Snares you by 50% while it’s active and has a 30 second CD that only starts after leaving it.
Stealth should only be limited to 10 second in it.
stealth is fine
vanish is the problem, theyre immune to everything for like 3 seconds or something obnoxious
then I guess they should have blur as well then right w a very low cd?
oh they do but then they should have darkness ?
Outlaw evasion
Cool can I get blind, snare suppression on sprint, step, kidney, and more?
Yeah?
Nice.
Shut up rogue simp.
or what ? yeah that’s right you can not do anything, like your game play =)
ᕙ(o‸o)ᕗ
Rogue ego so stupid. You play the most busted class in game and think you need more.
Peak EU brain going on in this thread. Bit sad innit
I do think [Stealth] should go back to reducing movement speed instead of increasing it for whatever reason. Maybe increasing the detection radius in PvP should also be explored.
That’s not even vanish, that is a conduit issue.
Nah. that’s definitely Vanish.
referring to this
theyre immune to everything for like 3 seconds or something obnoxious
evasion should work like how touch of karma works where it does literally nothing and you die anyways
I wouldn’t say Karma does nothing…
Karma is a theoretical defensive.
Can’t actually respond to his point so you just respond to him telling you to shut up, typical rogue not being able to do anything but pick a fight.
Something i like about Classic arena ignoring the imbalance; vanish breaks if they take damage…
Blizz added training wheels to rogue with cata vanish, tho they added training wheels to every class at one point or another… Point being, training wheels are bad.
For the first 3 sec after vanishing, damage and harmful effects received will not break stealth.
i dunno about you, but i’m aoeing/pre dotted so ferociously that i expect a rogue i can’t target to fall over dead mid vanish…maybe 5% of the time. so if you’re reading
as “vanish immunizes rogues to death from damage they continue receiving”, i think you’re making a mistake. what kam’s saying, i feel certain assuming, is that vanish reliably prevents the rogue from being targeted for about as long as block, bubble or gfade, while also being a tiger’s lust, while stealth in general also lacks the speed penalty that pretty much everybody but rogues think balanced it
nothing like getting someone fully dotted and have them stealth in 3 different ways in front of you. Then can’t be brought out, get to do full damage because you didn’t hit them in the last 2 seconds. or if you have to commit defensives they just vanish and wait 2 minutes for their 1 shot