Hey everyone, wanted to give my thoughts and ideas for Devastation Evoker moving forward from now in 10.0.7 and recommendations going forward!
Background, I’ve been 2900+ in Solo Shuffle on Devastation Evoker this season, and have multi classed many different classes 2.5+ throughout the WoW Expansions (Ele Shaman and Destro were my main characters before Evoker, which I will compare below).
I’ll get more into detail in the reply below but will start with the TL;DR. This will be broken down by “The Good”, “The Bad”, and “My Recommendations”.
Good: CC abilities on both Evoker specs feel great, between sleep walk, landslide root, and deep breath stun. Hover walk and cast creates a “Duck and Cover” playstyle which feels unique and fun (Read this segment below for a description on this). I think the class lacks defensively, but still feel this makes for a great and unique playstyle. Dev Evoker consistent damage (Outside of cooldowns) feels like it’s in a great spot.
Bad: You are easily kite-able as a Wizard class which feels awkward, by Frost Mages, Hunters, and oddly enough cannot escape Ret Paladin with their range increase. Marks Hunter emphasizes heavy burst damage like Dev Evoker, with near 2x the range on abilities (Good luck fellow Dev Evokers). Pair a class like Rogue or Ret that can stun and setup with a Hunter or Frost Mage, and your defensive kit is checkmated. Despite the fun “Duck and Cover” playstyle, Dev Evoker is obviously lacking from a Defensive toolkit standpoint, and if more of them played in general for statistics, I think many would clearly see Devastation is “Squishier” than even Ret Paladin Pre-today’s buff. Dev Evoker damage inside of cooldowns is also too high, but the 10.1 Crit nerf addresses this well, and without this offensive strength, you have no win conditions being so fragile defensively.
Recommendation: Add passive damage mitigation (Some baseline passive defensive strength) such as reduced damage taken by 10% - 15%. Increase non-empower spells to a 40 yard range, so you aren’t awkwardly kited by other ranged classes / wizards. Evoker was introduced to bring a new ranged caster DPS into this game, and it feels noticeably weaker that they are only “Half ranged” compared to most other classes, which is one of their most exploitable weaknesses.