State of tanks

Ill be the first to admit I don’t put a ton of effort pushing the top of the top keys nor do I choose to raid Mythic. I do like to tank and am a bit of an altoholic. I have played each tank read up on rotations and have done a decent amount of play with each getting at least Keystone master with each tank. So I have a decent understanding and feel for the style of each tank from an average players perspective. These are my takes on each one. (short version)

  1. Warrior - probably the most fun and most forgiving tank in my opinion as when you play it well you FEEL indistructable. I felt that I could handle large pulls the easiest out of any of the tanks from begining to end as they are incredibly tanky, but feel very weak against mobs that do a lot of bleed damage, but suprisingly not against magic damage. I wish they had more utility such as a lust or a battle rez or a buff that benefits all classes. They do have great mobility and threat generation a ranged silence would be great as well to help gather the stragglers.

  2. Druid - Druids feel really good to play (with the exception of season 3 tier set). If they have sufficient rage generation they are tanky but it doesn’t seem to scale as good as the other tanks, You feel unkillable at the lower levels but then your rotation needs to get better and better as mobs hit harder. Their utility kit is great and has everything you need. The instant heal works great to help out the group and the group speed boost is fun. I feel like they could scale better and maintain the level of tankiness as they take on harder and harder content. Raze helps with this but I think there is something missing as they get higher and higher. They are just too dependant on their tier sets at the moment.

  3. Demon Hunter - This is the meta tank mostly due to the sigils but this is probably the weirdest tank of all. They can feel squishy at the beginging of the pull but Once the rotation get rolling its like no damage is done to you. There feels like something is broken because its like you become harder to kill the more mobs are attacking you and you don’t feel like you are even doing anything to mitigate the damage. It just feels weird. But they are tanky and the double sigils is definately overpowered. But while the feeling of godlike power is great at the beginning the rotation is repetitive and the tanking doesn’t feel the best. It was hard for me to keep the motivation to want to continue without some sort of end goal. I think they could use some enjoyment tuning.

  4. Death knight- A seriously fun and powerful tank with some amazing strengths and some big weaknesses. For single target fights DK’s feel the best. So raiding with them feels pretty good. Like DH they take a bit to get going but once you do you feel unkillable. In fact if you use the Deathstrike generated shield more than retroactive healing your constant feeling of pressure subsides. I think the pooling of Runic power for Death Strikes doesnt feel the best but you get used to it. Their biggest weakness is on the beginning pull. if not done right you will get deleted quick. that and you have to strafe while pulling to keep hitting the mob because your survivability is tied to hitting a mob. That creates some issues, like storming where you could get deleted while in the air or while stunned. Definately a tank that if played well has a ton of potential. With that said, I would like to feel a little more tanky (as they do wear plate), and have Death strike heal a bit less. There is too much feast or famine in its current state. And DND should not have a survival aspect to it. Ground affect to improve survivabilty or damage = NOT FUN.

  5. Paladin - This in my opinion is probably the least fun and worst designed tank by FAR. Coming from a long time Pally fan and tanking since the Burning Crusade. I feel as if the developers have destroyed Prot Pally. Sure some exceptional people can make them work and maybe have some fun doing it, but that cannot be the majority. They are the squishiest and least forgiving of the tanks from start of the pull all the way to the end. They are so bad IMO that I cant give any recommendations as to how to fix them beside reverting to a previous version. Im sure I will get some disagreements but I really want to play a Pally tank, but its just no where near the other tanks. Or where they have been in previous iterations. Sure they have an amazing toolkit. But everything about them feels really bad. If you need to hardcore multitask this is your tank. ( The rotation reminds me of someone sitting on the floor arms wrapped around their knees rocking to sooth themselves ).

  6. Monk - Monks could use a rework. They are in need of ability consolitation and buffing. They can do really well, but the one thing they had going for them (damage) was nerfed. Made absolutely no sense, but whatever. The lowest health pool also doesnt make any sense either. That is I guess the phrase that encompasses monks= They just don’t make any sense. They are fun to play but hopefully they could get some needed attention. the Love bat needs to swing their way. This is a complicated tank but the rotation is just ok but not terrible. Could be a lot of fun for the right person that enjoys complexity and niche utility.

Anyway
Not asking for a crucifixion. I just want to be honest in the hopes that some of the issues get addressed or if someone is wanting to take on tanking.

I do want to say that ALL of the tanks are viable. ALL can get keystone master, there are just some tanks that do it significantly easier that others.
I didn’t go over everything as I wanted this to be short so I just covered some points.
Hopefully some will find the info value added.

10 Likes

Prot warrior is probably the most fun tank imo. And shield block is a busted ability that just negates physical damage

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I hear this a lot, about being squishy, but honestly it’s a skill issue. No offense. As you stated you only really dabble in the content up to KSM and not much more. Paladin tanks rely heavily on CD management. We have multiple low-CD defensives that should be used pretty much every pull. A major issue I notice when some people claim Paladins are squishy is that when they do pop their CD’s it’s often too late. Defensives need to be used pre-emptively, before being in the red.

Raiderio actually shows warriors having the hardest time at the top.

11 Likes

Pre-emptive vs reactive defensive use is one of the largest difference in good players of all roles.

When I tank on my blood DK I have so many cooldowns I’m pre-emotive rotating them all the time.

Using that defensive BEFORE the big hit, not after (again for dps and healers as well).

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Yeah, I agree for all roles. The only exception for me is Bubbling. That I’ll usually wait until I’m at like 5-10% and bone dry.

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from a “feel” perspective, only warriors and paladins feel like tanks to me. I guess I am a sword and board kind of guy.

warrior feels lackluster to me right now, although I agree on much of your assessment. they are the most iconic of tanks. but they need some kind of rework.

I think pallies are the best pug tanks. they aren’t fancy, but their survival and support tool kit are fantastic.

bears are just big meat shields.

VDH (which i have mained since SL), BDK and BMM all feel like “tanky” dps.

I think the role of a tank in m+ is to organize pulls and control mobs.

In this respect, it why the current sigil build of VDH is so powerful.

But I think BDK is kind of slept on in the regard. people call them slow or a turret or whatever. but their control tool kit is built around that “deficiency”. all the grips and grasps and limbs just bring all the bad guys to you.

I like that there are, in my view, three different styles of tanks:

block: warrior, paladin
dodge: druid, monk
parry: DH, DK

and i want them to feel fundamentally different, but their toolkits need to have some level of similarity because the game itself is the constant. one tank with such a significant advantage doesn’t feel good in general.

with remix and cata out now, I think I am more or less done with s4 (except for maybe getting my resto shaman to 2k m+). we will see what TWW and hero talents, etc brings for playstyle.

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?? Druids tier set is practically non-existent currently. Its a damage boost is all

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DH feels like cheating compared to the other tanks.

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These are so wrong. Monk is the most fun of all the tanks and Paladin is just fine. If you’re feeling squishy, you just need to use SotR more often. That was my problem.

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I feel like Paladins belong in block and parry because of the set bonus. While in the past we were pretty much only block, we now have like 20% parry.

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I really like how you give reasons for your opinions and you don’t go all hyperbolic. Kudos! I wish everyone was like this in forums.

I have mostly played Prot Pally & VDH this expansion. I enjoy both. I like to say my prot pally is Captain America and my VDH is Batman. :smiley: But I like that we can all enjoy different specs according to our personal preferences.

Personally, my favorite right now is VDH, and that is despite (not because of) the double sigils. I advocated against Illuminated Sigils from the time it was announced. But VDH is great for doing large pulls, and I do love big pulls. I also like the mobility and control I feel on VDH. I hope whatever they do with tuning, they don’t take away the things that make VDH fun to play.

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I dont know what it is, but even when Ive barely played Druid and Paladin and have more tank specs to learn, I still want them to add more tank specs to the game, I’d rather wait +5yrs for a new tank spec than to give druid and pally another try and learn them, I just find them so boring compared to the other tank specs that are currently in the game and I dream for a Tinker tank spec or maybe a Battlemage Mage tank spec or Shaman Earth tank spec instead.

2 Likes

I think warriors are the best “tank”. The only reason they don’t shine more is that the other tanks also do other things besides just tank, and leaves warriors behind.

Indeed. With the return out of season 2 tier set, it feels much, much better. Druid scales similarly to VDH in that after a certain point, adding mobs to the pull doesn’t add any danger. Decent coverage on defensives make this a solid choice, but like you said, your defensive power is 100% reliant on being able to do your rotation well. Missing something will likely get you killed, even in low keys.

VDH is just broken right now. To much control in one characters hands. Either they need to give every other tank double the control, or they need to remove illuminated Sigils. This is tank is fun, but for all the wrong reasons.

DND does suck, but the biggest problem I have with DK is that they have to pull completely differently to most tanks. They need an early CD to use to pre-stabilize while gathering, and a little more defense against melee syncs.

Paladin is even worse than DK. If you edge out of your consecrate, you just die. Lots of defensives to juggle, which is fine, but positioning and pre-planning movement is so so so important. It feels finicky to me, but I can see the appeal and the utility is unparalleled.

Monk has too many low-impact buttons. The base rotation is nice, and the recent buffs to stagger help out a lot, but there’s still kind of a wavering response to big incoming damage when it’s from many sources. Maybe stagger could be fiddled with to help insulate against that, but since it’s purely a m+ problem, likely not. Hoping to see good things from TWW.

2 Likes

In terms of numbers, doesn’t it go:

  1. DH
  2. Dru
  3. DK
  4. Pal
  5. War
  6. Monk

I remember seeing a graph on this subject a little while ago and it went something like this, but I’m probably misremembering the order in the middle, I know DH is at the top and War/Monk are at the bottom. All of them were able to complete KSM, but the lower end tanks lagged in higher keys.

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The fact that you think warrior is the most forgiving tank makes me not want to spend time reading the rest :rofl: .

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Lower dps and less defensives feels better???

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I’m not doing this with you again.

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Lol.its been proven to you multiple times.
Its proven in the discord

Im under the assumption you had no idea how to use the season 3 tier set

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Fight fight fight fight.

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absolutely. let’s back to enhancement having real tanking capabilities.

I leveled my shaman in classic as a tank. i dungeon tanked my way to about level 45 which was when groups stopped believing a shaman tank could tank. chain lightening was a great way to pull and earth shock was a good as a taunt.

obviously I wasn’t running end game content, but some people even figured that out too.

they just never figured out defensive gear for mail. maybe that is why there isn’t an evoker tank class…yet…

1 Like