Starting to get depressed now

Why? Because of Halo?

Because it sure as hell isn’t because of CoH, PoM, or PoH.

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While that is true also - what´s REALLY criminal is, the output from Sanctify. You know, the Holyword. Holywords define our Spec. Yet, our AoE version is not worth anything more than Chastise:

It´s just a button to spawn a (still nerfed from DF) Divine Image. The output itself is horribly laughable.

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Class changes come later in the PTR.

Not going oom instantly from spot heals. If disc uses flash of light a bunch of times it goes oom.

I feel like sight of the actual issue is being somewhat lost in quibbling about it. Holy feels bad in keys - while being viable - because its tools for small group AOE healing aren’t worth pressing. This is something that should absolutely be fixed.

In turn, finding ways to tune Disc as to make them stronger in raids would also be fine. ‘This spec is for this content’ is an outdated way of viewing the game, and you can make something strong in both environments without homogenizing them.

Priest is just unique in that it has two Healing Specs, which makes that question somewhat more complicated. (Go away ‘Make Disc a Support DPS like Aug’ people, your takes are bad.)

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Maybe I have an unpopular opinion, but I’m a big advocate of Disc being better in keys and Holy being better in raid.

The disclaimer is I don’t think either spec should be bad in either environment. Just have their own niche.

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It shouldn’t really be that complicated, sadly. – Priest already has tools in its kit to tie things together to make it work in a fun and interactive way.

The way you could easily fix Disc in raid, is make Circle of Healing baseline for Disc/Holy.

  • Circle of Healing is a 6-second CD - That heals the 5 lowest injured allies within 40-yards for a small amount.
    – Heals for a small amount, and is utilized to empower/modify other abilities.
  • Holy and Discipline - Renew on targets healed by CoH has its duration refreshed, and its healing increased by 100% over its duration.
  • Discipline - Circle of Healing- Applies Atonement on players healed by it. Will prioritize targets that are not already affected by Atonement.
  • Holy - Applies ‘In Need of Prayer’ buff to players healed by it.
    – In Need of Prayer - The next Prayer of Mending or Prayer of Healing on the target is 100% more effective.

Easy

Buffs Holy in Dungeons and plays well into the “Lightweaving” playstyle - Makes PoM, Renew, and PoH 100% more viable. – It has a similar style to Oracle in the sense by empowering abilities, but instead you choose what it modifies by your next cast.

Buffs Discipline by applying atonement on critical targets as an instant cast. While the heal is weak, it will allow more uptime, and allow you to reserve Radiance as a burst AoE heal that also applies Atonement.

So basically this would be the rotation in raid for raid wide damage:

  • PW: Radiance > Circle of Healing > DPS Rotation
    – This will apply Atonement to 10-targets very quickly, and allow a quick turnaround back into DPSing at the cost of a single GCD for CoH.

It isnt lols. The problem is Blizzard for some reason MAKES it complicated, or tries to pretend like it is. The less is more concept seems to have been lost o them for a long time.

The answer to “prayer of healing and circle of healing are way too weak” is…buff them. Significantly. Literally anyone would come to that plainly easy and objective solution…but somehow theyve still been terrible forever.

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Imagine saying this unironically and thinking it’s fine.

I’m begging you people to go play endgame in other mmos.

Until you are posting from a priest your opinion is null and void

Might actually be the dumbest post on the forum tbh.

And I like to pretend the people with little girl anime avatars don’t exist but not how reality works sadly.