Nah, BC you only ran Kara for Drunkara fun runs by the time you got to stuff like BT and Sunwell.
Still… it’s nearly two decades of seasons. And PvP always had seasons, iirc.
Nah, BC you only ran Kara for Drunkara fun runs by the time you got to stuff like BT and Sunwell.
Still… it’s nearly two decades of seasons. And PvP always had seasons, iirc.
But, aren’t they seasons?
What? How else would you measure time then, genius?
No, it was coined by the very player communities you’re advocating for.
If the ‘super psychological manipulative psy-op’ can be mitigated by replacing a number with a Proper Noun, then it’s not as insidious as you make it out to be.
“The Gates of Ahn’Qiraj” is more memorable and within the spirit of immersive RPG gaming than: “WoW Classic: Season 5”
What else are they gonna call it? I think seasons fits perfectly.
And if they call it something else, players are gonna call 'em seasons, because that’s what they’ve been for years.
It’d be like changing the name of raids, people are still gonna call 'em raids.
It was the start of a new patch, generally those still have names.
Like, Season 4 in DF, was the Emerald Dream patch, called “Guardians of the Dream”
They still do it like that, and Seasons are included in the names.
You do realize that the Seasons are also sub-titled for the content it has, right?
Players can call them Seasons–ultimately players are swarm hive-minded. But I guarantee that players will remember playing during “The Gates of Ahn’Qiraj” or “The Fall of the Lich King” than “Dragonflight: Season 2”. The game itself should be attempting to keep with it’s own narrative framing.
WoW has had seasons since Vanilla. They were just called tiers.
It had a name, Guardians of the Dream.
Every major patch generally still has a name.
Then you would be wrong, since most players refer to patches by raid. It wouldn’t be ‘Fall of the Lich King’, but ‘Icecrown Citadel’.
Then that might be a great creative framing device. I agree that signaling to the most powerful element of a tier is better than simply calling it, “Season 9.”
It’s not just called a ‘Season’. There are sub-titles to describe what the Season is.
oh geez ._.
Yes. It is a half-baked effort currently within the game. Progression elements (like the Delve path) and loot (like the Dragonflight Amirdrassil gear) are plastered with “Season Y” labels that do not connect with any meaningful element within the game.
Like the M+ rotation–it should have a defined grouping theme of some kind. Regardless of whether or not they are all in the rotation meaningfully outside of just being thrown in as a nostalgia refresher.
They’re connected to the content being described in the title.
All the Blizzard is doing is putting as much information in the title so players can understand what’s in it.
Stop it with the verbal diarrhea already.
To put things into perspective, once they had rated arenas they always had seasons. For raids they were just called tiers (and still are) but the tier and season are pretty much the same, is far easier to remember S1-4 for an expansion than whatever raid tier we are on now, it’s over 30 now.
Also every major patch has a name, for example, S3 of Dragonflight was called Guardians of the Dream, S2 was Embers of Neltharion, etc.
Yep. and the psychology bit to be there…its how most MMO’s work.
Play the new tier/season…or don’t get the gear.
Only eve varies from that (for a game off the top of my head). I took a 5 year break. When I dropped back in in a ship I parked 5 years ago was jsut as good when I left it.
when it does new ships/gear…its not mandatory. I made lots of new ships it released last year. I’ve not flown them. I just sold them when market prices were good for profit.
The old ships I ran to run the content to get them…worked quite well to acquire them lol.
In every power curve, there should be a significant memorable acquisition of power that cannot be reset or taken from the player. That exists within the mind of the player–not in the power they acquire, since that will inevitably be made irrelevant.
I am pointing out a simple creative exercise that can be employed by the gaming team to continue to reinforce imagination elements to shore up the relevance of the game outside of statistics and power curves. We need memories associated with narratives. Not Seasons and numbers.
Personally, Hereswith tells me I have verbal diarrhea, but you have bumped my thread 5 times and are continuing to engage with my ideas. If you want shorter posts, you can attempt to find a conversation like this on Twitter.
There’s no psychology here. It’s Blizzard literally creating a title and people reading too much into it.
And I’m pointing out they already do that, so your post is meaningless.
Very much so. Get to the point.