I’m not sure about you guys but in comparison to Legion and past expansions, both Arms and Fury feel so much worse in PvE and PvP. Theres always 1 spec thats not viable in PvE not to mention how brain-dead both specs feel to play. On top of that in PvP warrior feels awful to fight just about any other class. /sigh
i feel you brah, no matter what talent changes i do in pvp, i get destroyed really easily againts almost any class out there.
Both specs are viable in PvE, there’s not really such a thing as 'unviable"
It is accurate to say that since at least HFC, one spec, be it arms or fury, has always been top tier, top 5 at the least. This is the first raid over the past 4 years where neither warrior dps spec was uber good.
You can still prog bloody CE with arms or fury, you’re just not beating others unless you’re comparatively better.
Legion was not a picnic. Legendary gear nonsense notwithstanding, warriors lived and died based on trinkets in Nighthold. One of those remained BiS until the very end, and the other only tapered off thanks to nerfs.
Fury is a fun spec as is, but for various reasons it tends to start slow and finish strong in any given expansion. This was due to scaling issues in older expansions, but I’m mostly convinced the devs are just keeping that meme alive deliberately at this point.
Final point: raid design is not being kind to us currently. We will see how things shake out for 8.2, but I expect to see brown placing higher in the rankings.
Warrior dps being meta in Legion was not due to the trinkets. They were strong, they helped. They were not what gave fury and arms their turn by turn dominance.
You had me in the first half, but finished strong in the second half.
I dont know what you mean, arms is the lowest simming dps in the game?
…Okay? I mean you’re not wrong, it’s bottom three.
Drez point is that “unviable” doesn’t really exist.
Yes they are last on logs but at the end of the day they still perform enough in raids to clear cutting edge. They may be last on logs but even with warriors in a raid group they do enough dps to meet all dps checks and get cutting edge.
They need a buff that’s for sure, but if you like the class enough to stick with it, they are viable for all content.
Warriors have the same issues as DKs.
Their dps is not very good but their tanking is awesome.
I’m looking at the numbers from wowprogress and simmed, top fury warriors are doing 27k, which, compared to quite a few other dps classes, is quite decent. It’s not going to break any records but they’ll still be taken into mythic BoD and high m+ dungeons between 15-20 or so. As for top DKs, they are pushing 24k which hurts…
This is what you get for looking at wowprog sims. Top warriors are simming for ~29k.
We got it rough on some fights in current raid tier, but we can more than justify a raid invite. People tend to hyperfocus on the dps rankings and lament “We’re dead last!” without admitting that something has to be last. Short of every toolkit being a copy-paste (and even then, relative player skill would still stratify the results in such a way that it still seemed like some classes were outperforming) there has to be a pecking order.
Could Blizz design classes in a fairer way? Absolutely. I’m sure, to some extent, the ebb and flow of class dominance is intentional, just as some momentary flashes in the pan are unintentional. To be perfectly blunt, however, the tiniest percent of the playerbase are capable of playing at a level where the disparities matter as much as everyone would like to claim. Even blunter still, in my own experience, it’s seldom DPS that holds back players from progressing or competing.
Having said all of that… Arms could use some love, I think, but Fury is okay despite not being dominant. If history is any indicator, we’ll (Fury) get our turn in the vanguard when 8.3 hits. Arms will probably have to look back at Zul logs with a wistful tear and smile on fonder days. But hey, you never know, right? Maybe Arms will get overtuned and absolutely lay waste in an upcoming patch.
What people mean when they say “viable” is will people take me in a pug if I"m not a FOTM class? And that answer has become an increasingly louder “no” each expansion. If you aren’t “viable” in the eyes of the community, you aren’t going. You can make your own group, or find friends, or find a guild that will take you. But most people want to know their class won’t be overlooked in a pug environment.
All you can do is get better personal logs. Or just reroll DK, destro, ww, or mage and play pvp with the cool kids.
Yeah, the meta-chaser mentality pervades most corners of online gaming at this point. Not much you can do to combat that if you’re only PUGing content, although I’d still counter that this is a social game. Got to build a network of people and nurture a relationship with them. Guilds are the easy shortcut to that, obviously, but there are tools in and out if game that can skirt around requiring a guild.
I agree with most of this, and although I’d love some small tweaks to fury, they’re not necessary, but I question this?
Not an evidence based statement, but more like a light-hearted jab at the spec tending to perform very well in final raid tiers. Although I should mention I effectively quit playing Legion when Antorus launched, so I have no idea where Fury stacked up for that tier.
Ah. Well, quick rundown for the sake of it; scaling hasn’t been a thing for years.
It was due to stat scaling in Wrath and MoP. Cata, Fury was eh, WoD fury was eh, Legion fury got a quite good combination of legendary+tier+fight design synergy.
Talking final raids.
Bring back hit, expertise, and armor pen. I want to sob in a corner for another 5-6 months while Saurfang Jr never drops his stupid trinket.
More seriously, I’m happy with Fury’s pace and overall playstyle. Not entirely onboard with execute as is (and don’t really have a compelling case for how to “fix” it), but I didn’t think the execute buff stack stacking on Legion artifacts was fun either.
End of the day, I want to hit things hard and fast, and Fury delivers on that experience. Most of my gripes at present stem more from raid design than any fundamental Fury-specific woes.