State of spriest

Yeah probably, but every other classes logs are that. Ill say right now, we suck on urgax, adds die too fast, blood bound top DPS every time, sikran middle, rasha’nan higher than other casters because all the instants I bust in transition., ovinax is aids, princess middle if portals are good, court OP, queen why are there trivial ads on the ramp? Imma holy nova

They aren’t though, is the thing. The specs that people brought to early kills have way way more parses and are a much more haphazard assortment of player quality / guild quality / “rekill vs progress”. The SPs are all pretty much top world guild rekill parses, except for lucreed from honestly.

I expect shadow will show to be good at queen’s court, but I do not expect it to hold its current ranking on that fight at all. It’ll get diluted by progress kills over the next few weeks.

1 Like

Who knows. If vw the damage windows at least on H line up with vt. And a silver lining with queen, if you get benched, she drops nothing good xD who cares.

Voidweaver doesn’t really work on court because the bosses move around too much. It’s good at cheesing damage because it breaks the intermission shields really fast but you’re already holding dps on those to wait for cds to come back.

Voidweaver will shred ansurek though, just gotta get the spec through P1 in one piece.

Can’t wait to see it, so cool both hero specs rock. Swapping for different encounters instead of the same thing on everything feels good.

Gonna shoot an entropic rift at the little spiders and zug the shield caster?

Nah I don’t think you care about the small spiders at all, the most important things is just the damage to shield targets. Intermission, the guy at 1hp during the climb, and the adds that spawn in the final phase in the middle.

I will happily trade you the yoke that is PI for a burst movement option, purify functioning as a poison cleanse, a decurse and shining force back.

2 Likes

I would say yes, but that’s the reason priest is in high end comps, that frost dk wants more than lust.

Above tho, I’m thinking about padding on the spiders haha. 2019-like 6 months ago I was pure classic Andy. Padding was the way, want that 99, pad as hard as possible.

The change we really should be asking for is why don’t we have the mind spike animation from sod? It’s so cool.

People in the priest forum don’t talk about the things priest is good at because those strengths are not at issue. People do take issue with presenting weaknesses as strengths and claiming that acknowledging those weaknesses is a failure to git gud when there’s a clear disparity in class design.

What weakness did I say is our strength exactly? And yes a lot of people need to git gud. Like a lot, you play the same game so you’ve seen it too. Videos of people being plain awful in dungeons and raids is pretty much every content creators thing atm.

When it comes to actually playing Shadow, thee are 3 standout features that are very questionable and make the class feel clunky that I simply do not experience when playing other classes.

  1. Shadow Crash AOE enabler. Shadow Crash is just a terrible spell as it is both target limited with a relative small area it affects while the trigger is a slow moving missile that can seize outright if you are using the target version and the target dies before it lands thus wasted completely or risk using the area targeted version where the targets could easily move out the way in PvP or get forcefully moved by following tank or gripped or knocked back or pulled in etc. by someone else.
    It simply makes using Shadow Crash a nuisance and generally a frustrating experience. Even more so when you do manage to land it at the correct location but there are more mobs than the allotted 8 target max which then forces you to not deal damage to some targets or try and pick them off one by one in a sea of health bars littering the screen in order to apply your dots manually.
    I just don’t have any remote of a comparison of gameplay frustration on any other class/spec I play.

  2. Cool down with a cast time. The cooldowns having a cast to me is just so annoying as I don’t really have to deal with that pain point on any of my other casters. At least if I do, it’s not as noticeable.
    Dark Archangel (Dark Ascensions predecessor) didn’t have a cast time. So I blame Void Eruption (Voidform)

  3. Surge of Insanity not being Instant cast Mind Spikes like it was in MoP and WoD. They totally butchered this entire insanity and merging Mind Flay and Mind Spike to replace one another where in MoP and WoD you didn’t have either of these poorly designed versions and it played a heck of a lot smoother.
    I just rather them nerf the damage and/or proc rate in order to gain the instant cast Mind Spike again.


I could go on further about other annoying pain points but I would say those 3 are the more egregious stand out ones… at least when it comes to gameplay loop experience, utility and defensives are in their own category of issues.

3 Likes

Because irs factually true. The only time i beat anyone in dps is when i pop all cds for a big pull. Otherwise im barely beating tanks. Youre just rage baiting and trolling at this point. Every other caster has an easier time doing AOE dps and rotations than we do, and they have much much higher burst. Spriest is mid-tier/low-tier

1 Like

I mean that’s genuinely kinda not the spec’s fault. The damage is competitive enough for the most part now (Outside of snap burst aoe).

Other classes have the same issue, your tank was trolling your uptime with slow pulls. VW seems better for pugs for that reason. Good dps every 30 sec vs every minute.

Warrior and arcane mage def have the same issue.

Today’s episode of “trolling or unhinged”, featuring Scadupriest. What a doozie this one is

My favorite part was when he told a wowhead guide writer that he’ll never be a mythic raider.

3 Likes

Today’s episode of wow forum priest cope, wowhead writer agrees with me.

And they’re not world first, didn’t say mythic. Theres a giant difference between wow heads writer and them, aka they aren’t on queen yet.

The spec still hasn’t seen play there, we don’t know. Go check the m+ ranking site if you don’t believe the teir. I’m just bearing good news.

My issue is the M+ ranking site is barely making any distinction, all its saying is “People are playing classes in high keys”, pushing is miles away, nobody is fully geared, barely anyone is really trying for score. It makes no comment on what specs are actually good at Mythic+ when the keys people are doing are mostly miles away from what’s actually going to end up being high keys.

2 Likes

I think it’s kinda pointing to all specs are good except a few. Which is what blizzard wants right? Spec parity across the board.

I don’t think that’s where we are though. I think we have most specs being “fine”, 1-2 being quite poor, and then a few specs being genuinely ridiculously strong and judging from recent hotfixes and wow 20th patch notes literally zero attempt to bring them back in line.

That also doesn’t really fix shadow’s issues in lower keys, which is what the majority of players are doing and where the majority of impressions on its performance are formed. The fact I can hold my own / top in a +11 doesn’t really mean much when if I did the same key with the same people on a +6 I’d be fighting with the tank.

1 Like

Yeah, and that impression is apparently unbreakable. I don’t think I’ve done lower keys since week 1 of the season, when everyone was 606 it felt fine, so my opinion is probably totally different. I can imagine people are globaling mobs in 3s before players can even apply plague to they’re focus target when a dk just presses obliterate and does 10 mil DPS.