0.) LET US EAT IN SHAPESHIFT FORM
1.) Where is our Ressurection?
2.) Living Seed Rune is probably the most useless rune until like level 50 and full crit regrowth.
The point is why was this given at the level 25 phase lol. That I do not know. Would’ve been better if it reduced Healing over time abilities cost or let them have a critical effect. Cause as it stands it doesn’t do anything well.
3.) Druid Restoration Mana is still an omega issue.
Spells like Regrowth are extinct in cost value due to wild growth being more mana-sustainable. But Lifebloom is very mana-hungry yet I find myself spamming it more than a rejuvenation due to the value and mana return and capability to crit off bloom.
So rotation is Lifebloom-healingtouch.
AoE Wildgrowth and AFK then Wildgrowth again.
4.) Starsurge hits like a wet noodle. Wrath should not be hitting harder than it.
5.) The value of Rejuvenation is completely null.
Why? The cost is way too high. The healing is way too low but this is tied to the duration of 12 seconds. Consider bumping it to 18 or 21.
6.) Sunfire and Moonfire consider increasing the duration to 15-18 seconds the DoT completely loses value when you put it out. You quickly have to reapply kinda sucks.
Or do the Priest thing where it hits 2 additional targets around the primary.
7.) I Love Feral but I lack sustain for cat form.
Why? Well, the Fury of Stormrage adds a mana fix to balance and a sustainability issue. (the question remains of being able to cast its proc in moonkin)
Poor little kitties gonna get smooshed.
8.) Balance Druid Spell Delay protection is not present in moonkin form tooltip or as a rune which frightens me for the poor Moonkin mains or as a talent.
Before people begin to state that this will be too broken I can simply come up with balancing suggestions and more in-depth reasons.
1 - Druids always needed a baseline resurrection. It is not fun for any druid player to fulfill the role of healer and rely on battle resurrection.
2- Living Seed giving capability to crit HoTs or reducing cost will better the druid healing class as a whole.
- Mana’s cost is high.
- HoTs can only be 1 at a time. Druid Stacking doesn’t work.
3 - Omen of clarity from WoTLK could certainly be the solution or just a cost adjustment overall to spells like Rejuvenation and Regrowth.
4 - Starsurge is a 10-second CD and doesn’t feel any different more than an instant cast wrath. Rune is lackluster.
5 - Rejuvenation increasing the duration again would be balanced due to the druid HoT limit ( 1 druid HoT per player)
As the value of rejuvenation is destroyed as Lifebloom and Wildgrowth are introduced.
6 - Sunfire Moonfire and Insect Swarm are a lot of DoTs and tons of globals just for it to fall off.
By the time you get all of them up and faerie fire, you would have 1 - 2 wrath casts or 1 wrath cast and a Starsurge then you have to go back to reapplication.
It lacks flow.
It lacks value.
7 - Worried that Feral will just be a Windfury bot this pertains more to PvP but who knows Feral having a silence is huge. Might not be needed. But having life bloom and savage roar and feral cat silence share a rune is very disheartening for kitty cat bois and girls.
8 - Adding spell delay protection by either 70% baseline in the talent node Entangling roots or in Moonkin form itself would suffice.
Why? Spell delay is awful in classic no one wants to be delayed that hard.
Unless you want to add the Wotlk Spell delay protection mechanic which I highly recommend.