Stat proc fatigue

One thing that’s been annoying me lately is how many stat proc effects blizzard has in the current meta.
Most classes take void ritual
Embellishments are mostly the duskthread / ascension + writhing / dawnthread
Belt is now going from charged bolts to another stat stick proc ability meta

I wish we’d get more random dmg proc items that can compete with stat stick procs. If anything the belt was kinda fun to use for the random damage proc instead of “hey here’s another 4000 x stat” boring contrived outplayed needs to go away playstyle.

I think it’s really hard to balance. They tend to either be too OP or worthless. I agree that stat proc isn’t terribly interesting.

1 Like

As I said in another thread…

I miss when the procs were from trinkets, tier sets and the occasional item. Next up cloak procs. We’ll be balanced against being walking proc machines.

I think its a problem of most players not liking when a large part or even most of the damage their characters do being passive random damage.

So blizzard puts in passive/proc stat options and players always go to those because they are the most effective way to get more damage because of how stats work.

I know I don’t like it when I feel like a trinket or some borrowed power system accounts for more than a tiny percent (1-5) of my effectiveness. It feels bad when I don’t have control and my actions become less and less important.

I also understand that it can feel boring when every time they release something the only meaningful option are the 1-3 stat boosting options because nothing else scales with how many mobs we are fighting or has good interactions with our abilities.

Stat Procs are always strong because they directly impact EVERYTHING you do.

Damage Procs might be affected by vers and crit, if it’s not specifically disabled, but haste won’t matter and mastery almost definitely won’t matter. It makes Damage Procs a lot more static, which means they depend a lot more on Blizzard tuning them to be strong.

And they tend to err on the side of caution and make raw damage procs weak.

We are STILL seeing on-use ~2min CD trinkets that do less damage than Suncaller did in Dragonflight. By like, a significant amount. The raw non-proc stats are the only reason that trinket stayed in Dragonflight tbh.

Doesn’t make it any less dull and repetitive. I was having some fun at the start of the season when boomy embellishment meta for m+ swapped to lens for all of 3 weeks before duskthread became the de-facto embellishment.

Something like charged bolts was a fun little addition that’s just added damage and has now been replaced with a glorified embellishment as most players will be taking stat sticks across the board. The design just feels very soulless and boring to me, and hopefully it’s changed soon.

I love stat sticks, just give me more stats, I want to be the one doing my damage not my silly trinket or belt or whatever

I’m tired of trinkets that I have to charge up or stand still and cast or that stupid new trinket that’s basically the explosive affix and I straight up deleted after I tried it in a key

I don’t want to read a long message, I don’t want to wonder how this works. My ideal trinket is

  • X primary stat
  • Y haste

Done

Literally name 3 trinkets in recent history that’ve had this affect.

The stupid mechagon one with the mana charging, the stupid bomb one where you kill it and it does 1m AOE damage, that stupid dragon one music box or something where you have to stand still and cast it

I don’t care about these awful trinkets enough to learn their names, figure it out if you care

I’m also fine with trinkets that have the exact same CD as my big cd and I can macro in and forget they exist (and no cast to ruin the macro) but very much prefer stat sticks

I’m 99.9% sure none of those listed are in the meta for trinkets nor are they good trinkets either. What I’m saying is for instance focusing lens / charged bolts being allowed to stay competitive / be competitive with stat sticks so that way people can choose instead of “yeah just use the mastery stat proc”

Also the only trinket that was decent but is guaranteed replaced now was the barrel one and that was only for fire mages since ignite spread with fire blast and would auto detonate. The other 2 i dunno what ur talking about

I’m likely in the minority, but I hate trinkets. They’re annoying, just like these .7 borrowed power items and their annoying effects. Just let stats be stats and get rid of this extra annoying layering.

2 Likes

And I am saying I like when my character does the damage from me knowing the rotation, guaranteed from stats, and not relying on a bunch of extra nonsense to fire off at random

Cool, but again not all of us like brainless stat stick effects and would like sometimes for dmg proc embellishments / effects from the borrowed power items to actually exist and be comparative to the stat sticks.

I was rude to you and shouldn’t have been, sorry

I don’t think you’re wrong for liking procs. I just don’t like them and would rather less variance in my DPS/HPS output. I like to know that what I’m doing guarantees me success if my cd plan and rotation execution is good enough. If they are equally balanced I’m for it but the balancing is usually bad unfortunately

1 Like

Beacon was one of my favorite trinkets. I also liked the cantrip necklace effects from BfA, specifically the meme beam. Skill shot trinkets are cool.

So many people macro trinkets together with CD’s, we could probably have a line of trinkets that just augment one of your cooldowns (depending on your class/spec/hero talents). This is slightly more interesting, especially if it adds visual effects.

Stat procs are just safe and boring.

I want gear to be more interesting overall. I’d like to see on-use gear outside of trinkets.

But I also forget to use my on-use trinkets 99% of the time, so what I want and the way I actually play are at odds here.

No need to apologize when we’re just discussing these things. o7 i salute you gamer

1 Like

I did love the smoldering seedling in DF. Spawn it and pound it with heals for a mini raid cooldown. It was fun to use. A lot of healers hated it though.