
Choice of house model (human, night elf, one story, two story, etc) with bigger houses demanding higher maintenance costs
Between 2-5 mannequins to display your favorite transmogs and quick-swap between them
A trophy shelf with each trophy representing an achievement
A bit of additional storage that sits somewhere between the bank and void storage in terms of accessibility
Customizable decorations (furniture, pictures on wall, etc) with each profession having craftable decorations and some decorations coming from quests, boss drops, etc
So between the the extremes of ultra-functional and cosmetic only, I guess, but either way quite different from what the garrison was.
Now that I think about it, I think the change that most benefit to the RP scene would be making Crafting worthwhile. Which in turn would probably help everybody else, too.
RPers seem to be the folks who like to make stuff. And reinforcing your character’s crafting skills with actual in-game crafting skills is… well, obvious.
Sounds more like you have no idea about what’s going on and just want to fling mud at Blizzard since it’s cool to hate on the company you give so much time and money to.
I don’t know how it is in FF14 but i do know how it is on Lotro, Eso, Rift and Swtor.
Housing can be a good thing if done well.
My wish would be to have a big gilnean house with a mix of gilnean/kaldorei furnitures.
Both are from Lotro and i’m not a fan of the maintenance cost: If come back some years later like i did recently, not having your house and restart all over again is not fun.
Could be a working furniture in order to put more or less mannequins,not a fixed number.
Outside of the Housing, i wish to have toys lasting more with a similar coodown to be able to use it again immediatly (like chairs, tables etc…)
Also, i would have like something i saw in Voyage century online: The hability to put a store on the streets and sell my crafts like a NPC.
Again it’s just for RP purpose.
How will it be different than garrisons?
How will it be better than garrisons?
Will it fit into the current world design paradigms?
Will it break or trivialize other aspects of the game?
Will it work with thousands of players on a server?
If it’s just an instanced 3D bank window where I can chose decoration scheme a, b, c, or d I’m not sure it’s worth the effort. If it’s more than that I’m not sure it will work with this game.
I’m not a big fan of costs either, but without them housing slots would fill up quickly and almost never be freed up. This could be counteracted by making instanced neighborhoods expand infinitely but that becomes impractical at some point too.
Maybe a happy medium could be if you players were given a “blueprint” or “save state” for their house that could be reapplied to whichever housing slot, so if you come back to the game years later you still have your stuff as long as you can find a vacant slot to use.
I support any addition to RP in the game, I support any in game life improvements. However I wont hold my breath for it in WOW, as it’s no longer a RPG, its a Raid Simulator with a PVP mini-game, and a poorly written story to justify both.
I’m about 1 patch away from giving up on WOW altogether and just play ESO and FFXIV. (I just wish the game play in those games was better.)
I’ll summarize this relatively simply – you’re looking for a housing system similar to that in FFXIV, which manages to meet just about every criteria that you’ve laid out in some fashion.
There are a total of 4 housing districts currently in-game, with a 5th in progress (tied to a server-wide gathering/crafting farm-a-palooza… and currently locked behind a few patches to go). These each have their own theme, matching several of the base cities (the 5th is attached to another city). I think there’s currently 18 or 21 “wards” with a heap of houses each, and subdivision duplicate of each ward
Housing models have several variants, with base versions tied to the size of the plot available (small, medium, and large). Maintenance costs don’t change (though you should enter it at least once a month, or else you lose it), but how much each plot costs is heavily dependent on the size of it. Yard space and how much indoor space you have to work with depends on the size of plot. Also, while there’s only three “basic” options for how the houses look… there’s a ton of alternative models you can go after if you so wish. For those on a budget, there’s also apartments (only one floor of a small house with no outdoor decoration options… but it’s something).
Mannequins exist… but they’re actually pseudo-storefronts and neat decoration. Kinda limited in terms of available models right now. For fast transmog swaps, there’s the glamour plates… which isn’t tied to housing, but part of the baseline transmog system (called “glamour”). A bit more difficult than transmog to set-up, but more flexible once you have it sorted. Also, it’s free to switch appearances after they’re set up.
“Trophy shelf” sounds so limited. How about furniture and other decorations based off your conquests that can go ANYWHERE? Including outdoor decorations, if you so choose (okay, may be limited to indoor/outdoor). Including on your wall-mounted shelf that you can place nearly anywhere indoors.
Extra storage? Well, there’s a storeroom option. Mostly meant for housing items.
Profession being able to make housing items? That’s actually a HUGE part of what professions do in FFXIV… and people can make a killing off it. And yes,some decorations are quest rewards. Boss drops… eh, not really. Maybe some crafting items to make furniture comes from bosses, however.
There’s more I could go into… but really, that’s the sort of system you’re looking for.