My brother just got back into WoW and had to make a new account since he couldn’t remember his old information. With that said he has joined me on Classic Era Vanilla (Not SOD).
He has been attempting to post random items such as linen cloth on the AH but he has starter restrictions still. He threw a 60 day game time code in for the account but still nothing has been lifted. It has been 72 hours plus and has reset his password with no luck.
My question is, are the SOD restrictions that were implemented also for classic era vanilla realms?
Thanks in advance for any clarification as most articles I’ve read have conflicting information.
A mage in my LBRS group couldn’t give me water towards the end. We all had to sit and wait for my mana to regen for the last boss. Totally cool solution for a subscription based game.
I worded it wrong then because he has already applied a 60 day time card to the account. He is playing on Whitemane alliance for classic era vanilla.
I wish they gave him a warning when applying the game time that he would be restricted. Makes me feel bad for talking him into playing again with me when he can’t utilize a good junk of the game.
I understand why the restrictions are in place, just seems like group punishment because they can’t come up with a partner system to combat RMT. New players have to suffer due to botters does not make sense to me. Not a great incentive for them to continue playing, which I would bet Blizzard would like.
When they banned GDKPs in SoD they decided to also add this new restriction at the same time to make sure there is a massive confounder that is nearly impossible to remove thus making it nearly impossible to see which policy change actually had impact.
I was levelling a new hpal a month or so ago, and I did a Deadmines group with a mage who was new and they said the same thing…they conjured water for the group but weren’t able to trade it because of the restriction.
It seems like they should have at least been able to make an exception for conjured items. Getting those early abilities and doing the first few dungeon groups, it’s exciting to be able to share and contribute to the group. It may seem trivial, but it’s the introduction to a really important aspect of the game. Making it so that a new player can’t use their group abilities like that is a really clumsy move, and it must feel pretty bad for new players.