Spellhance isn’t quite normal enhance. Using fire nova glyph changes how it plays quite a bit. Physical enhance can use wolves glyph, which gives you more breathing room to make better decisions. Coming from someone that actually played both, and not just regurgitating talking points from the discord.
Regular enhance with wolves plays a lot better imo.
Enhance is as bad as trash on PTR. Rogue and fury are dumping too.
Rogue can still get an position in ICC because of armor exposure.
Fury because of commanding shout.
But no position for enhance.
Didn’t understand why Blizz buff hunter and feral, but forget the rest.
Enhance has always been the “utility” but never quite had the full toolset to be a unique spec that can offer more than what a frost dk can now do. ToGC felt ….fine? But as OP is saying who’s guides I also watch on YouTube, the level of insanity to farm these items for a snapshot doesn’t make up comparable to those which have an easier execute and higher scaling spec.
I feel like enhance won’t be getting left out of a raid comp, possibly a 10man heavier spell focus group but our overall survivability and dmg needs some attention. The trap launcher not only is a dps boost for hunters but also a survivability one allowing them to keep out of melee. A fire nova glyph that follows the ele instead of the totem placement should be a talent not a glyph, as this would further damage the spec and allows for cross over into ele spec.
We already need to compete with hunters/Warrs this phase who are in amazing positions for tier. Rogues and ferals for necks/rings and spellhance as a whole against all casters just about.
I’m already looking at BiS load outs for WF as the confusion around the class as spellhance vs WF is confusing enough having to swap every other phase before we become completely obsolete in cata as a whole.
To tell you the truth, Enhancement Shamans should get nerfed. They can’t be allowed to spec into survivability talents, giving them a whopping 2k HP and 6% damage reduction, which makes them almost as tanky as a Mage by just sacrificing 8 talent points of dps which they already have plenty of; seeing as they are already above Arms Warrior, Frost Mage, BM Hunter, Blood DK, Assassination Rogue, and almost as good as a Destro Warlock.
As an Enhance, I am fine not topping DPS and I’m fine with being a support role. I don’t play the class to be the best DPS in a raid, I play it because its fun. But the spec has issues. Any kind of boss movement is going to completely negate one of my main DPS abilities, fire nova, which is something I use every 3 seconds. There is a lot of movement in ICC.
The tier 10, 2 piece set bonus is completely messed up.
" When you activate your Shamanistic Rage ability you also deal 12% additional damage for 15 sec."
Shamanistic rage is my only defensive ability. Also, unless I nerf my DPS by specing into talents that reduce mana cost, using shamanistic rage is the only way I don’t go oom during a boss fight… I basically already use this ability exclusively to keep my mana up but I need to be attacking something while its up. Now, with the tier 10 set bonus, I have to use this as a DPS cooldown??
There is way, way, waaayyyy to much responsibility put on this ability.
With your comment on glyphs you must be awful at enhance. You always run wolves, nova, and FT.
And the whole Spellhance vs enhance is silly. It’s literally the same rotation, you just gear different. If you don’t understand that at this point in the game, you should stop playing enhance.
What about unavoidable damage? How about only having 19khp and dealing with just normal AOE damage from ICC bosses? How about understanding the issue instead of looking like a fool with this response.
You want to hear something hilarious? When we upgraded our t8 with T9 258 gear, we lost hp. Enhance shamans have the lowest hp pool with literally one defensive and now they are making our one defensive to be an offensive CD with T10.