Quaking is whatever, but can y’all not interrupt all of my spell schools when I cast Stellar Flare? It clearly does Astral damage, so why does it stop all of my spells from casting for 6 seconds when I mess it up?
I feel the same about Chaos Bolt. It sucks getting locked out of everything.
Astral is a combination spell school, so by virtue of being interrupted with it, all the base spell schools are locked out.
The base schools are:
- Physcial
- Fire
- Frost
- Arcane
- Nature
- Holy
- Shadow
Most anything else is a combination of them. Shadowfrost being Shadow and Frost, Divine being Arcane and Holy, Chaos is every spell school, etc. In your case, Astral is a combination of Arcane and Nature. The multi-school thing served to allow people to do things like bypass resistances back when those were a thing, e.g. the game would calculate whether Nature or Arcane would do the most damage based on the opponent’s resistances and immunities, then do that. Or bypass immunities to any spell school.
There are exceptions, which they’ve only lately introduced, e.g. Radiant seems to operate outside this system.