I’m not sure if this problem existed in BFA and I just managed to avoid it, but the power disparity in secondary stats for Shadowlands feels extreme. With gear being somewhat less common, you want to be excited for the pieces you get. I’ve noticed since launch many of the drops I’ve received perform worse than lower item level items. This has ranged to extremes where a 184 piece is better than a 213 replacement which seems wrong.
Through some unfortunate RNG, I now have roughly 9 items levels of upgrades in my bag I can’t equip due to it being a side-grade I have to reenchant or an actual downgrade. Are there any plans to reduce the delta on secondary stat weights? If not, are there any considerations for “protection” so you’re not getting the same stat combos repeatedly?
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It existed in BFA as well, but as you said, SL is exacerbating the problem. Why they have continued to do stat weights and degradation with levels is an enigma from a player perspective.
From the business perspective, they want gear to be reset every expansion or every season now. Also make the formulae as complex and non intuitive as possible to encourage simulating and time spent farming to get the best in slot gear.
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I somehow doubt you are sitting on 9 ilvls worth of gear and being worse off if you equip it. I’d beleive that if it was a single piece we’re talking about, but average item level?
X to doubt
Early on in shadowlands during the first week and before some patches, the UI was telling me how much spell power increased by intellect. Then it went away a week or two later. IT was abysmally small. I’d put on my highest level piece with the most main stat, and hover my icon over the intelligence stat on my character screen and what did I see? +100 intellect gained only increased my spell damage from 6.03% to 6.05%, completely outrageous. I was thinking to myself secondary stats have to be better than this.
Anyways, that disappeared from my UI rather quickly, so I don’t know what’s going on there. I don’t think it was a mod. I’m pretty sure it was displaying correctly and they didn’t’ want that information to be readily available to the players.
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Ilevel is king. Primary stats are king. I know certain secondaries are more beneficial, but put that gear on.
In this case it’s a necklace, so it can only provide secondary stats. I have one stat weighted at .64 and another a 1.06. It’s enough of a disparity that the ilvl isn’t correct for being “better”.
So you’re not entirely wrong here. If I equip everything, I gain +9 average ilvl (+4.5% ilvl) but only 0.4% DPS (+19 DPS) in raw stats. That however has negative impacts on proc chances which still ends up lowering overall damage. There’s too much nuance here for the end user to easily follow and the “Just use ilvl” goal is in fact wrong here due to those underlying disparities.
I’m not saying we need to min/max everything, but the deltas shouldn’t be an order of magnitude in difference.
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