State of Augmentation 10.2 PvP

I appreciate that Ralekus, and thank you for taking the time to read my posts all the way through! I’ve replied to a few cheesy one liners in case I wasn’t clear on my stance, but it is both an exhausting and never ending battle

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Very important to read carefully and completely :slight_smile:

The tooltip posted here is in a PvE environment. If you enter an arena match or attack the PvP Dummy in Valdrakken, it will update and read Your damage done is increased by 33%.

that’s what i did
:dracthyr_uwahh_animated:

Appreciate you taking the time to do the math for this, for any developers / tuners that may read through this post. And to reiterate, Ebon Might increasing personal damage by 33% is too large of a disparity for a 27-30 second cooldown.

This spell is up 50-67% of each arena match. Making Ebon Might a 15% (15.6%) personal damage increase nerfed from 33% and increasing our baseline damage by 18% (17.4%) so that our offensive rotation feels a little more meaningful would help improve the flow of the rotation, but not render Ebon Might useless either. 15% personal damage is a lot, and between Ebon Might, Shifting Sands, Prescience we still give our teammates 15-20% additional damage during Ebon Might setups, so the spell will still be top priority.

Are any addons restricting this tooltip update? I literally just did as well to make sure I wasn’t going crazy, and it reads 33% for me when engaged in PvP Combat

it’s not just the tooltip not updating, its actually acting as 22% for whatever reason. probably just another issue with the pvp target dummies.

Interesting point, strange though that the tooltip is updating for me in PvP combat. Makes me wonder if you have war mode enabled? And if it is actually behaving as a 22% increase instead of 33% in an Arena environment?

It does it warmode on and warmode off. probably has to do with the other people nearby getting buffed not being in pvp combat or something. Pretty sure its just an issue with the target dummy

Hello, I wanted to take some time to give my thoughts on the State of Augmentation in PvP in Patch 10.2.

Change richocheting pyroclast to be 15% per target struck down from 30

Ricocheting pyroclast should’ve been a pure aoe talent; damage per additional target struck
:dracthyr_shrug:

What does it even do now? :dracthyr_a1:

increases eruption damage by 30% per target struck, up to 150%. so against 1 guy its a flat 30% eruption damage increase. Eruption damage against 2+ is spready evenly so it’s less of a threat as it isn’t going to pop 1 guy for 300k.

Okay, yeah, that’s what I thought, and I guess that the dmg on details or whatever is just split when it is spread across multiple targets. Was wondering what it did vs petspam specs.

Would love to hear your sincere thoughts, but I don’t think we will because of your constant sarcasm.

I would be shocked if you think Aug needs brought down and is over performing. Especially being that you have been strictly sarcastic in your other posts and have just brought toxicity here, originally stemming from your lack of reading one of the first 3 paragraphs I wrote

i read your post

i even read the thing you quoted that you think i didn’t read

i didn’t make that reply because i thought or think you’re here to say aug is in need of buffs

i made that post because aug is easily one of the worst things that ever happened to this game and it seems outside of maybe 2 total weirdos that enjoy the spec for what it is, aug will exist in a graveyard as long as it’s not so overpowered complete morons backpeddle their way over 2700 on accident playing it

i genuinely believe that the rico pyro talent is a massive design L

aug was set up in a way that most tank specs are
auto beat cleaves then struggle into other things

just bad design, i’d rather see the damage moved out of both eruption and upheaval and moved into something more direct

Posting these here to reiterate my main points since this topic has bounced around everywhere (some trolls that want it to be bad because they don’t like the spec, which is just outright toxic philosophy).

I want these 2 Quality of Life Changes that do not effect our burst throughput whatsoever. These proposed QoL Changes are strictly to improve the rotation and playstyle in PvP.

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With all due respect you proved you are wrong. You are commenting on the “State of Augmentation in 10.2 PvP” being sarcastic and demanding Augmentation to “not exist”.

On top of that, you’re ironic commenting this on elemental shaman, as the spec has a lot of similarities people do not enjoy, utility promoting long dampening games and slowing the game down for everyone else. I could be clamoring to have Ele removed from the games on Elemental Shaman Forums, but I don’t, because the philosophy to delete a spec is objectively wrong, and I’m not trying to be ironic/hypocritical.

You basically conceded that you have nothing to offer here. I will not be replying to you anymore. Just go worry about Ele Shaman or troll people elsewhere

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Much like tank specs, the answer is “yes” to the “Everyone else doesn’t want it to exist” pool.

Checks OPs history, oof this one is gonna hurt.

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