I did a testwerk on the PTR, and I was pulling around 1800-1900 DPS. I have 5 set T2 and up to 4 set for ZG for pet buffs. In no way am I good at hunter, but I’ve played hunter since P1 both melee / ranged. As far as damage goes, we’re at the bottom of the pack now. Boomies, warlocks, mages, rogues sit at the top, all around 3k+ dps. BM seems to do low damage comparatively despite giving my pet full WBs with the scroll as well. (normally pets only get ony + warchief’s blessing)
What I’ve personally noticed is the downtime between abilities, and the lack of damage from flanking strike / mongoose bite. raptor strike fully stacked hits hard enough, but the other abilities, even while taking advantage of the 20% damage boost from the T2 set bonus is quite lack luster. Flanking strike damage is a joke, and mongoose bite feel bad to press. Raptor strike feels strong, but with the constant RNG aspect of not getting resets, or the boss randomly dodging / misses which lead to a non-reset, it still feels very clunky and annoying to play. With the new weaving aspect of the T2 set bonus, it makes getting up to 5 stacks of raptors fury difficult. Making this a 25% damage buff with three stacks would be a nice start, or 40% with two stacks to consistently have the maximum output available would also be much welcomed.
With this being said, adding more consistency (revert raptor strike CD back to 3 seconds), buffing flanking strike to actually do some damage (it hits for like 500 damage), and adding weapon damage scaling with mongoose bite, not just AP scaling would be a good start. Possibly similar to shamans, having increased hit chance on dual wield spec rune would help alleviate misses = rotation stops for 6 seconds.
I do have to say my pet hits quite hard, but the BM hunter themselves still feel like a meme class with lots of downtime.
I hope some of the pain points for BM hunters are addressed with further patches.
End of rant. Thank you!