Most folks can’t “see” a Stealthed character at 30-50 yards, even with Perception up, unless the poor Rogue is dramatically under leveled. My whole point is that by making the alarm go off when the Rogue is actually nearby as opposed to the other side of the road, in a building, nowhere near you, you’re actually making the sound work more like a panic alarm as it should be.
Anyone running at 200 yards for their Combat Log was getting spammed like crazy and would essentially tune it all out.