State of Augmentation 10.2 PvP

Tbh skimmed it and just saw damage over and over and how you’re bogged down by gcds that prevent you from doing damage, and that you want more damage out of your tier and less defined ebon might windows for… more damage

it would be hard for that to be more obvious. when’s the last time you were at a library

Ebon Might currently increases our personal damage by 33%. An increase to all of our spells by 18% and nerfing Ebon Might’s personal damage down to 15% still = 33%.

Basically what I want to see is our personal damage during Ebon Might stay exactly the same as it is now, and when we DONT HAVE EBON MIGHT UP we would be looking at 18% damage increase. Right now, its not even worth doing many offensive spells when you know you could just hoard that damage for Ebon Might which will just increase everything by 33%.

High end burst damage stays exactly the same, low end damage (Damage without Ebon Might up) is brought up to help add more decision making to our GCD expenditure outside of buffs. This is the vision the developers have for most specializations, and this proposed change is well aligned with it.

It’s even good for healers, healers wont be caught off guard when I go from doing almost no noteworthy damage outside of Ebon Might, to this massive 33% spike up when we cast Ebon Might.

What I’m saying is the disparity of personal damage with and without Ebon Might is too large, 33% is ridiculous. Close this gap more, and our high end damage stays exactly the same.

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So does that include nerfing your ebon might buffs to teammates as well not just yourself ?

I don’t believe this is necessary, I just want to see our own personal damage not as reliant on ebon might because 33% is too large of a spike. It creates unpredictable windows that are harder for humans to react to rather than more consistency.

Ebon Might has already been nerfed from 10% primary stat in Draonflight Season 2 down to 8%, then nerfed again down to 6.5% primary stat. We also took a 15% mastery nerf in that time which is another big damage loss to our teammates buffs.

In the tuning section (incase I am wrong and the quality of life stuff is not enough) I did suggest undoing the last nerf (That brought ebon might from 8% to 6.5% primary stat) just to help offset this 8% intellect nerf we are getting on the pvp trinket 2 set bonus. This nerf will double dip for Aug, lowering our personal damage and our ebon might damage to teammates.

I sincerely don’t want Augmentation to be a toxic overpowered power house (This creates future issues), I’m just an experienced Augmentation Evoker suggesting to the Development Team ways I see fit to improve the gameplay / rotation of the spec in Arenas. Why I really tried to emphasize the Quality of Life Changes section alone, that strictly aim to improve the rotation, and aren’t just damage buffs. With this change, our personal ebon might damage would not be any stronger.

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Yeah you’re cooked dude. You want your damage moved out of a cd which let’s not get this twisted will be a damage buff. You’ll still have similar damage inside ebon might windows. Whilst still buffing teammates at the same %. Yeah no you are trying to over complicate this and fool people. I hope aug gets further nerfs or just deleted entirely btw. Luckily it’s still plaguing PvE so likely will go exactly how I hope. Ggs

The spec is so clearly designed in a way that would make pivoting it into tank role effortless in the event blizz can’t figure out how to make a support DPS spec work in this game.

I give them until the end of TWW before they throw in the towel and convert it into a tank spec.

keep aug dead pls and ty

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This makes me so happy I avoided it completely.

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Hold on WHY are you proposing buffs to “offset” the incoming nerf to EVERYONE. Its meant to be an across the board nerf not nerf everyone but “me”

So many people in the replies showing their behinds. This post was well written and thought out. Sorry you have to read the replies from people that just want to shoot funny 1 liners instead of engaging with your post authentically. Some things never change.

I’m replying is to get your post heard by those that might agree with it. I don’t know much about Augmentation and I’m certain many other players don’t know a lot about the spec as well due to it being new. I hope your quirks are looked at, as I would hope every other spec in the game would be given the same charitability to their specific concerns.

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The irony of posting this on a druid xD

They explained it pretty reasonably if you’d read.

The mainstat nerf is bringing down everyone’s damage. It’s also going to have a secondary nerfing effect on Aug of bringing down their buffing capacity, since it’s a function of their main stat. That second part is probably unintentional on Blizzard’s part.

Really emblematic of WoW forum posters’ attention span and reading comprehension.

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No he didnt all he said was “buff x because of 8% nerf”. He also wants more damage outside of cds lol.

I would be ok with buffs to soecs but considering augmentation has the potential to go back to the absolute trash s2 was. Id say keep them dead

So base is 1. Buff is 1.33. 1x1.33=1.33. 133%.
Dropping the 1.33 down to 1.18 and increasing the base to 1.15 via buff
1.15x1.18=1.357. 135.7%. What you need to do is go okay 1.15x?=1.33, which will get you 15.6% that ebon might would need to be reduced to, a reduction of 17.4%.

That’s taking your word that ebon might is 33%.

If aug’s overall output is done through a teamate, then an overall nerf should affect that as well and is not an oversight.

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?

Lol the people on these forums are so toxic. “New spec bad and scary! Make weak forever so me no see!” It’s marked as a dps spec. It should have a place in pvp. You guys are just boring nerds scared of change.

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My recommendation is to not allow smurfing and people to play multiples of the same class/spec.

This is why it is important to read the entire post, rather than cherry pick points you want to argue. I talked about the State of Augmentation. I said I believe its performing totally fine in Arena but could benefit from some quality of life changes to improve the flow of it’s rotation, not just increase abilities.

I then mentioned most the community thinks Aug is undertuned, and incase I’m wrong, the QoL Changes are not enough and it really is undertuned, here’s how I recommend going about it.

Just replying to 1 more of these to reiterate my stance. It is very important to read everything instead of fishing for arguments.