Hey all,
I have made some similar posts regarding class balancing. I made one about some weaker performing classes, as well as rogue specifically. Rogue is terrible right now but that’s for another thread I already made.
Let me start off here by saying I don’t want fury to be the best, but doing less than Aug evoker single target is absolutely terrible.
**fury warrior has seen nerf after nerf, and next patch, another nerf. the only thing we’re remotely good at is aoe, and we’re honestly not good at that, you would know if you did any mythic+ key at 8 or above, when mobs live longer than 19 seconds, fury warrior goes from 3-5 mil dps, to nothing really quick… **
The current raid has add spawn windows right around fury warriors burst window. As it stands, fury warrior can press avatar (for a %dmg increase), recklessness(crit chance buff), odyns fury(uncapped big aoe hit), followed by baldestorm(giga aoe). Every cd is on a 1:30 timer(odyns fury is 45 seconds), meaning, if you have a wave of adds to blow these cds on, you look good(as long as they have low hp) Coincidentally enough, rakashan/broodtwister/bloodbound horror/and queen ansurek all have add spawn windows that align with these cds. But most importantly, the adds have low hp.
You see, fury warriors have amazing upfront burst and look good for about 10 seconds after pressing there buttons, but if you look at the meter about 30 second after those buttons are pressed, they fury warrior will be dead last by a large margin. The raid however, has mobs spawning that basically get one shot by the fury, causing them to appear strong, when they’re not.
I can say all I want, but the data doesn’t lie… Let’s look at some data to see how fury is truly performing. I will utilize mythic difficulty unless logs aren’t available, in that case, I will use heroic.
First boss
https://www.warcraftlogs.com/zone/statistics/38
Toward the bottom, on an air fight, something we should excel at. But still; that’s okay; someone has to be at the bottom. Still, concerning considering we have been nerfed 3 times in a row; are seeing one more. Strange balancing if you ask me.
2nd boss
https://www.warcraftlogs.com/zone/statistics/38#boss=2917
We look good here, again… boss has add windows that directly alighn with burst aoe cds.
3rd boss-pure single target
https://www.warcraftlogs.com/zone/statistics/38#boss=2898
This is the core issue. We do less that Aug evoker in single target. If anyone knows anything about fury, you will understand our aoe rotation is to press whirlwind every four abilities, becuase whirlwind causes your next four abilities to do a percentage of the dmg to four surrounding targets.
How good can our aoe really be, if it’s based off of a percentage of our dogwater single target.
4th boss
https://www.warcraftlogs.com/zone/statistics/38#boss=2918
Adds don’t count as dps on logs, and again, when you look at boss dmg, nothing does it worse(unless your a demo lock that has to move literally one step in the fight)
5th boss
https://www.warcraftlogs.com/zone/statistics/38#boss=2919
Adds that die quickly during our burst window will always make us look good. But, let’s look at how much dmg we’re actually doing to the boss: https://www.warcraftlogs.com/zone/statistics/38#boss=2919&metric=bossdps
Dogwater, like usual.
6th boss (pure st)
https://www.warcraftlogs.com/zone/statistics/38#boss=2920&metric=bossdps&difficulty=4
Here we don’t look too bad. However, this is due to all the movement that takes place during the fight, as you could imagine, anything below fury here is below it becuase it needs to stand still and cast a decent amount, or, just becuase it’s another spec that hasn’t gotten any intention that is performing poorly anyway.
7th boss(cleave fight)
https://www.warcraftlogs.com/zone/statistics/38#boss=2921&metric=bossdps&difficulty=4
Here you would think fury warriors would do well because you’re hitting multiple targets the entire fight… but nah, we’re worse than 75% of the classes/specs. Why are we seeing nerfs again?
Queen ansurek
https://www.warcraftlogs.com/zone/statistics/38#boss=2922&difficulty=4
This fight makes us look like gods, an entire 30% higher than number two slot. Silken tomb spawns perfectly with our cds, uncapped aoe bugs going up the ramp in phase 2, and in phase 3, nice low health mobs for us to press our aoe burst into, leaving other classes no time to do any type of meaningful aoe dmg…
Again, how much dmg are we actually doing to the boss. How much are we actually contributing to the kill?
https://www.warcraftlogs.com/zone/statistics/38#boss=2922&difficulty=4&metric=bossdps
There isn’t is, almost dead last, I’m actually surprised we’re beating an Aug evoker in dmg.
Read here before you want to say “bro, rwf had fury warriors in it.” Yeah… it’s as if the entire raid was designed around fury warriors aoe burst window, it’s foolish not too. If these adds had double the hp, and other classes have any amount of time to do there own aoe, literally 0 reason to bring fury warrior outside or rallying cry.
Arms is good, I don’t care about arms, I care about fury, arms is absolutely fine the way it is. I don’t want to play arms, I want to play fury
TLDR; fury warrior is awful. If the raid didn’t have adds that died perfectly to odyns fury and blade storms burst, it would be painfully obvious how bad they suck. But when you dig into the data, a fool could see how terrible this class is. We didn’t need the first nerf to begin with, because by nerfing odyns fury and blade storm our st was also nerfed, and our st is the worst in the game. Fury warrior at its core needs an overhaul. Let me know what you guys think.