Hello everyone, Shaanis here with a deeply thought out post.
So I was looking into some gearing options on hunter and shaman as I was hopping back into playing them for this expansion and then decided to look up some guides, I noticed how in PvP players were beginning to stack versatility because of the new trinket and stuff but then… I wondered what PvE was looking like.
I had noticed ALOT of builds were having a very heavy emphasis on Versatility over Mastery and decided to take a look into why before I dove in to start gearing, seeing the stat weights at ilevel 188 and higher though. I started to wonder if things could be done differently and here is what I found.
Using covenant armor and PvP trinkets, weapons, and rings. I came to a Versatility rating of 20.70% with 828 Versatility.
After assessing how high my Versatility was versus my Mastery being at 220 or so with 26.4% mastery. I started realizing that honestly, it’s being done all wrong.
While Versatility does have its merits for healers, it’s bonus to damage is severely overwritten on literally every class’s DPS spec regardless of the traits implications. The damage reduction is also nice… but that was only about 9.3% and that to me was not enough to be notable.
Mastery Stacks with lower values to greater results, leaving room for further stacking of stats such as Haste and Crit.
Here is a list of traits for Mastery to consider and think about how much more weight Mastery carries over Versatility currently:
DEATH KNIGHT
Mastery: Blood Shield. X% of Death Strike healing is also applied as a shield and increases attack power.
Mastery: Frozen Heart. Increases frost damage by X%
Mastery: Dreadblade. Increases shadow damage and minion damage by X%.
DEMON HUNTER
Mastery: Demonic Presence. Increases Chaos damage by X% and movement speed by Y%.
Mastery: Fel Blood. Increases the armor bonus granted by Demonic Spikes by an additional X% of Agility. Also increases attack power by Y%.
DRUID
Mastery: Total Eclipse. Solar Eclipse increases nature spell damage by X%, Lunar Eclipse increases arcane spell damage by X%
Mastery: Razor Claws. Increases bleed damage and finishing moves damage by X%.
Mastery: Natures Guardian. Increases maximum health and healing received by X%, and increases Attack Power by Y%.
Mastery: Harmony. Increases healing by X% for each Restoration heal over time effects on the target.
HUNTER
Mastery: Master of Beasts. Increases pet damage by X%.
Mastery: Sniper Training. Range of all ranged abilities is increased by X% and damage of all abilities increased by Y%.
Mastery: Spirit Bond. Damage done by Focus spending abilities increased by X% for both the Hunter and pet. While a pet is active, both Hunter and pet regenerate Y% of max health per 5 seconds.
The list just goes on and on, check the Wiki for the rest of them. While looking into all of this I have considered multiple different stat priorities but Mastery is always the one I would put above the rest.
Consider this, with Mastery having such a good stat weight? Haste and Crit can stack significantly higher if you ignore Versatility.