Everyone is a rogue who builds combo points for their ONE Single target or ONE AOE finisher actually.(in retail)
Every melee might as well be the same class in retail.
Everyone is a rogue who builds combo points for their ONE Single target or ONE AOE finisher actually.(in retail)
Every melee might as well be the same class in retail.
OP’s not a warrior though?
No changes to classic.
A lot of us picked classes because we knew we would be OP forever 
I wish Warriors would stop martyring themselves, my first 60 was a Warrior, it isn’t that hard and never was. Try leveling a dedicated healer.
Tell me on this principle
What is the primary distinction of a boomkin?
How does elemental differ in a unique way from enhancement?
Warriors are the objectively slowest levelers. Healer classes don’t have a harder time because they have very little downtime even if they’re not as efficient as mage/hunter. If you’re leveling as healing spec, that’s as idiotic as leveling a warrior as prot spec, and you obviously shouldn’t be doing that.
You know what else was intended? LFD, CRZ, LFR, Azerite, WQ’s, cash shop, etc.
Whether it was intended or not is irrelevant. The imbalance makes the game interesting and challenging. That’s why we’re here, and not on retail.
There have been plenty of massive class reworks. Hasn’t really worked out that well in the long run eh?
This is stupid. Just say " Some classes are trash and some are strong, it’s been 15 years pick something strong, stop asking for changes"
Stop trying to sell that lame crap about “strengths and weaknesses” Play what you want with the knowledge that you maybe trash later on.
I predict two more threads complaining about class imbalance by the end of the day.
On account that no one who is complaining cares about what you think just as you don’t care about what they think.
Thus the cycle continues.
LFG was not created until the end of Wrath, and lfr came about in cata.
The concept of them was not even part of the development teams plans, let along in the thought of them.
Questing in general is outdated.
the cash should should always exist. IT makes up a sizable portion of blizzards income, which as a result helps speed up content releases.
They have worked out well, actually.
Dots, roots, burst, shapeshifting??
Don’t ele shams only rely on burst?
Nothing is getting “nerfed”. It’s Classic. It’s a known quantity.
When the elements I was talking about came out has no bearing on the point.
If you think that questing in general is outdated, that cash shops have a place in a subscription based game, and that the huge class reworks that have given us retail “classes” are a good thing, then I have a bridge to sell you.
Dots Warlock and shadow priests do better. Shape shifting is a class specific thing, as is roots.
shamans as a class are recognized as king of burst they’ve always been that way (even though some times mage bugs cause them to take the place).
The truth is, between elemental and enhancement the only difference is melee to caster. Thats not “each class having its own unique thing”.
If elemental was the burst spec, and enhancement was more a support spec that just spams dropping totems we could argue that each spec would be unique in that regards, but enhancement is not build for the support of a raid, it was built for melee, tanking, and support on the side.
If blizzard was to redesign enhancement and take away that aspect of two hand auto 1 shot, and shift in it to clicking totems all day, that would really make it unique, interesting and fun.
Balance is out of its place, it really does nothing and out side moonkin aura really offers nothing, the catch is that its mana cost is so redic it ooms in 7-8 casts, which makes it totally unviable for pve, and since it blows in pvp, thats not an option either. In short, roll boomkin and afk in raid thats your hope for balance. All of that is the case because you and others are against some tweaks to fix class issues (instead of balance).
This is my point, half of the wow population is #nochange because they think that fixing class issues is equal to “balance” that they experienced from retail, and its not.
To a designer or anyone in the industry its clear how different the systems of classic and retail are, because their design foundation has a huge difference in fundamentals (namely, one allows rock to change to beat paper (retail) while the other does not (classic).
ITs by spreading this knowledge that we can correct the #no change nonsense and allow for problems like the mana issues that elemental and balance experience, or the massive problems that come from the immunity system invalidating specific specs at specific times in raid content.
Actually more to the point, leveling itself is massively out dated. It something we can compare to old 8bit pixel 2d games like mario. Would you claim that macro is a thing of the future? Obviously not.
Questing, especially that which is quest hub specific is massively out date and should be replaced with systems like world event systems (like that which guild wars 2 has).
Sorry to break it to you, classic or not, this will always happen. IT is more annoying for us as designers. We work hard to fix things, but people are always looking for new ways to break things. As long as that remains a possibility, there will always be class changes. Always.
IT shows a great deal of ignorance about game design for you to suggest that changing classes in a minor or major way is a bad thing. It is more like a natural thing that needs to happen at times, in ways its bad, and in ways its good.
As i stated above, Since classic/vanilla wow runs on paper rock scissors concepts prior to 2.4.3, it will be find to change around talents, buff somethings or reduce or increase mana costs on others.
It also would not be bad for the game to remove “immunity”, like the early knock back spam of wow, it was eventually removed for good reason.
its highly important to repeat the point that 15 years of balance taught the development team some things. they have an immense amount of knowledge about this topic that should be trusted, respected and admired.
Players should find a set of conditions they want the development team to work in in order to prevent the game from changing in a specific way, like that of making every class good at all things which retail did.
that being said, we will need a list of all classes, and what their primary unique aspect is, and on top of that a list of all specs and how they are unique from other specs.
This aspects should be done in a way that its not something universally capable of being transited to other classes, for example, how elemental does range burst, and enhancement does melee burst. Instead, we should look at elemental doing range burst, and enhancement doing totem buffs for example.
It’s Classic. Classic. Not Retail. Not changing. It’s Classic. What about this do you not understand?
Can you site me a source that says classic will not be changed from vanilla, or that classic will not be changed?
I am failing to see it, and i am seeing statements like “we will not do class balance in 1.12” with an open end implying “it will come after”.
As a developer who has worked in the industry for two decades, I will tell you clearly…
Classic is not vanilla
Classic has changes from vanilla massively
Classic has changes coming to the game which will change both classes and gear.
What part of that are you not getting?
Have you even looked? Every piece of information that has been released has shown this. The history of Classic and how it came to be is based on this. If you don’t know that it’s because you haven’t taken the time to look - which is minimum level effort. The fact you obviously haven’t done that means your opinion holds as much weight as your effort.
You’re not the only one who has been in the industry for 20 years my friend. There are lots of us. That does not give you any authority.
Fire Mage is roughly equal to
Fire Mage does better
Fire Mage does better
Zero upside since it only breaks roots while Blink/Block break pretty much everything.
Ok, provide me one quote that says “we will never change the classes in classic”.
I promise you will not find it. Do you know the reason for this? Any seasoned developer like you should know the answer. The fact that you are advocating against this shows your inability to address the issue from a logical standpoint.
Its clear there are issues with the classes, because there was a massive rework coming to them. In fact, even in this patch they got a good deal of changes.
any person claiming that classes can sit as they are indefinitely in such a horrible state especially and claim that they will never change is ignorance of people and even how it plays into development.
There is no way you have 20 years experience (or even 5) if you advocate for such silliness.
No, that comes from working at blizzard and being a senior staff member or official.
that however does not mean that im wrong.