Stat bloat

my guess is the entire design team were-are bullied, ergo they become minor gods via the obscene stat bloat with end game items. a couple players i’ve seen during island expeditions had 900k+ stam while my pally with 447 avg has under 400k stam. If they decide to forgo the usual stat bloat and then needing to waste more share holder money via another stat squash, there is an easy fix…

Add level up bonuses to secondary stats not primary. also increase the % of a third secondary stat proccing as well as a gem socket. Primary stats COULD increase as we level up and get new gear, just ALOT smaller numbers then now.

this would make tuning mythic content easier as boss-mob values could be left alone and only the time needed to complete a run reduced. Yes, players who enjoy being gods with end game gear will scream and cry. WHY? your end game gear will still have better stats and you’ll STILL be more effective then any one else.

and if they add legendary items, those could have all the secondary stats and a gem socket.

Khrude think it was best in old days, but Khrude old now, so look back in time with fond memory. Maybe your idea good. You sound smarter than Khrude–and Khrude pretty smart!–so maybe gods will listen.

1 Like

Legion had a statbloat too but I prefer the squishes honestly.

Im going to go with no. 447 ilvl is like a little flower girl vs the 480 which would be the knight commander.

Stat bloat is inevitable with a series of expansions. Especially in a game where they tend towards high rather than low fantasy.