State of Druid in SoD

0.) LET US EAT IN SHAPESHIFT FORM

1.) Where is our Ressurection?

2.) Living Seed Rune is probably the most useless rune until like level 50 and full crit regrowth.

The point is why was this given at the level 25 phase lol. That I do not know. Would’ve been better if it reduced Healing over time abilities cost or let them have a critical effect. Cause as it stands it doesn’t do anything well.

3.) Druid Restoration Mana is still an omega issue.

Spells like Regrowth are extinct in cost value due to wild growth being more mana-sustainable. But Lifebloom is very mana-hungry yet I find myself spamming it more than a rejuvenation due to the value and mana return and capability to crit off bloom.

So rotation is Lifebloom-healingtouch.

AoE Wildgrowth and AFK then Wildgrowth again.

4.) Starsurge hits like a wet noodle. Wrath should not be hitting harder than it.

5.) The value of Rejuvenation is completely null.

Why? The cost is way too high. The healing is way too low but this is tied to the duration of 12 seconds. Consider bumping it to 18 or 21.

6.) Sunfire and Moonfire consider increasing the duration to 15-18 seconds the DoT completely loses value when you put it out. You quickly have to reapply kinda sucks.

Or do the Priest thing where it hits 2 additional targets around the primary.

7.) I Love Feral but I lack sustain for cat form.

Why? Well, the Fury of Stormrage adds a mana fix to balance and a sustainability issue. (the question remains of being able to cast its proc in moonkin)

Poor little kitties gonna get smooshed.

8.) Balance Druid Spell Delay protection is not present in moonkin form tooltip or as a rune which frightens me for the poor Moonkin mains or as a talent.




Before people begin to state that this will be too broken I can simply come up with balancing suggestions and more in-depth reasons.

1 - Druids always needed a baseline resurrection. It is not fun for any druid player to fulfill the role of healer and rely on battle resurrection.

2- Living Seed giving capability to crit HoTs or reducing cost will better the druid healing class as a whole.

  • Mana’s cost is high.
  • HoTs can only be 1 at a time. Druid Stacking doesn’t work.

3 - Omen of clarity from WoTLK could certainly be the solution or just a cost adjustment overall to spells like Rejuvenation and Regrowth.

4 - Starsurge is a 10-second CD and doesn’t feel any different more than an instant cast wrath. Rune is lackluster.

5 - Rejuvenation increasing the duration again would be balanced due to the druid HoT limit ( 1 druid HoT per player)

As the value of rejuvenation is destroyed as Lifebloom and Wildgrowth are introduced.

6 - Sunfire Moonfire and Insect Swarm are a lot of DoTs and tons of globals just for it to fall off.

By the time you get all of them up and faerie fire, you would have 1 - 2 wrath casts or 1 wrath cast and a Starsurge then you have to go back to reapplication.

It lacks flow.

It lacks value.

7 - Worried that Feral will just be a Windfury bot this pertains more to PvP but who knows Feral having a silence is huge. Might not be needed. But having life bloom and savage roar and feral cat silence share a rune is very disheartening for kitty cat bois and girls.

8 - Adding spell delay protection by either 70% baseline in the talent node Entangling roots or in Moonkin form itself would suffice.

Why? Spell delay is awful in classic no one wants to be delayed that hard.

Unless you want to add the Wotlk Spell delay protection mechanic which I highly recommend.

15 Likes

This is a very rare thing. Don’t pretend every single caster needs a way to do this.

Uhh?

I’m confused.

1 - Priests have it.
2 - Mages have it.
3 - locks have it for destruction spells.
4 - shamans have it for healing.
5 - druids have it for healing.
6 - paladins have it for healing.

Spell delay protection is huge for interactive gameplay.

No one likes to be casting the same spell cast for 6 seconds.

Also, certain tick dmg pulsing boss dmg interrupt casts and add a delay.

Examples : Baron Rivendare, the boss in Scholo w/ the two guards skeletons forgot his name idk why, pulsing AoE fire dudes from BRD.

Tons more cant name them all.

Also in PvP the more melee/hunters / pets the more disadvantaged you are as a caster with no spell delay protection.

4 Likes

Druids are doing really well at 25 healing tanking or DPSing. In WPVP they can sunfire spam you to death no problem. They are on the top end DPS for tanking and cat. They can heal with ease and DPS with wrath in between if they want to be sweaty.

What was this big wall of text for? Are you truly to believe level 25 will have EVERY tool in the kit and be perfectly balanced?

12 Likes

I agree with a couple of these. The devs do seem to be paying attention and occasionally rebalancing things, so maybe they’ll reexamine some of these.

With that said, it’s level 25 cap so I don’t think it’s going to be perfectly balanced. But there’s always room for improvement.

4 Likes

That wall of text you didn’t read very well.

1.) Never once complained about the dmg. Besides Starsurge. It is purely because it is true startsurge hits for nothing. Either the same or little less than a Wrath.

2.) Feral was never complained about only sustain in PvP.

3.) Tanking on a druid was never mentioned in this post.

4.) Balance druid/resto druid can take Fury of Stormrage and pop a heal which correlates to my post stating. This was a great change to Boomy mains. But for restoration, it, even more, gatekeeps you in a rotation of life bloom-wrath-healing touch.

Which is not interactive. But helpful nonetheless than just standing there.


If you are only dying to druids and see them beating you on meters then you come here to deliver feedback without playing one in SoD then you surely don’t know.

1.) Mana is still a huge problem for resto.

2.) As the game progresses the value of DoTs like Sunfire and Moonfire are going to go down which leaves the 9 duration for Moonfire and 12 for Sunfire to become lackluster.

3.) Druid is always a WPvP monster esp at lower levels since we can Feral Swiftness talent and chase. Which is no different to counterpart Hunters and Shamans.

1 Like

I agree. My main, huge, HUGE concern is mana and the value of spells.

Rejuvenation and Regrowth are looking to be obsolete.

Mana was never addressed and it is currently and has been in Vanilla a huge problem for Resto Druids.

I do hope they do hotfixes in the near future :slight_smile:

3 Likes

Spell delay is part of the balancing of caster vs healer. They removed spell delay in later expansions because they increased melee mobility to have nearly limitless uptime in ranged. Because kiting is alive and well in Classic, spell delay needs to exist to reward melee who make contact with casters.

Tl;dr you need to eat your vegetables

2 Likes

Im lvl 24 druid and sunfire deals 53-61 initial damage for 94 mana. This is quite good compared to other abilities, but spamming this ability will cause the druid to be oom before killing anyone, especially if the target presses any heal/pot/cc or defensive. If e.g. a warlock puts on the drainlife rune debuff, world pvp is over, since every tick heals to full.

Im sure you havent done much world pvp yet, or else its impossible to “not see a problem” pvp balance wise.

5 Likes

Laughing in nerfed six feet underground Hunter runes.

Not sure about baseline critchance, but i guess its about 5% for druid casts. That means the rune increases healing done by up to 1,5% and is highly unreliable. Do hunter runes have lesser impact?

2 Likes

Unfortunately,

I don’t agree.

Purely because they are already adding gap closers.

Rogues - Shadowstrike, sprint, vanish
Warrior - Warbringer
Shaman - Ghost Wolf, tremor, frost shock
Ret Pally - Freedom, aura to remove fear,

In some way, I can see this even being improved upon in the future.
Whether people notice this or not it is taking a lot of retail elements to make classic more engaging.

If anything SoD is the door opening to WoW 2.


We should be encouraging changes not saying NERF this NERF that or don’t change this or that!

In time it will be tuned outliers really show when they become an outlier.


If PvP balance is a true concern I’m all in favor of diminishing returns and durations of CC being shorter.

Your 15-second lock fear of running me to China and Africa back and forth is not “balanced” by all means.

Also, the PvP balance in Vanilla is horrible.

The classes that you state can kite melee. Don’t you think the classes with less kiting capability EXAMPLE Druid / Shaman would have spell delay? But no? Locks and Mages have spell delay protection. Very backward statement you got.

1 Like

I do feel bad for the nerf but the AoE counterpart seems pretty helpful. I think it indeed does need to be rebuffed, although.

Yeah, our Living Seed Rune is pretty much a joke.

2 Likes

starsurge is probably one of, if not the worst new spell they’ve added I think. Druids in guild haven’t even bothered going for the rune and are all just playing feral.

4 Likes

Stop complaining. It just came out. They need time to balance… everything.

This is feedback. Not complaining. Sorry, to burst the bubble.

4 Likes

I think lifebloom is kinda neat for using while I’m leveling as feral cat but idk. The whole concept of Hots in classic wow just doesn’t really work great unless they are like extremely mana efficient. They don’t heal for much, they do their healing very slowly, and they still cost a chunk of mana.

Right now I just really like feral, mangle is fantastic and sunfire as cat is very interesting to have for mob tagging when I really needed it in some zones.

2 Likes

Half of those abilities aren’t gap closers, but come on dude. You’re a Druid.

You’re hit with a slow / CC? Change form and it instantly breaks. Pop Cat Form and Dash to make your own distance where necessary. Pop Rejuv and Bear Form to face tank a few hits when bad guys get close, stun them and move away again. And you have Nature’s Grasp as an instant Entangling Roots.

Druids are the undisputed masters of mobility and kiting in Vanilla.

5 Likes

would do naughty things for predatory swiftness rune

2 Likes